ME2 - Modding is Possible III (PC Only)
#176
Posté 23 novembre 2010 - 02:45
#177
Posté 23 novembre 2010 - 03:43
yondaime4017 wrote...
hey pheonix for some reason my crew members using the inscisor still shoot in 3 round bursts... any way to make it one bullet for my crew members?
Try adding this in the following section:
[SFXGame.SFXPlayerSquadLoadoutData]
HenchmenSpecialWeapons=(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_AntiMatRifle",
HenchmanclassName=[[[SQUADMATE]]],UnlockPlotID=Wpn_SniperRifle2)
----------------------------------------------------------------------------------------------------------
Or this:
HenchLoadoutInfo=(className=[[[SQUADMATE]]],Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols,
LoadoutWeapons_SniperRifles,UnlockPlotName=Wpn_BonusSniperRifle)))
[This may or may not work since I am unsure of the correct needed syntax.]
-----------------------------------------------------------------------------------------------------------
[[[SQUADMATE]]]
SFXPawn_Garrus
SFXPawn_Grunt
SFXPawn_Jack
SFXPawn_Jacob
SFXPawn_Legion
SFXPawn_Miranda
SFXPawn_Mordin
SFXPawn_Samara
SFXPawn_Tali
SFXPawn_Thane
SFXPawn_Wilson
So like:
HenchmenSpecialWeapons=(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_AntiMatRifle",
HenchmanclassName=SFXPawn_Miranda,UnlockPlotID=Wpn_SniperRifle2)
HenchLoadoutInfo=(className=SFXPawn_Miranda,Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_"SFXGameContent_Inventory.
SFXWeapon_AntiMatRifle",UnlockPlotID=Wpn_SniperRifle2)))
Modifié par phoenixofthunder, 23 novembre 2010 - 04:35 .
#178
Posté 23 novembre 2010 - 09:17
#179
Posté 23 novembre 2010 - 11:50
RGFrog wrote...
jwalker wrote...
breathing mask on no-air missions....
this works perfectly, but only if jacob/miranda are in your party, which is a problem....
any way around this ?
My original post on the issue.
You need the bind about half way down if you don't want to bring jacob or miri along.
ugh...
Sorry for keeping this up.
The problem seems to be Alchera (Normandy Crash Site). There's no squad selection screen, so there's no way of setting the breather before you land. Once the mission started, Shepard has no helmet and no breather mask
The 'NumPadFour' binding works. At least I think it does. I mean, it only makes the breather mask visible in the squad screen. But if I start to fool around with fly cam, I see Shepard is not wearing it.
Am I missing something ?
#180
Posté 24 novembre 2010 - 02:51
Obviously I know Liara doesnt have the necassary sound files, just wondering if the game will swap the models during cutscenes?
Modifié par Axeface, 24 novembre 2010 - 02:56 .
#181
Posté 26 novembre 2010 - 02:23
#182
Posté 26 novembre 2010 - 03:46
So If anyone can help me figure out why I can't Bind a Cheat to a NumPad number with the "Shift"-Key, I would be very grateful.
For understanding what I mean I'll show it:
My Line which I added via Notepad++ 5.8.5 under the section :
[SFXGame.SFXGameModeBase]
and
under such "break line" (I hope that's the right term)
;;--------------------CustomBinds--------------------------
is this:
Bindings=( Name="NumPadZero", Command="exec Resources.txt", Control=False, Shift=True, Alt=False )
But it doesn't seem to work for me
(In the txt-File there are just 5 commands - 4 for the 4 elements and one for credits)
I tried it beforehand with the commands directly in the c.ini but it didn't work so i tried it like this.
The same problem exist with commands for the M-300 Claymore Shotgun, a majority of tech researches but bound to other NumPad-Buttons.
I now tried to bind the same commands to the buttons above the cursor-buttons (i don't know what they're called) and it worked.
I want to bind them to the Numpad Butttons but then it doesn't work with the Shift-key.
I tried the Insert-Button because i have another textfile with the binding of a "Power" command bound to the "End"-key and there the shift button works.
Do someone have an idea ???
P.S.: I'm very sorry for my bad english but it isn't my native language and i just pulled an all-nighter, so i'm in no condition to think more clearly in this matter now. I will look into this thread as I had some shut-eye.
That's all, folks !!!
#183
Guest_Inge Shepard_*
Posté 26 novembre 2010 - 04:03
Guest_Inge Shepard_*
Bindings=( Name="NumPadZero", Command="exec Resources.txt" Control=False | Shift=True | Alt=False )
Modifié par Inge Shepard, 26 novembre 2010 - 04:04 .
#184
Posté 26 novembre 2010 - 06:21
Modifié par iLikeBWgames, 26 novembre 2010 - 06:49 .
#185
Posté 26 novembre 2010 - 06:33
#186
Posté 26 novembre 2010 - 07:19
1. Using the miranda's locker, the armor shows up, but Shepard's voice sounds like it's coming through a helmet.
2. When I simply add a line to the SFXPlayer_Pawn, it doesn't show up period. I'm adding
TorsoAppearances=(Id=18,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL"),PlotFlag=-1)
And I have blank spots to hide the shoulders, legs, etc.
#187
Posté 26 novembre 2010 - 07:55
#188
Posté 27 novembre 2010 - 12:11
WhoIsDisDood wrote...
I use default Male Shepard, not a fan of custom ones. Is there anyway I could use TIM's eyes, cant seem to edit anything with the Save editor but perhaps there is a way in main game files?
I tried & tried to accomplish this but I'm sorry to say I haven't suceeded in doing this. It just invalidates the save.
#189
Posté 27 novembre 2010 - 01:04
Blze001 wrote...
I'm trying to get Liara's LoTSB armor and I'm running into two problems:
1. Using the miranda's locker, the armor shows up, but Shepard's voice sounds like it's coming through a helmet.
2. When I simply add a line to the SFXPlayer_Pawn, it doesn't show up period. I'm adding
TorsoAppearances=(Id=18,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL"),PlotFlag=-1)
And I have blank spots to hide the shoulders, legs, etc.
Try adding this:
TorsoAppearances=(Id=18,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL",bHasBreather=False,bHideHair=False),PlotFlag=-1)
#190
Posté 27 novembre 2010 - 01:04
ChuckNorris18 wrote...
I just picked up my me2 pc game yesterday, and I'm wondering how i'd go about adding in casual clothes and then use those casuals as armor.
Place MDL's & MAT's here:
[SFXGame.SFXPawn_Player]
Look at my Compilation ME2 Mesh Codes
for a good starting position.
Modifié par phoenixofthunder, 27 novembre 2010 - 01:07 .
#191
Posté 27 novembre 2010 - 01:08
jackkel dragon wrote...
I'm not sure if this has already been answered, but is it possible to replace companion outfits (like how Shepard's outfits can be replaced/expanded?) I can see how it could be problematic working the cycling through outfits in the game, so I'm just wondering if it's possible to replace the model used for character appearance. For example, giving Jacob Blue Suns armor or Garrus his old armor.
Not that I am aware of unforunately.
Unless you can switch the normal maps........
The only other thing I can suggest is an armor retexturing mod via Texmod (See 1st link)
#192
Posté 27 novembre 2010 - 01:09
Axeface wrote...
Firstly thanks RGfrog for posting the info about replacing a squadmate with Liara, going to figure out the editing tools and do it. But a quick question for as i'de love to know, if you replace a squad member in this manner, will Liara show up in cutscenes or will the replaced member appear for them?
Obviously I know Liara doesnt have the necassary sound files, just wondering if the game will swap the models during cutscenes?
Only if you press her summon key otherwise you'll have only one squadmate during the cinematic. And if you do summon her; she stays where she appears on the level and doesn't move (during the cinematic).
#193
Posté 27 novembre 2010 - 01:10
dmblackone wrote...
So im all into playing ME2 again, and im curious if it would be possible to make the powerfull biotic bonus on Samara's recruitment mission permament? the one from these destroyed canisters or boxes or whatever they are
Besides the text file method.
I have no clue.
Modifié par phoenixofthunder, 27 novembre 2010 - 01:11 .
#194
Posté 27 novembre 2010 - 01:46
phoenixofthunder wrote...
-snip-
Try adding this:
TorsoAppearances=(Id=18,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL",bHasBreather=False,bHideHair=False),PlotFlag=-1)
Okay, I tried that and now the space where it's supposed to be is shown, but the armor itself isn't. Basically, when I select that position, it remains whichever armor I had previously selected.
#195
Posté 27 novembre 2010 - 02:05
#196
Posté 27 novembre 2010 - 03:43
Bindings : OnlyLoadLevel_Veteran_01
Helmet mesh: Mesh=(Male="BIOG_HMM_HGR_ZYA_R.ZAD.HMM_HGR_ZAD_MDL"
It's not working, and I suspect that it's because the code for the mesh isn't quite right somehow..
HMM_HGR_ZAD_MDL is what shows up in the unreal model viewer. Any thoughts?
#197
Posté 27 novembre 2010 - 10:11
Inge Shepard wrote...
Try to just remove the comma.
Bindings=( Name="NumPadZero", Command="exec Resources.txt" Control=False | Shift=True | Alt=False )
Hi Inge,
well I tried it and even changed another line to see if this is working at all, the "control"-line I changed worked like a charm but the others didn't make a sound.
I guess I should just change the Buttons to keep order ?
P.S.: Sorry I'm late, I also had some work to do.
P.P.S.: I thought a little bit, could it be that the section is somehow wrong ?
A little time ago (last time I had ME2 installed) I had such a Button-combination (NumPad+Shift) and it worked maybe there is still someone who has an idea I'm at the end of my latin^^.
Modifié par Hazuzi, 27 novembre 2010 - 10:13 .
#198
Posté 27 novembre 2010 - 11:52
droid105 wrote...
Hi, just asking for help on making a phantom armor for my female Shepard please? (recolor Garrus armor to look like Phantom armor) Plus can you change the coal.ini so that female Shepard can wear Garrus armor? Plus another request, does anyone have a copy of there coal.ini before adding any mods to it (problem with visuals - long distance carmera angle etc and sonehow lost the Ageis torso) please? If you can help me please pm thanks?
Reinstall Kasumi or LOTSB DLC they will completely reset you C.INI to pre-editing condition. Then make a backup first and formost of this new C.INI. Then you can edit the C.INI to your hearts' content.
See last post of page.
Modifié par phoenixofthunder, 27 novembre 2010 - 12:12 .
#199
Posté 27 novembre 2010 - 11:53
Blze001 wrote...
Okay, I tried that and now the space where it's supposed to be is shown, but the armor itself isn't. Basically, when I select that position, it remains whichever armor I had previously selected.phoenixofthunder wrote...
-snip-
Try adding this:
TorsoAppearances=(Id=18,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL",bHasBreather=False,bHideHair=False),PlotFlag=-1)
Clairify please.
#200
Posté 27 novembre 2010 - 11:55
droid105 wrote...
Hi, just asking for help on making a phantom armor for my female Shepard please? (recolor Garrus armor to look like Phantom armor) Plus can you change the coal.ini so that female Shepard can wear Garrus armor? Plus another request, does anyone have a copy of there coal.ini before adding any mods to it (problem with visuals - long distance carmera angle etc and sonehow lost the Ageis torso) please? If you can help me please pm thanks?
Isn't that Nihlus's Armor?
I remember seeing something about it being done as ME2 Texmod:
Mass Effect 2 Texture Modders
Edit:
Garrus Armor code for Shepard's use:
CasualAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",
Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",
Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)
Onlyloadlevel BioH_Garrus_00
Modifié par phoenixofthunder, 27 novembre 2010 - 12:14 .





Retour en haut




