phoenixofthunder wrote...
chance52 wrote...
Is there a way to change what music audio files play in the captains cabin? Or at the Shadow Broker's ship? I don't know why techno is so popular in the future! haha
Directly? I do not believe so. At least not without figuring out a way to edit the AFC files. You could always nullify the ingame music if it is driving you up a wall and run your own in a media player in the background like Winamp.
The music seems to me trying to bring the atmosphere of a big science fiction epic which is unfortunately sterotyped with electronic music (which I have no distain for- it works at least in the Mass Effect universe)
Also I noticed after listing to most of the music in Shepards' Cabin that the majority actually falls under three different categories in the field of electroinc music: Ambient, Drum & Bass and Progressive Trance.
Techno has a BPM (beats per minute) of about 110; while the others have a constant higher range:
Ambient- 115-125 BPM
Drum & Bass- 125-135 BPM
Progressive Trance- 130-145 BMP
Most of those songs get way beyond 110 when I use the creative wave studio and extract them and play them back in my media player and look at the BPM's that I am getting.
Thank you for your continuing help! It's not so much that it is driving me up the wall, just that I thought it might be fun to hear music with lyrics in the game. But in science fiction it often seems like in the future 'vocalist' is no longer a profession. That and I think "Crazy Train" would work quite well blasting out of Shepard's radio!
As for my progress on the mini nuke I've only managed to alter the rate of fire after the initial shot, which doesn't help since it's mostly a 1-hit kill shot so being able to quickly fire 20 more rounds after the first charge doesn't make sense. I've tried dozens of ways and even looked at in other weapons with a load time BIOWeapon.ini files. Nothing to suggest that initial delay can be altered through a single added line. I even tried completely swapping out an assault riffles info for the nuke in the hopes of being able to work backwards. (All that got me was a massively underpowered explosion that still had the initial load time. ) Many other attempts and internet searches later still the load time exists. Unless one of the games developers shows up to say "you just need to add the line 'ChargeDelay=000'" I think further guessing will be fruitless. But maybe I will revisit this when I have more time and who knows? Maybe I will get lucky.
Also I haven't seen this in any search but I was wondering if visual effects can be swapped? For example instead of the barrier's subtle purple glow visuals you could see the 'biotic flames' when using that power. The flames that you would normally see in cut-scenes and during Samara's recruitment mission when you stand in the drug clouds.





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