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ME2 - Modding is Possible III (PC Only)


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#1976
Collider

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OnlyLoadLevel and StreamLevelIn doesn't seem to work for Mass Effect 3.

For Mass Effect 3, you needed to load a package in order to bring up the customization menu.
But I have no idea how to load packages in ME3.

#1977
VanillaSun

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 Hello everyone, I think this is the best place to post a problem i'm having trying to mod a savegame of ME2.

Sometime ago i finished my perfect ME2 perfect savegame, i imported and just recently finished ME3. Thing is now i want to make a run saving everyone from the ME2 crew, and to do that, i need Wrex to die in ME1, along with maelon data destroyed. I've tried modding the savegame with the modified gibbed's, and while maelons data flag is succesully changed, i'm completely unable to make Wrex dead.

I've tried lots of things, some pretty clever, some stupid and some desperate, but no matter what i do, Wrex continues to live and appear in Tuchanka in ME2, i'm starting to think that i have to reset Tuchanka in ME2 so that everything starts to play from the start (the greeting of Wreav, the side missions there, etc), and even though i've tried to hex edit the savegame myself, i've failed, as im not sure which strings i need to touch.

At this point, i'm open to any advice or help.... seriously, any :crying:, i can't make a whole new playthough just to change one flag.

#1978
phoenixofthunder

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Captain_Obvious_au wrote...

phoenixofthunder wrote...

Captain_Obvious_au wrote...
Why don't you just run Origin in a sandbox?

Because after this I do not even want to chance installing Origin!:sick:

I live by BSTS (Better Safe Than Sorry);)

How, that's amazing! Really sorry to hear that Phoenix, I can understand why you'd be reluctant to install Origin again. I can't say I've had any of those problems, but of course each computer reacts differently. Hopefully EA releases a way to play without Origin, though I doubt they will.


Hopefully.:unsure::?
If not I dare not say what I would be required to do once I buy Mass Effect 3 next month.....:ph34r:

hellgate49698 wrote...

Guess I'm lucky the install went smooth. The only issue I had was EA forgot to include an activation code. I contact tech support and they issue me a new one. (It took 45 min to get through, but at least they didn't make me jump through too many hoops.)

Well, I've test those two command lines and varried them and I still can't figure it out. I went find again after pulling up armor locker again and can see the casual and armor menus are listed under sfxsfhandler, Personalization. But I still have no idea of what code to use to get the armor and casual menu to pop up.


I am sorry did not mean to confuse you. I meant to search the directory for the ME3 PCC files with a search function not in the the coalesced editor:

phoenixofthunder wrote...
Hmm try going to ME3's PCC directory and search for this:
"BioD_Nor_" and see if any results come up with cabin being the last part of the file name.

Collider wrote...

OnlyLoadLevel and StreamLevelIn doesn't seem to work for Mass Effect 3.

For Mass Effect 3,[color=#00FF00"> <SPAN style="color:#00FF00]you needed to load a package in order to bring up the customization menu[/color].
But I have no idea how to load packages in ME3.


Indeed.
The file names and code are probably different for ME3.

Modifié par phoenixofthunder, 12 mars 2012 - 12:57 .


#1979
phoenixofthunder

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NitrusRex wrote...

 Hello everyone, I think this is the best place to post a problem i'm having trying to mod a savegame of ME2.

Sometime ago i finished my perfect ME2 perfect savegame, i imported and just recently finished ME3. Thing is now i want to make a run saving everyone from the ME2 crew, and to do that, i need Wrex to die in ME1, along with maelon data destroyed. I've tried modding the savegame with the modified gibbed's, and while maelons data flag is succesully changed, i'm completely unable to make Wrex dead.

I've tried lots of things, some pretty clever, some stupid and some desperate, but no matter what i do, Wrex continues to live and appear in Tuchanka in ME2, i'm starting to think that i have to reset Tuchanka in ME2 so that everything starts to play from the start (the greeting of Wreav, the side missions there, etc), and even though i've tried to hex edit the savegame myself, i've failed, as im not sure which strings i need to touch.

At this point, i'm open to any advice or help.... seriously, any :crying:, i can't make a whole new playthough just to change one flag.


First question:
Are you using the normal Gibbed editor or the modified Gibbed editor version?

#1980
VanillaSun

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Modified 1.0.9.2 i think it is

#1981
phoenixofthunder

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Oh wow an update!
Ok let me look it over.

#1982
VanillaSun

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:lol: 

Thanks for the fast reply btw

#1983
phoenixofthunder

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No problem.
M.E.2.S.E>Plot>ME1 Imported Plot Table>Flags
If you want Wrex to be in ME2 and ME3:
Tick "Wrex Recruited"
........

Though if understand that you want Wreav instead of Wrex for ME2 and ME3 then this is what you need to do:
Tick
Wrex Recruited
[Virmire] Wrex Killed by ...... (either of those two choices- BUT NOT both).

Then save the save and run the game and it should work as intended now.

*Tested and it does indeed work as intended now*

Modifié par phoenixofthunder, 12 mars 2012 - 01:18 .


#1984
VanillaSun

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phoenixofthunder wrote...

No problem.
M.E.2.S.E>Plot>ME1 Imported Plot Table>Flags
If you want Wrex to be in ME2 and ME3:
Tick "Wrex Recruited"
........

Though if understand that you want Wreav instead of Wrex for ME2 and ME3 then this is what you need to do:
Tick
Wrex Recruited
[Virmire] Wrex Killed by ...... (either of those two choices- BUT NOT both).

Then save the save and run the game and it should work as intended now.

*Tested and it does indeed work as intended now*


Nope, that won't work, i've already tried it, just chose one, but when i import in ME3, on the ME2 import notes it says that Wrex is alive.

I guess the problem is that i have already finished the game and spoke with Wrex at Tuchanka, so i'll have to do it manually... i'm actually trying to use the Raw strings to do it following this guide:

pastebin.com/raw.php

EDIT: Phoenix just uploaded the savegame
Could you please modify it in you PC? Maybe i'm something i'm overlooking

Modifié par NitrusRex, 12 mars 2012 - 01:41 .


#1985
phoenixofthunder

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Ok I look at it. Send me a PM and I will send it back to you.

#1986
VanillaSun

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Done

#1987
New Display Name

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Indeed.
The file names and code are probably different for ME3.

Do you know of any way to possibly find out?

#1988
phoenixofthunder

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HJF4 wrote...

Indeed.
The file names and code are probably different for ME3.

Do you know of any way to possibly find out?


Looking in the PCC directory of the file structure of ME3's location on the hard drive and doing a direct comparison to ME2's is the only way I see at current since I do not have ME3.

#1989
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I don't think the file names are the problem, just the command to load those packages.

#1990
phoenixofthunder

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HJF4 wrote...

I don't think the file names are the problem, just the command to load those packages.

True.
However unless ME3 has a PCC that is directly named BioD_Nor_000Cabin then no matter what the coding I do not believe that it would work from the get go. I still advise looking for a similar file name to the one above in green to atleast get the code started heading in the right direction.

#1991
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I'm good with file names.
However, StreamLevelIn and OnlyLoadLevel no longer loads packages.

#1992
hellgate49698

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Ok, I went into the Biogames, crooked PC cosole menu, and the files in the Mass Effect 3 folder end in PCC, so I think this is what you were refering to before.

I see,
BioD_Nor.pcc
BioD_Nor_100Cabin.pcc
BioD_Nor_100Cabin_LOC_INT.pcc
BioD_Nor_100CabinConv.pcc
BioD_Nor_100CabinConv_LOC_INT.pcc
BioD_Nor_100CabinDLC.pcc

So maybe something like this? I'm not sure if Opengui would still apply

( Name="NumPadFive" ,Command="OnlyLoadLevel BioD_Nor_000Cabin | Onlyloadlevel BioD_Nor_100Cabin_LOC_INT | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization")

#1993
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Tried something like that already.
It opens the customization menu while in the cabin or armory, but doesn't open otherwise.

The problem being that the OnlyLoadLevel and StreamLevelIn commands don't seem to do anything anymore.

#1994
phoenixofthunder

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@hellgate49698
Thank you that is what I required to at least get this to starting to make a return.

Untill someone can break apart the PCC's like they did with ME2 (Gibbed probably) this is the best I can give you (need to know the code for the StreamIn function):

( Name="NumPadFive" ,Command="OnlyLoadLevel BioD_Nor_100Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization")

@HJF4
Thankyou for confirming that OnlyLoadLevel still functions or it would not have even opened.
Hmm maybe adding BioD_Nor_100Cabin to the packages to always load in the C.ini.bin will make it work anywhere...:huh:

Modifié par phoenixofthunder, 12 mars 2012 - 04:51 .


#1995
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Thankyou for confirming that OnlyLoadLevel still functions or it would not have even opened.

No, that's incorrect.
It doesn't function.

OnlyLoadLevel isn't even recognized as a command.

If you made the binding "OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" it's the same thing as including OnlyLoadLevel. Meaning, OnlyLoadLevel does nothing. Neither does StreamLevelIn.

#1996
phoenixofthunder

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Oh?
Dag nab it.
Is there a tool out yet that can rip the PCC's apart?

#1997
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http://www.gildor.org/downloads

The extractor. I've been using this to find the file names and structure.

But like I said, this doesn't matter until we can actually load these packages.

#1998
phoenixofthunder

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Well until I get ME3 it will not do me much good but thanks for the updated versions of those files. Hmm I bet they changed the name of those two strings. It would be awesome if it was something easy like "setlevel" or something..... though that is probably just wishful and hopeful thinking on my part.

#1999
NamiraWilhelm

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So are we going to have a thread just for ME3? I haven't got it on my pc yet but i can't wait to start modding it!

Pink N7 hoodie FTW

#2000
RedemptionsAngel

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phoenixofthunder wrote...

RedemptionsAngel wrote...

 Hey all. Looks like the thread is taking a turn for questions on modding ME3, but I figured I'd ask here anyway.

So I read through quite a few pages in the old thread, but never got through it fully since 100+ pages is impressive, but also time consuming. I'm sorry if the question has been asked before, but I'm just wondering if it's possible to make the casual wear (Evening Wear, I think the name is) you get from Kasumi's loyalty mission into armor. I do have my ini set to use most of the casual wear in the game as well as other things you see NPCs wearing as armor, so I know about that. If it helps, my current character is a femshep.
Can someone confirm if this is possible? Great job on all of the hard work you guys are doing. It's all greek to me. :3 


Posted Image
Will be making a Modding thread for ME3 on a fan site come April. To keep thread lock fest from occuring here on the BSN site.
Would that be the Tux on male Shepard?:huh:


Awesome, glad there'll be an ME3 thread soon. Anyway, yeah, it was the tux male Shepard wore for Kasumi's mission, but I need the female version, which was a dress. Really all of the mods I have for ME2 at this point were from pre-made ini files and such, and I have used a model viewer to look at the files myself, but there are a lot, as everyone no doubt knows.