RGFrog wrote...
First, start with PoT's tut on page 24 if you haven't already.
As has been suggested in a post before, if you use FullBodyAppearances= you will always get the breather mask audio. All the full body armor have helmets so I don't think there's a way to turn it off.
Instead place the armor in another location like TorsoAppearances.
Here's what I do for Liara's:
TorsoAppearances=(Id=3008,Type=CustomizableType_Torso,
Mesh=(Female="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL"),
GameEffects=("whatever you've setup here"),PlotFlag=-1)
ShoulderAppearances=(Id=3008,Name=339528,Description=339523,
Type=CustomizableType_Shoulders,Mesh=(Male="",Female=""),
GameEffects=("whatever you've setup here"),PlotFlag=-1)
ArmAppearances=(Id=3008,Name=339526,Description=339527,
Type=CustomizableType_Arms,Mesh=(Male="",Female=""),
GameEffects=("whatever you've setup here"),PlotFlag=-1)
LegAppearances=(Id=3008,Name=339525,Description=339524,
Type=CustomizableType_Legs,Mesh=(Male="",Female=""),
GameEffects=("whatever you've setup here"),PlotFlag=-1)
These should all be one line of code each, just broken up here for easier reading.
Setting Shoulder, Arm, and Leg to essentially nothing keeps the usual meshes from interfering with the whole body mesh of Liara's outfit.
Keeping the ID number the same should put the invisible limbs in similar locations on the sliders.
Finally, this way you can also choose to use any helmet in combination with Liara's outfit.
Also, lose the "+" in front of your code.
Thanks for the help, but now Liara's armor has dissapered.
Here is the code I have so far its been broken up to fit on the page.
TorsoAppearances=(Id=3008,Type=CustomizableType_Torso,
Mesh=(Female="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL"),
GameEffects=("SFXGame.SFX,GameEffect_Gear_N7Chestplate"),PlotFlag=-1)
ShoulderAppearances=(Id=3008,Name=339528,Description=339523,Type=CustomizableType_Shoulders,
Mesh=(Male="",Female=""),GameEffects=
("SFXGame.SFX,GameEffect_Gear_AmplifierPlates"),PlotFlag=-1)
ArmAppearances=(Id=3008,Name=339526,Description=339527,Type=CustomizableType_Arms,
Mesh=(Male="",Female=""),GameEffects=
("SFXGame.SFX,GameEffect_Gear_StabilizationGauntlets"),PlotFlag=-1)
LegAppearances=(Id=3008,Name=339525,Description=339524,Type=CustomizableType_Legs,
Mesh=(Male="",Female=""),GameEffects=
("SFXGame.SFX,GameEffect_Gear__LifeSupportWebbing"),PlotFlag=-1)