mynameisdanza wrote...
I can't seem to get it to work. Can I use it as a torso, or do I need all those bindings and such?
All of those instructions are necessary (tedious I know).
It is not possible to use it directly as a torso.
HOWEVER using the casual wear toggle allows you to use the armor off the ship.
Here is the Casual toggle:
[SFXGame.SFXGameModeBase]
Bindings=( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance false" )
Bindings=( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance true" )
[SFXGame.SFXGameModeDefault]
Bindings=( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance false" )
Bindings=( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance true" )
Then you need to have the code for invisible body parts in the C.ini:
HelmetAppearances=(Id=#,Type=CustomizableType_Helmet,GameEffects=
("SFXGame.SFXGameEffect_Gear_N7Helmet"),PlotFlag=-1)
ShoulderAppearances=(Id=#,Type=CustomizableType_Shoulders,GameEffects=
("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1)
ArmAppearances=(Id=#,Type=CustomizableType_Arms,GameEffects=
("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1)
LegAppearances=(Id=#,Type=CustomizableType_Legs,GameEffects=
("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1)
Now add the following binding in this section:
[SFXGameModeDefault]
Bindings=( Name="NumPadOne" ,Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
Bindings=( Name="NumPadEight", Command="BioD_Exp1Lvl1_100Apartment" )
**************************************************************************************************************************
The game uses the MDL(model code) off the Normandy and uses both the MDL and the MAT(model texture) only on the Normandy (thus the reason for the casual toggle)
Modifié par phoenixofthunder, 28 août 2011 - 12:05 .