Glad to be of assistance.newmanchris wrote...
Okay I got it to work. I put:
Bindings=( Name="givetalentpoints 1", Command="NumPadZero" ) in [SFXGame.SFXGameModeBase]
and:
Bindings=( Name="NumPadZero", Command="givetalentpoints 1" ) in [SFXGame.SFXGameModeDefault]
Thanks for the help
Were the codes the same as their ME2 counterparts or somewhat different?DJ_D wrote...
I know this doesnt quite fit here, but I thought people might be interested anyway. I played around with adding casual appearances and armor appearances to ME3. Adding casual outfits to armors works just like ME2, you just need blank files for arms, shoulders and legs if you use them for the torso. On the Other hand the ME2 DLC armors like the collector armor are now seperated from the helmet. Inferno armor and death mask? No prob.
RGFrog wrote...
Good news on the ME3 Modding front. Just found this on the ME3 PC support forum.
Just in case it gets zapped, here's a quote:I personally won't be diving into the mods for about a week as I'm in the middle of my first run through of the game at stock and don't really look at modding until i've at least completed the game as intended.Scylla Costa wrote...
Hi HJF4,HJF4 wrote...
It's .bin this time around, but yes. It's the same file.EAT1 wrote...
can u mod the single player without affecting the multiplayer? i haven't even looked yet, but isn't it all under the same .ini file?
What I'm asking is if we would get banned from origin/etc, if all we did was use a modded coalesced file for singleplayer - and when playing multiplayer, switched to the default unmodded coalesced file instead.
We are only taking action against players who modify their multiplayer game to gain unfair progression, unfair advantage, or affect the experience of other players.
Examples are (but not limited to):
- Increase leaderboard rating.
- Increase amount of credits received on a match.
- Increase/modify weapon/power stats.
Sounds like good news.... maybe if we put that as info and a warning they would let a modding thread start and continue but even I would not make any guarantee.
I unfortunately was to eager to know about ME3 and read the wiki and spoiled the ending (not so much the story) before I have even played the game and I am now waiting till late April before I EVEN think of buying ME3.... If at all. Let me know via PM what you think of the ending.
f0rmaldehyde wrote...
is it possible to add hair mesh's and textures from ME3 back to ME2? has anyone looked at it or tried?
Unless you could transfer the code and meshes from the ME3 PCC's I think it may not be possible at least for quite a while.
Modifié par phoenixofthunder, 18 mars 2012 - 06:59 .





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