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ME2 - Modding is Possible III (PC Only)


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#1851
Tekomandor

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Hey I was wondering if I can get Tela Vasirs armour on shepard?

#1852
heretica

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I have been doing a google search but most links are broken. How can I use Miranda's alternative armor for Shepard (dlc one)? I just can't find the code.

Help would be much apreciated <3

Edit: Nvm, found it: BIOG_HMF_MIR_LGT_ALT_R.LGTc.HMF_MIR_LGTc_MDL
:whistle:

Modifié par Catt128, 28 janvier 2012 - 02:35 .


#1853
phoenixofthunder

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Tekomandor wrote...

Hey I was wondering if I can get Tela Vasirs armour on shepard?

If you know the  armor code and use the instructions in my long post on page 24 for the casual toggle it should work.

I am not sure but I think that this is the code for that armor no guarantee though:
BIOG_ASA_SPR_HVY_R.HVYa.ASA_SPR_HVYa_MDL

Modifié par phoenixofthunder, 28 janvier 2012 - 02:46 .


#1854
chance52

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Phoenixofthunder you have been very helpful in this thread, thank you so much! I still haven't been able to get rid of the charge up time for the mini nuke but I hope to find a way sometime next week. At the very least I will rule out a lot of ways that don't work!

Do you ever add to the Mass Effect 2 modding Wiki? It would be nice to have all this information in one spot.

http://masseffect.wi..._(Mass_Effect_2)

#1855
ceeone

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Hello.

I want to create, a FemShep, with Sexy Hair Style, and Illusive Man's Eyes, and i use a face from here http://www.masseffec...php?faceID=2082 ( credits to JRsV for creating that face ). My problem is:

1. Why when i add Illusive Man's Eyes, they change color to red ( My Shep is Paragon ), and they don't want to change color, whatever i type in Gibbes Save Editor.

2. Why hair don't want to change to Saxy Style from Cyberbaby Style ( I do all thing described in that thread http://www.masseffec...s&tutorial=hair ) when a change it they just disappear.

3. And last thing, can i add to my Shep a Kasumi lips style, i want the whole symbol.

Thanks, to all modders for the sharing of knowledge.

#1856
phoenixofthunder

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chance52 wrote...

Phoenixofthunder you have been very helpful in this thread, thank you so much! I still haven't been able to get rid of the charge up time for the mini nuke but I hope to find a way sometime next week. At the very least I will rule out a lot of ways that don't work!

Do you ever add to the Mass Effect 2 modding Wiki? It would be nice to have all this information in one spot.

http://masseffect.wi..._(Mass_Effect_2)


Image IPB
As far as my own personal contributions to the wiki I am sorry to say that I have not added much just corrected something early on in modding the game that was inaccurate concerning the editation the coalesced.ini and the fixer but that is about it.

ceeone wrote...

Hello.

I want to create, a FemShep, with Sexy Hair Style, and Illusive Man's Eyes, and i use a face from here http://www.masseffec...php?faceID=2082 ( credits to JRsV for creating that face ). My problem is:

1. Why when i add Illusive Man's Eyes, they change color to red ( My Shep is Paragon ), and they don't want to change color, whatever i type in Gibbes Save Editor.

Does this method no longer work?

ceeone wrote...
2. Why hair don't want to change to Saxy Style from Cyberbaby Style ( I do all thing described in that thread http://www.masseffec...s&tutorial=hair ) when a change it they just disappear.

Weird.
You could try following the info in this video's description (note the video only showcases the hair but does not show how to do it).

ceeone wrote...
3. And last thing, can i add to my Shep a Kasumi lips style, i want the whole symbol.

If I understand correctly: are you wanting the purple accent that is on her lower lip for Shepard? If so it may be possible to do via TexMod.

ceeone wrote...
Thanks, to all modders for the sharing of knowledge.

Happy to help.B)

Modifié par phoenixofthunder, 29 janvier 2012 - 03:24 .


#1857
ceeone

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phoenixofthunder wrote...

ceeone wrote...

1. Why when i add Illusive Man's Eyes, they change color to red ( My Shep is Paragon ), and they don't want to change color, whatever i type in Gibbes Save Editor.

Does this method no longer work?

 

Thats really help, thank you. One problem less. 

phoenixofthunder wrote... 

ceeone wrote...
2. Why hair don't want to change to Saxy Style from Cyberbaby Style ( I do all thing described in that thread http://www.masseffec...s&tutorial=hair ) when a change it they just disappear.

Weird.
You could try following the info in this video's description (note the video only showcases the hair but does not show how to do it).


Again, Thank u that help me figure it out, why hair just disappear. Salution is a "space" in the end of line: 
Mesh: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_MDL 

phoenixofthunder wrote...  

ceeone wrote...
3. And last thing, can i add to my Shep a Kasumi lips style, i want the whole symbol.

If I understand correctly: are you wanting the purple accent that is on her lower lip for Shepard? If so it may be possible to do via TexMod.


Yes, that is what i want, do u have any clue how i can do that ? I have TexMod, and i even find some face like 
http://www.masseffec...php?faceID=1273 ( Thanks to 
Lori23[/i]  for that example ) where u can see Kasumi lips, but she dont have a purple accent below her lower lip. 

Thanks again 
phoenixofthunder.

Modifié par ceeone, 29 janvier 2012 - 04:45 .


#1858
phoenixofthunder

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ceeone wrote...
Yes, that is what i want, do u have any clue how i can do that ? I have TexMod, and i even find some face like 
http://www.masseffec...php?faceID=1273 ( Thanks to 
Lori23[/i]  for that example ) where u can see Kasumi lips, but she dont have a purple accent below her lower lip. 

Thanks again 
phoenixofthunder.

The project for that texmod is located here:
http://social.biowar...ect/2572/#files

The file needed for the lip modification texture is in the last file in the list and is the file inside the RAR archive that is called:
FaceTexTattoo.tpf 

So:
RedLip_face.rar > FaceTexTattoo.tpf

Modifié par phoenixofthunder, 29 janvier 2012 - 10:34 .


#1859
ceeone

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phoenixofthunder wrote...

The project for that texmod is located here:
http://social.biowar...ect/2572/#files

The file needed for the lip modification texture is in the last file in the list and is the file inside the RAR archive that is called:
FaceTexTattoo.tpf 

So:
RedLip_face.rar > FaceTexTattoo.tpf


OK. I will check that. Thanks for help 
phoenixofthunder . 

#1860
phoenixofthunder

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ceeone wrote...

phoenixofthunder wrote...

The project for that texmod is located here:
http://social.biowar...ect/2572/#files

The file needed for the lip modification texture is in the last file in the list and is the file inside the RAR archive that is called:
FaceTexTattoo.tpf 

So:
RedLip_face.rar > FaceTexTattoo.tpf


OK. I will check that. Thanks for help 
phoenixofthunder . 


No problem.
Glad to assist.

#1861
ceeone

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 Hello

I just want to share with u, what i figure it out.

First of all, that Kasumi Lips style, doesn't want to connect with head morph which i want to use. Because Kasumi lips texture is saved on 3rd Facial Structure->Complexion position, and the morphed head is on first one. So i decided to abandon that project.

Then i found something like that 
http://social.biowar...t_media_id=9857  and that is what i looking for. So i try some things with that texture and we will see what comes. 

See you soon :D

#1862
Dorryn

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Hello everyone.

Does anyone know which pcc file(s) contain the model for quarian heads in ME2? I'm having an annoying bug with quarians that I wanna try to fix by restoring them and since I downloaded the game from Steam I'd rather not download the whole 20Gb again.

#1863
RGFrog

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Lucas1987Dion wrote...

Is there any way to add squad points for my whole squad (not only Shep), because i hate when i'm on level 30 and my powers are not at 100%.


Bind the following to a key:

givetalentpoints 30

set the number to whatever amount you need.

I don't remember if it just gives the ammount to shep and current squad or to all. But a couple of tries should reveal that answer.

If it only gives points to shep then try:

addtalentpoints 30

Modifié par RGFrog, 05 février 2012 - 04:25 .


#1864
phoenixofthunder

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Dorryn wrote...

Hello everyone.

Does anyone know which pcc file(s) contain the model for quarian heads in ME2? I'm having an annoying bug with quarians that I wanna try to fix by restoring them and since I downloaded the game from Steam I'd rather not download the whole 20Gb again.

Possibly one of these:
BioA_QuaTlL
BioD_QuaTlL
BioP_QuaTlL
BioS_QuaTlL

Or any with "Qua" as part of the file name.

#1865
chance52

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Is there a way to change what music audio files play in the captains cabin? Or at the Shadow Broker's ship? I don't know why techno is so popular in the future! haha

#1866
phoenixofthunder

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chance52 wrote...

Is there a way to change what music audio files play in the captains cabin? Or at the Shadow Broker's ship? I don't know why techno is so popular in the future! haha


Directly? I do not believe so. At least not without figuring out a way to edit the AFC files. You could always nullify the ingame music if it is driving you up a wall and run your own in a media player in the background like Winamp. 

The music seems to me trying to bring the atmosphere of a big science fiction epic which is unfortunately sterotyped with electronic music (which I have no distain for- it works at least in the Mass Effect universe)

Also I noticed after listing to most of the music in Shepards' Cabin that the majority actually falls under three different categories in the field of electroinc music: Ambient, Drum & Bass and Progressive Trance.

Techno has a BPM (beats per minute) of about 110; while the others have a constant higher range:
Ambient-   115-125 BPM
Drum & Bass-   125-135 BPM
Progressive Trance-   130-145 BMP

Most of those songs get way beyond 110 when I use the creative wave studio and extract them and play them back in my media player and look at the BPM's that I am getting.

#1867
Dorryn

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phoenixofthunder wrote...

Dorryn wrote...

Hello everyone.

Does anyone know which pcc file(s) contain the model for quarian heads in ME2? I'm having an annoying bug with quarians that I wanna try to fix by restoring them and since I downloaded the game from Steam I'd rather not download the whole 20Gb again.

Possibly one of these:
BioA_QuaTlL
BioD_QuaTlL
BioP_QuaTlL
BioS_QuaTlL

Or any with "Qua" as part of the file name.

Thanks for the answer. I managed to also find the model files for Tali. Re-downloading them however did not fix my problem.

Thank you anyway.

#1868
phoenixofthunder

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NUKED

Modifié par phoenixofthunder, 06 février 2012 - 01:19 .


#1869
Dorryn

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Not using texmod. In fact my problem has nothing to do with modding but I asked here because I figured modders would know better which file I was looking for. Sorry for the slight off-topic.

#1870
phoenixofthunder

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Dorryn wrote...

Not using texmod. In fact my problem has nothing to do with modding but I asked here because I figured modders would know better which file I was looking for. Sorry for the slight off-topic.

This?
Have you tried a lower resolution? Could be your monitor and graphics card may not be seeing the same resolution the same way.

Modifié par phoenixofthunder, 06 février 2012 - 07:08 .


#1871
Dorryn

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phoenixofthunder wrote...

Dorryn wrote...

Not using texmod. In fact my problem has nothing to do with modding but I asked here because I figured modders would know better which file I was looking for. Sorry for the slight off-topic.


This?
Have you tried a lower resolution? Could be your monitor and graphics card may not be seeing the same resolution the same way.

Yes I did, no change. I had this issue on my previous computer too so I doubt it's related to hardware.

#1872
phoenixofthunder

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Indeed curious.
I know you have probably already done this but try the newest beta driver- 290.36

I think that this is the version for 64-bit:
http://www.nvidia.co...eta-driver.html

Modifié par phoenixofthunder, 06 février 2012 - 07:16 .


#1873
Dorryn

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phoenixofthunder wrote...

Indeed curious.
I know you have probably already done this but try the newest beta driver- 290.36

I think that this is the version for 64-bit:
http://www.nvidia.co...eta-driver.html

Updated drivers never solved this issue. I tried this one anyway but it had no effect.

#1874
phoenixofthunder

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Dorryn wrote...

phoenixofthunder wrote...

Indeed curious.
I know you have probably already done this but try the newest beta driver- 290.36

I think that this is the version for 64-bit:
http://www.nvidia.co...eta-driver.html

Updated drivers never solved this issue. I tried this one anyway but it had no effect.


Dadgum. Was worth a shot. :unsure::? 

Could be a program that is installed causing some sort of conflict possibly.......

If you still have access to when the games worked right by doing a system restore try doing that and seeing what programs are installed; write down the installed programs in the list (Programs & Features). Then undo the restore and compare that list with the current list and see what differs.

Another thing to check are the answers to these questions:

Did the glitch start from day 1 of your first install of the game not the reinstall? 
What/Do you have any codec packs installed?
What are the graphic settings in the games set to?
Do you run full screen or force the games to run in a window?
What is the name and model of the motherboard that you are using?
Was the previous OS 32-bit or 64-bit as well? (That could be a possible issue there)

Another option: Get a hammer, wave it and threaten the computer by saying: "WORK or Else!" 

Modifié par phoenixofthunder, 07 février 2012 - 03:58 .


#1875
Dorryn

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phoenixofthunder wrote...

Could be a program that is installed causing some sort of conflict possibly.......

If you still have access to when the games worked right by doing a system restore try doing that and seeing what programs are installed; write down the installed programs in the list (Programs & Features). Then undo the restore and compare that list with the current list and see what differs.

Unfortunately no I don't, it's never worked properly on my new PC and on the old one... I don't even remember exactly when it started acted weird. I can tell you it was shortly after the release of patch 1.02


Another thing to check are the answers to these questions:

Did the glitch start from day 1 of your first install of the game not the reinstall?

On this PC I had the glitch from day one on both ME1 and 2. On my old one it was glitch-free at first, in fact for my first play-through then suddenly it appeared out of nowhere. Like I said sometimes after patch 1.02 came live. I'm not sure but since I've constantly been updating my video drivers whenever a new one was available it might have appeared after one of those. But I did try system restore back then. No luck

What/Do you have any codec packs installed?

ffdshow, but I made sure to put masseffect2.exe in the "blacklist"

What are the graphic settings in the games set to?

Resolution : 1920x1080
High quality bloom : ON
Film grain : OFF
Motion blur : OFF
Dynamic shadows : ON
Light Environment shadows : ON
Cinematic lights : 3
Spherical harminic lightning : ON
Anisotropic filtering : 16x

Do you run full screen or force the games to run in a window?

Fullscreen

What is the name and model of the motherboard that you are using?

ASUS P8P67 Evo

Was the previous OS 32-bit or 64-bit as well? (That could be a possible issue there)

The previous was 64 too.

Another option: Get a hammer, wave it and threaten the computer by saying: "WORK or Else!" 

I threatened many times to throw it out the window, it doesnt seem to scare it :P