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ME2 - Modding is Possible III (PC Only)


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#126
RGFrog

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Reverie wrote...

Trying to get Liara's LOTSB armor to work for my Shep. It's almost correct. The only problem is that the armor won't show up unless my shep is wearing a helmet. Is there anyway to correct this?


How are you applying the armor? Is this always or just on missions without air? Which helmet, N7 Breather only or any helmet?

#127
Reverie

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I have it set as torso, with the blank arms and such. Any helmet at all on any mission. It just wont show up otherwise.

#128
Captain_Obvious_au

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Burdokva wrote...

+MissionRewards=(MissionName=ZyaVTL,XPReward=750,RewardedPlotID=6076)

That's the value you need. No idea why the Revenant doesn't work, though. I'm pretty sure I modded a weapon to be given as a mission reward and it worked fine.

1. Yes, this should work. As for game continuity... well, it's after all a commonly used LMG. It doesn't break the story like the Collector's assault rifle being available in the beginning (I highly advise to attack the latter to UnlockPlotID=Wpn_ParticleBeam for the sake of story coherence).

2. Well, there are two possible solutions: 

- check if Revenant is still listed as a "special weapon" in the coalesced.ini. This could be messing things up;

- do a "copy" Revenant, one being unlockable for Shepard at the Collector ship mission, the other a normal assault rifle slot that becomes available after Zaeed's loyalty;

Good luck! :)

Thanks for that Burd, unfortunately I tried modding the weapon to be avaliable as a reward, it didn't work. Will keep trying though. You have a good point about the Collectors weapon however. Funnily enough I tried to edit it so that the Collectors Rifle replaces the Revenant as the choice you can make on the Collector Ship (always seemed odd to me) but the game doesn't seem to like that either. Maybe because the Revenant still has the 'not regular weapon' tag, but I figured that only referred to only Shep being able to carry it.

#129
RGFrog

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Reverie wrote...

I have it set as torso, with the blank arms and such. Any helmet at all on any mission. It just wont show up otherwise.


Try using this:

HelmetAppearances=(Id=0,Name=339533,Description=339532,Type=CustomizableType_Helmet,Mesh=
(Male="BIOG_HMM_HGR_JCB_R.MEDa.HMM_HGR_MEDa_MDL",
Female="BIOG_HMF_HGR_MIR_R.LGTa.HMF_HGR_LGTa_MDL",bHasBreather=True),
GameEffects=("add whatever bonus effects you want here"),PlotFlag=-1)

Then choose the no helmet option for your head in shep's cabin. You'll get a face mask on no air missions if you bring Jacob for the male, or Miri for the fem shep. Otherwise, you should have no helmet at all on all missions. If that's what you're going for. Don't really know if it will work, but it's worth a try :)

#130
RGFrog

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ummm... what the hell is up with this green forum crap?

#131
Captain_Obvious_au

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What green forum crap?

#132
RGFrog

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lol, everything is green for me. The EA logo at the bottom, and all the forum background colors. Figures i'd be the only one...

#133
Captain_Obvious_au

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Captain_Obvious_au wrote...

Funnily enough I tried to edit it so that the Collectors Rifle replaces the Revenant as the choice you can make on the Collector Ship (always seemed odd to me) but the game doesn't seem to like that either. Maybe because the Revenant still has the 'not regular weapon' tag, but I figured that only referred to only Shep being able to carry it.

As it turns out, I think the game only lets you use the SuperAssaultRifle tag in conjunction with the NotRegularWeapon tag, which is a bit annoying. Also, using the NotRegularWeapon tag without an unlock plotflag means it stays locked.

Therefore, I just changed the Revenant to being unlocked at the same time as the Vindicator, and the Collector Rifle at the same time as the Collector Particle Beam. Should work well enough.

EDIT: Not sure if the green is 'just' you, but definately not me, everything looks normal :)

EDIT2: How do I get into in-game email editing?

Modifié par Captain_Obvious_au, 05 novembre 2010 - 11:11 .


#134
Aklis

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I can't get biotics to bypass shields. I have bShieldsBlockPowers=false, so it should work. I have managed to replace my Infiltrator's Machine Pistol with Assault Rifles.

Modifié par Aklis, 06 novembre 2010 - 06:59 .


#135
curly haired boy

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quick question: are all NPC hairs available for use, or just the usual list that we know of? i'm wondering if we can get the reporter's hair, or that big afro that i've seen some NPCs sport. is it a matter of figuring out those codes, or are they just tied to those models? it doesn't seem like that should be the case.

#136
IDInsomniac

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Has anyone figured out how to modify the camera yet?
I think the camera is too close to shepherds back, she takes up 25% percent of the screen as it is now.
I want to move it back to get a better overview of the battlefield.

Any ideas?

Modifié par IDInsomniac, 07 novembre 2010 - 04:34 .


#137
ifander

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Not sure of this is the right thread, if not I'd be glad if someone pointed me in the right direction :)
I've been working on modding the shoulder pad textures to include a Spectre logo on one of the shoulders, with fairly good results.However, I've hit a snag. Up close, the texture looks great
Posted Image
I've increased the resolution of the textures (diffuse, normal map, light map and the camo/strip texture) to 1024x1024 because the logo was way too jaggy at 256x256, but when looked at from a slight distance (the normal viewing distance of the camera to be precise) some of the grey of the base texture shines through, which makes it look... less than stellar.
Posted Image 
I've only been doing this for the past weekend, so I'm no expert here, but I'd appreciate any suggestions.

Modifié par ifander, 07 novembre 2010 - 10:36 .


#138
Captain_Obvious_au

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Aklis wrote...

I can't get biotics to bypass shields. I have bShieldsBlockPowers=false, so it should work. I have managed to replace my Infiltrator's Machine Pistol with Assault Rifles.

I tried it, works for me. Go back into the coalesced file and double-check that it accepted your change.

#139
Loki330

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Anyone up for giving thicky here a guide on how to swap the phalanx's laser sight for the canifex's crosshair (and it's behaviour)? I love the design and the gunfire noise, however I find the beam can get lost in fights too easily

#140
reivzjE

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Loki330 wrote...

Anyone up for giving thicky here a guide on how to swap the phalanx's laser sight for the canifex's crosshair (and it's behaviour)? I love the design and the gunfire noise, however I find the beam can get lost in fights too easily


You can't get rid off the laser i think but you can enable the crosshair by changing the ZoomCrosshairRange=(X=999,Y=999) to ZoomCrosshairRange=(X=20,Y=70)  (used the carnifex zoomed crosshair)

#141
Atayla

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I have a burning question. I've been on the Modding is Possible Forums for the past few days now. 1, 2 and now 3 looking for answers but seemed to have missed it.  I want to play as Thane Krios through the game and also make videos for my Drell obsessed sister.

I have his full body as armor outside the Normandy and I've played half the game with it. My only problem is getting head and body for casual wear.  His body shows up fine but  the head mesh looks like his face is melting...Posted Image  Also whenever I try to use it my game usually crashes. I'm at my wits end with this. I've tweaked the C.ini file and edited my game save but nothing seems to work.  I'm hoping that a modder with more experience can tell me what exactly I'm doing wrong.

Thank you

#142
Guest_Inge Shepard_*

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Hello, gamers.

Let see how this game work on a win7 64bit platform.

We really need a new DLC, for modding.

#143
phoenixofthunder

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Hello all. Sorry I have been gone as of late; been busy as a bee here.

Inge got a slight question: how do I create a dialog screen (black screen with explaining text-red in my videos) before or after a video clip with Camtasia Studio?:unsure::?

This has stone-walled my ME2 MODDING vids.

I'll be away again for a week after NFS:HP (2010) comes out.

Modifié par phoenixofthunder, 13 novembre 2010 - 10:31 .


#144
phoenixofthunder

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Atayla wrote...

I have a burning question. I've been on the Modding is Possible Forums for the past few days now. 1, 2 and now 3 looking for answers but seemed to have missed it.  I want to play as Thane Krios through the game and also make videos for my Drell obsessed sister.

I have his full body as armor outside the Normandy and I've played half the game with it. My only problem is getting head and body for casual wear.  His body shows up fine but  the head mesh looks like his face is melting...Posted Image  Also whenever I try to use it my game usually crashes. I'm at my wits end with this. I've tweaked the C.ini file and edited my game save but nothing seems to work.  I'm hoping that a modder with more experience can tell me what exactly I'm doing wrong.

Thank you

What do you have for his casual wear: MDL & MAT?

Modifié par phoenixofthunder, 13 novembre 2010 - 10:32 .


#145
phoenixofthunder

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ifander wrote...

Not sure of this is the right thread, if not I'd be glad if someone pointed me in the right direction :)
I've been working on modding the shoulder pad textures to include a Spectre logo on one of the shoulders, with fairly good results.However, I've hit a snag. Up close, the texture looks great
*Snip*

I've increased the resolution of the textures (diffuse, normal map, light map and the camo/strip texture) to 1024x1024 because the logo was way too jaggy at 256x256, but when looked at from a slight distance (the normal viewing distance of the camera to be precise) some of the grey of the base texture shines through, which makes it look... less than stellar.
*Snip*
 
I've only been doing this for the past weekend, so I'm no expert here, but I'd appreciate any suggestions.


Could be because the texture has been enlarged and the game is trying to shrink it back to its default size. Just a theory though.:unsure:

Modifié par phoenixofthunder, 13 novembre 2010 - 10:28 .


#146
phoenixofthunder

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curly haired boy wrote...

quick question: are all NPC hairs available for use, or just the usual list that we know of? i'm wondering if we can get the reporter's hair, or that big afro that i've seen some NPCs sport. is it a matter of figuring out those codes, or are they just tied to those models? it doesn't seem like that should be the case.

This.
But the pcc in which the model is located must be located first.
Then see page 1 of M.I.P. 2 (Link on page 1 post 1 of this thread).

#147
phoenixofthunder

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Captain_Obvious_au wrote...

Aklis wrote...

I can't get biotics to bypass shields. I have bShieldsBlockPowers=false, so it should work. I have managed to replace my Infiltrator's Machine Pistol with Assault Rifles.

I tried it, works for me. Go back into the coalesced file and double-check that it accepted your change.

Sounds like a corruption of the C.INI
Restore a back-up C.INI and modify the shield block variable again.
As a last resort if no back up works; try installing a DLC that over-rights the C.INI (Kasumi for instance). And modify the shield block variable again.

#148
phoenixofthunder

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Inge Shepard wrote...

Hello, gamers.
Let see how this game work on a win7 64bit platform.
We really need a new DLC, for modding.

Agreed.
:wizard:

#149
phoenixofthunder

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Captain_Obvious_au wrote...

Captain_Obvious_au wrote...

Funnily enough I tried to edit it so that the Collectors Rifle replaces the Revenant as the choice you can make on the Collector Ship (always seemed odd to me) but the game doesn't seem to like that either. Maybe because the Revenant still has the 'not regular weapon' tag, but I figured that only referred to only Shep being able to carry it.

As it turns out, I think the game only lets you use the SuperAssaultRifle tag in conjunction with the NotRegularWeapon tag, which is a bit annoying. Also, using the NotRegularWeapon tag without an unlock plotflag means it stays locked.

Therefore, I just changed the Revenant to being unlocked at the same time as the Vindicator, and the Collector Rifle at the same time as the Collector Particle Beam. Should work well enough.

EDIT: Not sure if the green is 'just' you, but definately not me, everything looks normal :)

EDIT2: How do I get into in-game email editing?


Maybe Mass Effect 2 TLK Tool
:?

#150
ZephSunstrider

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ifander wrote...

Not sure of this is the right thread, if not I'd be glad if someone pointed me in the right direction :)
I've been working on modding the shoulder pad textures to include a Spectre logo on one of the shoulders, with fairly good results.However, I've hit a snag. Up close, the texture looks great
I've increased the resolution of the textures (diffuse, normal map, light map and the camo/strip texture) to 1024x1024 because the logo was way too jaggy at 256x256, but when looked at from a slight distance (the normal viewing distance of the camera to be precise) some of the grey of the base texture shines through, which makes it look... less than stellar.
I've only been doing this for the past weekend, so I'm no expert here, but I'd appreciate any suggestions.

You can try cutting it out more precisely, removing that gray borderline around it. And you did convert it to dds with mipmaps included?