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ME2 - Modding is Possible III (PC Only)


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#1801
Rhaan909

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Hi guys

I am having similar problem as ItsFreakinJesus with mirandas locker where shep sounds like she has the helmet on. I have tried all the suggestions I can find in this thread but nothing seems to work. I am using Liara's armor code is.

+; Liara's Outfit - Loaded via "BioD_Exp1Lvl1_600LiaraReveal".
+FullBodyAppearances=(Id=3008,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL"bHasBreather=False),GameEffects=("SFXGame.SFX,GameEffect_Gear_PowerBelt","SFXGame.SFX,GameEffect_Gear_StrengthBoostPads",
"SFXGame.SFX,GameEffect_Gear_HeavyDampingGauntlets",
"SFXGame.SFX,GameEffect_Gear_StimulatorConduits",),PlotFlag=-1)

Thanks in advance for any help.

Modifié par Rhaan909, 04 janvier 2012 - 12:30 .


#1802
wolf99000

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phoenixofthunder wrote...

wolf99000 wrote...

phoenixofthunder wrote...

I surmise that you are also using the ME2 Coalesced Editor as well as the INI Editor. Or are you just using the latter?

Also do you have a 32 or 64 bit operating system?


I only used RCW ME2 ModManager and 32 bit operating system


That could be the issue.
Did you check my videos on how to do this? 


no is that the videos in your sig

also the pc version of me1 is there any mods for that

#1803
ItsFreakinJesus

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Is there a tweak for drawing/holstering weapons anywhere ala ME1?

#1804
MrChowderClam

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4 Jan 2012 Update.  Mass Effect 2 - "Return To Darkness" v 0.2
Video: 

Download the mod: ME2_R2DMod.zip [204.1 KB]

My mod now has a name - "Return to Darkness". Hooray! I chose the name because it sounds dramatic, and its a good description of the darker ME1-style blue aesthetic I'm going for.

The mod features:

  • Color grading that desaturates dark tones, saturates bright tones, and applies a subtle blue gradient map.
  • More defined highlights on shiny objects (and characters, like Thane).
  • High-Performance AntiAliasing (<2fps cost) via FXAA SMAA Algorithm
  • Easy install (just copy files to ME2 directory)
  • On/Off toggle (have the color mod + AA, or just AA, or just the color mod).
  • A dramatic and cinematic aesthetic.

This update (v0.2) brings:
  • Tweaked bloom (reduced brightness of bloom, except when looking at an intense light source, like a star or spotlight).
  • Subpixel Morphological Antialiasing (SMAA) to replace the FXAA, with much better results.
Demonstration of SMAA (click images for higher-resolution):Tested on Core i7 720QM, 4GB DDR3 System RAM, Nvidia GT 330m 1GB VRAM (comparable to desktop 9600 GT).

Image IPB
Notice how rightmost image (mod + SMAA) has much smoother edges compared to the leftmost image (vanilla).



You should open these in a new tab to see the changes better:

Image IPB
Image IPB
Image IPB

Also smooths jagged textures (see the CREW DECK text) and pre-rendered movies!

Image IPB
Image IPB
Image IPB

Thanks to DragonIroh001 for letting me know about the SMAA injector.

Modifié par MrChowderClam, 05 janvier 2012 - 06:31 .


#1805
MACharlie1

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MrChowderClam: I must say...I am in love with this mod. It also works with ME1 albeit it sometimes overdoes blooms but not too often. Really makes things look gritty and shiny at the same time. Permanent use. And, knocking on wood for this, but I get less hiccups with either game now.

#1806
MrChowderClam

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MACharlie1 wrote...

MrChowderClam: I must say...I am in love with this mod. It also works with ME1 albeit it sometimes overdoes blooms but not too often. Really makes things look gritty and shiny at the same time. Permanent use. And, knocking on wood for this, but I get less hiccups with either game now.


Thanks for trying it out! Glad to hear it works for you =)

#1807
Guest_magnetite_*

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Is there was a way to alter a gun to fire specific powers instead of thermal clips? For example, having a heavy pistol use Singularity instead of firing thermal clips? I saw this gun on Youtube which is known as the black hole gun which summoned a singularity instead of thermal clips.

#1808
phoenixofthunder

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magnetite wrote...

Is there was a way to alter a gun to fire specific powers instead of thermal clips? For example, having a heavy pistol use Singularity instead of firing thermal clips? I saw this gun on Youtube which is known as the black hole gun which summoned a singularity instead of thermal clips.



Curious idea.
Though I do not think so since that gun is a heavy weapon that was designed by Bioware to shoot mini black holes. 

#1809
phoenixofthunder

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ItsFreakinJesus wrote...

Is there a tweak for drawing/holstering weapons anywhere ala ME1?


You mean to set each gun to be drawn when a certain key is pressed?

#1810
phoenixofthunder

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wolf99000 wrote...

phoenixofthunder wrote...

wolf99000 wrote...

phoenixofthunder wrote...

I surmise that you are also using the ME2 Coalesced Editor as well as the INI Editor. Or are you just using the latter?

Also do you have a 32 or 64 bit operating system?


I only used RCW ME2 ModManager and 32 bit operating system


That could be the issue.
Did you check my videos on how to do this? 


no is that the videos in your sig

also the pc version of me1 is there any mods for that


No the 101 videos on page and post 1

#1811
phoenixofthunder

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Rhaan909 wrote...

Hi guys

I am having similar problem as ItsFreakinJesus with mirandas locker where shep sounds like she has the helmet on. I have tried all the suggestions I can find in this thread but nothing seems to work. I am using Liara's armor code is.

+; Liara's Outfit - Loaded via "BioD_Exp1Lvl1_600LiaraReveal".
+FullBodyAppearances=(Id=3008,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL"bHasBreather=False),GameEffects=("SFXGame.SFX,GameEffect_Gear_PowerBelt","SFXGame.SFX,GameEffect_Gear_StrengthBoostPads",
"SFXGame.SFX,GameEffect_Gear_HeavyDampingGauntlets",
"SFXGame.SFX,GameEffect_Gear_StimulatorConduits",),PlotFlag=-1)

Thanks in advance for any help.


Um I may be wrong but it looks like a " , " is missing from the breather code:

_MDL",bHasBreather=

#1812
Rhaan909

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phoenixofthunder wrote...

Um I may be wrong but it looks like a " , " is missing from the breather code:

_MDL",bHasBreather=


Thx for the reply. Tried it but it doesnt make any diffrence.

#1813
VonAnsorge

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MrChowderClam wrote...

4 Jan 2012 Update.  Mass Effect 2 - "Return To Darkness" v 0.2
Video: 

Download the mod: ME2_R2DMod.zip [204.1 KB]
.......................


Using it with ME 1 and it looks awesome. Can´t wait to see it in action in ME 2. Thanks

#1814
VonAnsorge

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Rhaan909 wrote...

phoenixofthunder wrote...

Um I may be wrong but it looks like a " , " is missing from the breather code:

_MDL",bHasBreather=


Thx for the reply. Tried it but it doesnt make any diffrence.


I have compared it with mine and it seems to be ok. Only difference is, that I am using it as TorsoAppearances and it works great. Have you tried changing FullBodyAppearances to TorsoAppearances?

#1815
phoenixofthunder

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Rhaan909 wrote...

phoenixofthunder wrote...

Um I may be wrong but it looks like a " , " is missing from the breather code:

_MDL",bHasBreather=


Thx for the reply. Tried it but it doesnt make any diffrence.


_StimulatorConduits",),PlotFlag=-1)

Should be:
_StimulatorConduits"),PlotFlag=-1)

That should fix it if it does not i will continue to try.

M0rf3usTHEbEST wrote...

I have compared it with mine and it seems to be ok. Only difference is, that I am using it as TorsoAppearances and it works great. Have you tried changing FullBodyAppearances to TorsoAppearances?


That may work.

Modifié par phoenixofthunder, 05 janvier 2012 - 06:22 .


#1816
Rhaan909

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phoenixofthunder wrote...

_StimulatorConduits",),PlotFlag=-1)

Should be:
_StimulatorConduits"),PlotFlag=-1)

That should fix it if it does not i will continue to try.


Thx but still getting the same problem.

Code is now looking like this:

+; Liara's Outfit - Loaded via "BioD_Exp1Lvl1_600LiaraReveal".
+FullBodyAppearances=(Id=3008,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL",bHasBreather=False),GameEffects=("SFXGame.SFX,GameEffect_Gear_PowerBelt","SFXGame.SFX,GameEffect_Gear_StrengthBoostPads","
SFXGame.SFX,GameEffect_Gear_HeavyDampingGauntlets","
SFXGame.SFX,GameEffect_Gear__StimulatorConduits"),PlotFlag=-1)

M0rf3usTHEbEST wrote...

I have compared it with mine and
it seems to be ok. Only difference is, that I am using it as
TorsoAppearances and it works great. Have you tried changing
FullBodyAppearances to TorsoAppearances?


How would I go about doing that? Sorry complete noob when it come to ME2 mods.

Modifié par Rhaan909, 05 janvier 2012 - 08:09 .


#1817
ItsFreakinJesus

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phoenixofthunder wrote...

ItsFreakinJesus wrote...

Is there a tweak for drawing/holstering weapons anywhere ala ME1?


You mean to set each gun to be drawn when a certain key is pressed?

Yes.  It's disabled in certain areas in ME2, unlike in ME1 where you can holster your weapons, even in combat areas, and sometimes, I just want to put away my gun after killing a bunch of guys instead of being forced to keep it unholstered until I clear all combat areas.

#1818
RGFrog

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Rhaan909 wrote...

phoenixofthunder wrote... stuff

Thx but still getting the same problem.

Code is now looking like this:

+; Liara's Outfit - Loaded via "BioD_Exp1Lvl1_600LiaraReveal".
+FullBodyAppearances=(Id=3008,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL",bHasBreather=False),GameEffects=("SFXGame.SFX,GameEffect_Gear_PowerBelt","SFXGame.SFX,GameEffect_Gear_StrengthBoostPads","
SFXGame.SFX,GameEffect_Gear_HeavyDampingGauntlets","
SFXGame.SFX,GameEffect_Gear__StimulatorConduits"),PlotFlag=-1)

M0rf3usTHEbEST wrote...stuff

How would I go about doing that? Sorry complete noob when it come to ME2 mods.


First, start with PoT's tut on page 24 if you haven't already.

As has been suggested in a post before, if you use FullBodyAppearances= you will always get the breather mask audio. All the full body armor have helmets so I don't think there's a way to turn it off.

Instead place the armor in another location like TorsoAppearances.

Here's what I do for Liara's:



TorsoAppearances=(Id=3008,Type=CustomizableType_Torso,
Mesh=(Female="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL"),
GameEffects=("whatever you've setup here"),PlotFlag=-1)

ShoulderAppearances=(Id=3008,Name=339528,Description=339523,
Type=CustomizableType_Shoulders,Mesh=(Male="",Female=""),
GameEffects=("whatever you've setup here"),PlotFlag=-1)

ArmAppearances=(Id=3008,Name=339526,Description=339527,
Type=CustomizableType_Arms,Mesh=(Male="",Female=""),
GameEffects=("whatever you've setup here"),PlotFlag=-1)

LegAppearances=(Id=3008,Name=339525,Description=339524,
Type=CustomizableType_Legs,Mesh=(Male="",Female=""),
GameEffects=("whatever you've setup here"),PlotFlag=-1)


These should all be one line of code each, just broken up here for easier reading.

Setting Shoulder, Arm, and Leg to essentially nothing keeps the usual meshes from interfering with the whole body mesh of Liara's outfit.

Keeping the ID number the same should put the invisible limbs in similar locations on the sliders.

Finally, this way you can also choose to use any helmet in combination with Liara's outfit.

Also, lose the "+" in front of your code.

#1819
Rhaan909

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RGFrog wrote...

First, start with PoT's tut on page 24 if you haven't already.

As has been suggested in a post before, if you use FullBodyAppearances= you will always get the breather mask audio. All the full body armor have helmets so I don't think there's a way to turn it off.

Instead place the armor in another location like TorsoAppearances.

Here's what I do for Liara's:



TorsoAppearances=(Id=3008,Type=CustomizableType_Torso,
Mesh=(Female="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL"),
GameEffects=("whatever you've setup here"),PlotFlag=-1)

ShoulderAppearances=(Id=3008,Name=339528,Description=339523,
Type=CustomizableType_Shoulders,Mesh=(Male="",Female=""),
GameEffects=("whatever you've setup here"),PlotFlag=-1)

ArmAppearances=(Id=3008,Name=339526,Description=339527,
Type=CustomizableType_Arms,Mesh=(Male="",Female=""),
GameEffects=("whatever you've setup here"),PlotFlag=-1)

LegAppearances=(Id=3008,Name=339525,Description=339524,
Type=CustomizableType_Legs,Mesh=(Male="",Female=""),
GameEffects=("whatever you've setup here"),PlotFlag=-1)


These should all be one line of code each, just broken up here for easier reading.

Setting Shoulder, Arm, and Leg to essentially nothing keeps the usual meshes from interfering with the whole body mesh of Liara's outfit.

Keeping the ID number the same should put the invisible limbs in similar locations on the sliders.

Finally, this way you can also choose to use any helmet in combination with Liara's outfit.

Also, lose the "+" in front of your code.


Thanks for the help, but now Liara's armor has dissapered.

Here is the code I have so far its been broken up to fit on the page.

TorsoAppearances=(Id=3008,Type=CustomizableType_Torso,
Mesh=(Female="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL"),
GameEffects=("SFXGame.SFX,GameEffect_Gear_N7Chestplate"),PlotFlag=-1)

ShoulderAppearances=(Id=3008,Name=339528,Description=339523,Type=CustomizableType_Shoulders,
Mesh=(Male="",Female=""),GameEffects=
("SFXGame.SFX,GameEffect_Gear_AmplifierPlates"),PlotFlag=-1)

ArmAppearances=(Id=3008,Name=339526,Description=339527,Type=CustomizableType_Arms,
Mesh=(Male="",Female=""),GameEffects=
("SFXGame.SFX,GameEffect_Gear_StabilizationGauntlets"),PlotFlag=-1)

LegAppearances=(Id=3008,Name=339525,Description=339524,Type=CustomizableType_Legs,
Mesh=(Male="",Female=""),GameEffects=
("SFXGame.SFX,GameEffect_Gear__LifeSupportWebbing"),PlotFlag=-1)

#1820
Guest_magnetite_*

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phoenixofthunder wrote...
Curious idea.
Though I do not think so since that gun is a heavy weapon that was designed by Bioware to shoot mini black holes. 


If Bioware can do it, it must be possible in some way. Or maybe it was part of the model file instead of weapon information in the Coalesced.ini file.

#1821
RGFrog

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Rhaan909 wrote...
Thanks for the help, but now Liara's armor has dissapered.


It should be in one of the last slots on the chest slider.

First go to the sliders for shoulder, arm, and leg until you find the invisible ones, then slide chest until you find liara's.

Modifié par RGFrog, 06 janvier 2012 - 05:32 .


#1822
Rhaan909

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RGFrog wrote...

It should be in one of the last slots on the chest slider.

First go to the sliders for shoulder, arm, and leg until you find the invisible ones, then slide chest until you find liara's.


So far its showing but for some reason the legs show shep's normal armor. And once the armor is applied Liara's armor disappears and ends up showing the normal N7 armor in game.

Modifié par Rhaan909, 06 janvier 2012 - 06:49 .


#1823
VonAnsorge

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Rhaan909 wrote...

RGFrog wrote...

It should be in one of the last slots on the chest slider.

First go to the sliders for shoulder, arm, and leg until you find the invisible ones, then slide chest until you find liara's.


So far its showing but for some reason the legs show shep's normal armor. And once the armor is applied Liara's armor disappears and ends up showing the normal N7 armor in game.


You can´t use the no helmet option, the armor won´t appear with it. I am using earring option (it is almost invisible and alows me to use any armor I want)

#1824
RGFrog

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Rhaan909 wrote...

RGFrog wrote...

It should be in one of the last slots on the chest slider.

First go to the sliders for shoulder, arm, and leg until you find the invisible ones, then slide chest until you find liara's.


So far its showing but for some reason the legs show shep's normal armor. And once the armor is applied Liara's armor disappears and ends up showing the normal N7 armor in game.


You must choose the invisible parts in the sliders for the shoulders, arms, and legs. Otherwise the armor that you have chosen usually completely or partially shows up over Liara's armor.

So, before you choose liara's armor in the chest slider, you'll have a torsoe with no shoulder pads, arms, or legs. Then when you choose the slider location for Liara's outfit, you'll have no issues with N7 armor clipping through or completely covering the liara mesh.

This is assuming you're using the armor locker after you've started the mission, though.

For the helmet, I usually use the Sentry Interface. The Visor works well, too. Or the Umbra Visor.

If you use my method to ad a breather mask to your No Mask option, then you can use that too. However, you'll get the breather mask audio as well.

#1825
Rhaan909

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RGFrog wrote...

You must choose the invisible parts in the sliders for the shoulders, arms, and legs. Otherwise the armor that you have chosen usually completely or partially shows up over Liara's armor.

So, before you choose liara's armor in the chest slider, you'll have a torsoe with no shoulder pads, arms, or legs. Then when you choose the slider location for Liara's outfit, you'll have no issues with N7 armor clipping through or completely covering the liara mesh.

This is assuming you're using the armor locker after you've started the mission, though.

For the helmet, I usually use the Sentry Interface. The Visor works well, too. Or the Umbra Visor.

If you use my method to ad a breather mask to your No Mask option, then you can use that too. However, you'll get the breather mask audio as well.


Ok im seeing it fine now in the locker. But for the helm what is the code? also is there a way to have it invisible

Thanks again for the help.
 
Edit: nevermind I found out the code everything is working flawlassly. But is there a way to make the helm invisible still?

Modifié par Rhaan909, 07 janvier 2012 - 06:56 .