Not sure of this is the right thread, if not I'd be glad if someone pointed me in the right direction

I've been working on modding the shoulder pad textures to include a Spectre logo on one of the shoulders, with fairly good results.However, I've hit a snag. Up close, the texture looks great

I've increased the resolution of the textures (diffuse, normal map, light map and the camo/strip texture) to 1024x1024 because the logo was way too jaggy at 256x256, but when looked at from a slight distance (the normal viewing distance of the camera to be precise) some of the grey of the base texture shines through, which makes it look... less than stellar.
I've only been doing this for the past weekend, so I'm no expert here, but I'd appreciate any suggestions.
Modifié par ifander, 07 novembre 2010 - 10:36 .