Hmm I've been trying to edit the Firepower pack DLC weapons (Phalanx pistol, Geth Shotgun, Mattock assault rifle), in accordance with the post
here. However I've had no joy. Basically I didn't get an error or anything, but the changes were not taken into account.
Basically I followed the post, opening coalesced.ini and the DLC's BioWeapon, BioGame and BIOEngine files in Notepad ++, then copying each of the lines of code from the 3 DLC files into the respective sections in coalesced.ini. (Removing +'s, comments and whitespace). I then opened and rebuilt the ini using Iron Spine's ME2CoalescedEditor. (I can see the DLC weapon sections in there, and the settings I wanted are correct).
However the only 3 lines I didn't copy because I couldn't find anywhere for them to go are:
[SFXGame.BioGlobalVariableTable]
TimedPlotUnlocks=(PlotBool=6873,UnlockDay=0)
TimedPlotUnlocks=(PlotBool=6875,UnlockDay=0)
TimedPlotUnlocks=(PlotBool=6872,UnlockDay=0)
Those 3 were from the DLC's BioGame.ini, are they significant?
Basically all I'm trying to do is increase the ammo counts a tad, and give the Phalanx unlimited ammo. These settings worked perfectly for me with the normal (stock) weapons (unlimited pistol ammo, slightly increased ammo on the other weps), but porting the code for the DLC weapons to coalesced.ini with my custom settings in doesn't seem to have any effect whatsoever, the ammo counts and usage is still the default.
Here's an example of my changes, (I put infinite ammo on the phalanx, and just edited the magsize / spare ammo for the other 2 weps in the pack:
bInfiniteAmmo=true
MagSize=(X=8,Y=8)
MaxSpareAmmo=(X=48,Y=48)
Are the settings in Coalesced.ini being overridden by the ones in the DLC folder maybe? (Which would make this pointless) as I didn't edit the DLC files themselves whatsoever, as I've heard there's version checks.
Can anyone help? I can provide a copy of my Coalesced.ini if necessary.
Modifié par BobT36, 03 octobre 2011 - 11:16 .