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ME2 - Modding is Possible III (PC Only)


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#2051
Dogmeat86

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I was wondering how to enable the armory screen for changing your gear during missions in Mass Effect 3. In ME2 I had this mod:

Bindings=( Name="End" ,Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 0.5 showmenu | OnTap 2.0 OpenGUI Personalization" )

If I use this in ME3 it only opens the options menu instead of armory. I found the  "BioD_Nor_000Cabin" file from the game folder so maybe it just uses a different level or something?

I was also messing around with different armor mods and found some of the classic heavy armors from ME1 and ME3 (for example Ashley's ME1 armor). I wanted to use the classic N7 armor for my Shepard but I don't know it's texture code or if it even exist in ME3.

Modifié par Dogmeat86, 25 mars 2012 - 07:20 .


#2052
phoenixofthunder

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Dogmeat86 wrote...

I was wondering how to enable the armory screen for changing your gear during missions in Mass Effect 3. In ME2 I had this mod:

Bindings=( Name="End" ,Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 0.5 showmenu | OnTap 2.0 OpenGUI Personalization" )

If I use this in ME3 it only opens the options menu instead of armory. I found the  "BioD_Nor_000Cabin" file from the game folder so maybe it just uses a different level or something?

I was also messing around with different armor mods and found some of the classic heavy armors from ME1 and ME3 (for example Ashley's ME1 armor). I wanted to use the classic N7 armor for my Shepard but I don't know it's texture code or if it even exist in ME3.


Someone refered to this a few pages back and found that for one situation one PCC name had been changed. It seems that Bioware made some changes to the code as welll and now it does not work as it did in ME2:crying:. All I can suggest is to try the code below.... However I doubt it will work correctly till someone finds the correct coding:

Bindings=( Name="End" ,Command="OnlyLoadLevel BioD_Nor_100Cabin | OnTap 0.5 showmenu | OnTap 2.0 OpenGUI Personalization" )

If that does not work, it may take a while before the correct code is deciphered.:crying:


Neon67fr3d wrote...

i dont have any extract.exe , only decompress and unpack.exe


Ok now I understand I have been following this method. The links to the programs no longer work so here is the updated version to those links. 

extract.exe- Unreal Package Extractor
decompress.exe- Unreal Package Decompressor
umodel.exe- Umodel for Win32

Modifié par phoenixofthunder, 25 mars 2012 - 10:22 .


#2053
RAAMageddon

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So... Has anyone using Gibbed encountered any problems importing to ME3? I'm tempted to use it on this last ME2 playthrough just to speed things up a bit and to alter my Shepard's appearance, but I didn't want to risk it without knowing whether or not it'll come back to bite me.

#2054
blaidfiste

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RAAMageddon wrote...

So... Has anyone using Gibbed encountered any problems importing to ME3? I'm tempted to use it on this last ME2 playthrough just to speed things up a bit and to alter my Shepard's appearance, but I didn't want to risk it without knowing whether or not it'll come back to bite me.


Only issue I got was that I was unable to save the ME1 Rachni Queen even though I think I checked all of the relevant flags.  I've done 4 Gibbed imports so far. 

#2055
blaidfiste

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How do I change the ME2 LI? I don't see a flag for it in Gibbed. Does anyone know an editor that can do this?

#2056
phoenixofthunder

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Blaidfiste wrote...
How do I change the ME2 LI? I don't see a flag for it in Gibbed. Does anyone know an editor that can do this?


Though I do not have ME3 if you can give me a link to the ME3 Gibbed's Save Editor I will give it a look.

Modifié par phoenixofthunder, 27 mars 2012 - 05:17 .


#2057
Houzi77

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Hi, can anyone help?

I've been attempting to change my Shepard to wear Garrus' armour using the ME2 Coalesced Editor. I've been browsing the forums and followed the instructions to alter my characters appearence but seem to have hit a dead end. All I've managed to do is create a Shepard with no head!
social.bioware.com//uploads_user/3516000/3515804/193027.jpg
social.bioware.com//uploads_user/3516000/3515804/193028.jpg

I must be doing something right because I get this image of Shepard wearing Garrus' armour when I call up the Squad screen.
social.bioware.com//uploads_user/3516000/3515804/193029.jpg

But, I can't seem to access the armour locker in game, despite adding Bindings=( Name="NumPadOne", Command="OnlyLoadLevel | BioD_Nor_000Cabin | OnTap2.0showmenu | OnTap 3.0 OpenGUI Personalization" ) under SFXGameModeDefault.

What am I doing wrong? Have I got the code wrong?Posted Image

#2058
phoenixofthunder

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Houzi77 wrote...

Hi, can anyone help?

I've been attempting to change my Shepard to wear Garrus' armour using the ME2 Coalesced Editor. I've been browsing the forums and followed the instructions to alter my characters appearence but seem to have hit a dead end. All I've managed to do is create a Shepard with no head!
social.bioware.com//uploads_user/3516000/3515804/193027.jpg
social.bioware.com//uploads_user/3516000/3515804/193028.jpg

I must be doing something right because I get this image of Shepard wearing Garrus' armour when I call up the Squad screen.
social.bioware.com//uploads_user/3516000/3515804/193029.jpg

But, I can't seem to access the armour locker in game, despite adding Bindings=( Name="NumPadOne", Command="OnlyLoadLevel | BioD_Nor_000Cabin | OnTap2.0showmenu | OnTap 3.0 OpenGUI Personalization" ) under SFXGameModeDefault.

What am I doing wrong? Have I got the code wrong?Posted Image


To many dividers I believe:
Bindings=( Name="NumPadOne", Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap2.0showmenu | OnTap 3.0 OpenGUI Personalization" )

#2059
Chugster

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Kaytfoh wrote...

In Coalesced.ini in the section [SFXGame.SFXPawn_Player]

You will see lines that represent armor pieces, like the code I pasted on this link: http://pastebin.com/aqXqnqy1.

Look towards the end for the PlotFlag argument, any with a number like PlotFlag=4438, is waiting for you to do something before it unlocks, you can unlock them all by changing it to PlotFlag=-1 and all will be available from the beginning.

When you create a new character it gives you the armor with ID of 0, so you can just swap the orders around so that later armor in the game has an ID of 0 if you want, meaning you will get it from the start.

Hope thats clear!


just checking, with the ME3 editor you can find the plotflags and set them to true to change them....would this work with the ME2 editor....I would prefer to edit my save than my C.ini file

#2060
phoenixofthunder

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I do not think it is possible to change the plot flags manually via the ME2 save editor.

I think you have to set each piece manually:
G.M.E.2.S.E>RAW>2.Squad>Player>Appearance

Personally it seems more trouble than it may actually be worth.

Modifié par phoenixofthunder, 30 mars 2012 - 01:52 .


#2061
Chugster

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hmm, ok ill just edit the c.ini...

on a related note....did anyone ever work out how to get the other versions of this ME1 armor ingame? No one was ever able to tell me why only this colour scheme showed up when NPC's were seen in white and blue versions
Posted Image

would love to use the Hazard, Partisan, Skirmish and Spectre armor in ME2

#2062
phoenixofthunder

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Have you tried using the casual toggle listed in the note on the page 24 instructions?

#2063
Chugster

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ok last question for now...did anyone fix the Geth Pulse Rifle so it didnt sit on your arse when you werent using it?

#2064
Nyx2k

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That is a model error. Since there are no tools for editing 3D files, changing that is not possible. :(

#2065
Houzi77

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Houzi77 wrote...

Hi, can anyone help?

I've been attempting to change my Shepard to wear Garrus' armour using the ME2 Coalesced Editor. I've been browsing the forums and followed the instructions to alter my characters appearence but seem to have hit a dead end. All I've managed to do is create a Shepard with no head!
social.bioware.com//uploads_user/3516000/3515804/193027.jpg
social.bioware.com//uploads_user/3516000/3515804/193028.jpg

I must be doing something right because I get this image of Shepard wearing Garrus' armour when I call up the Squad screen.
social.bioware.com//uploads_user/3516000/3515804/193029.jpg

But, I can't seem to access the armour locker in game, despite adding Bindings=( Name="NumPadOne", Command="OnlyLoadLevel | BioD_Nor_000Cabin | OnTap2.0showmenu | OnTap 3.0 OpenGUI Personalization" ) under SFXGameModeDefault.

What am I doing wrong? Have I got the code wrong?Posted Image


To many dividers I believe:
Bindings=( Name="NumPadOne", Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap2.0showmenu | OnTap 3.0 OpenGUI Personalization" )



I've finally had the chance to try this Mod again - Thank you Pheonix Of Thunder for the reply.Posted Image

Have tried again (taking out the offending divider) but still can't seem to get it to work. Not sure what I'm doing wrong...



These are the bindings I have at the moment:
 
In BIOInput, under: SFXGame.SFXGameModeBase
 
Bindings=( Name="NumPadEight", Command="Onlyloadlevel BioH_Tali_00 | Onlyloadlevel BioD_EndGm1_110ROMTali" )
 
Bindings=( Name="NumPadZero", Command="Onlyloadlevel BioH_Garrus_00 | Onlyloadlevel BioD_EndGm1_110ROMGarrus" )
 
Bindings=( Name="NumPadOne", Command="set SFXPawn_Player bUseCasualAppearance true" )
 
Bindings=( Name="NumPadOne", Command="set SFXPawn_Player bUseCasualAppearance false" )
 
Bindings=( Name="NumPadOne", Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
 
 
In BIOInput, under: SFXGame.SFXGameModeDefault


Bindings=( Name="NumPadEight", Command="Onlyloadlevel BioH_Tali_00 | Onlyloadlevel BioD_EndGm1_110ROMTali" )
 
Bindings=( Name="NumPadZero", Command="Onlyloadlevel BioH_Garrus_00 | Onlyloadlevel BioD_EndGm1_110ROMGarrus" )
 
Bindings=( Name="NumPadOne", Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
 
Bindings=( Name="NumPadOne", Command="set SFXPawn_Player bUseCasualAppearance true" )
 
Bindings=( Name="NumPadOne", Command="set SFXPawn_Player bUseCasualAppearance false" )
 
 
In BIOEngine under: Engine.PackagesToAlwaysCook

SeekFreePackage=BioH_Tali_00
SeekFreePackage=BioH_Garrus_00


 
In BIOGame under: SFXGame.SFXPawn_Player

ArmAppearances=(Id=4,Type=CustomizableType_Arms,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1)
 
CasualAppearances=(Id=24,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)
 
CasualAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)
 
FullBodyAppearances=(Id=24,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)
 
HelmetAppearances=(Id=5,Type=CustomizableType_Helmet,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Helmet"),PlotFlag=-1)


HelmetAppearances=(Id=53,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_HED_PROMorph_R.PROGarrus.TUR_HED_PROGarrus_Damage_MDL",Female="BIOG_TUR_HED_PROMorph_R.PROGarrus.TUR_HED_PROGarrus_Damage_MDL",bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
 
LegAppearances=(Id=4,Type=CustomizableType_Legs,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1)


ShoulderAppearances=(Id=4,Type=CustomizableType_Shoulders,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1)

TorsoAppearances=(Id=24,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)

TorsoAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)


Maybe I've got some cross-scripting somewhere? Or an extra space or comma where I shouldn't. Any advice?

#2066
SolidSnake3035

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I need a little help...

I just got the weapon DLC with the Phalanx Heavy Pistol and I want to tweak it a little. I've been using the ME2 Coalesced Editor version 1.0.0.32B (not sure if this is newest) and after installing the DLC I noticed the new weapons didn't show up in the coalesced file.
After some searching I've found these threads and discovered that DLC weapon data is stored elsewhere and that changing those files breaks the DLC authentication.
So I was going to manually input the data for the new weapon into the coalesced.ini with the Editor but I have found no way to do so, and realized that I may have to add much more than just the regular weapon data for it to work(but maybe not).

So I was hoping someone could perhaps link me to a file for the three new weapons that I could "Import" into the Editor with the built-in function, so I don't have to go through the somewhat confusing (to me) notepad++ methods of adding the data and then somehow recompiling it so it works again...
I would greatly appreciate being able to just Import the settings directly, and if someone could help me out with that it would be awesome.

Thanks!


Edit:  I took a shot at trying to copy the data from the BioWeapon file to the coalesced with notepad++ and cleaned it up taking out the extra notes and stuff, then loaded it up in the Coalesced Editor and tried to change the ammo and magazine count, loaded up the game and it was all default.  Nothing seemed broken, but the changes I made didn't work either.  So it would definitely be great to get some help.

Modifié par SolidSnake3035, 04 avril 2012 - 05:05 .


#2067
Foxhound2121

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Has anyone heard anything about mods on Mass effect 1 scars into Mass Effect 3 or more armor mods. Its depressingly quiet in the projects section of BSN.

#2068
phoenixofthunder

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Houzi77 wrote...

Houzi77 wrote...

Hi, can anyone help?

I've been attempting to change my Shepard to wear Garrus' armour using the ME2 Coalesced Editor. I've been browsing the forums and followed the instructions to alter my characters appearence but seem to have hit a dead end. All I've managed to do is create a Shepard with no head!
social.bioware.com//uploads_user/3516000/3515804/193027.jpg
social.bioware.com//uploads_user/3516000/3515804/193028.jpg

I must be doing something right because I get this image of Shepard wearing Garrus' armour when I call up the Squad screen.
social.bioware.com//uploads_user/3516000/3515804/193029.jpg

But, I can't seem to access the armour locker in game, despite adding Bindings=( Name="NumPadOne", Command="OnlyLoadLevel | BioD_Nor_000Cabin | OnTap2.0showmenu | OnTap 3.0 OpenGUI Personalization" ) under SFXGameModeDefault.

What am I doing wrong? Have I got the code wrong?Posted Image


To many dividers I believe:
Bindings=( Name="NumPadOne", Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap2.0showmenu | OnTap 3.0 OpenGUI Personalization" )
I've finally had the chance to try this Mod again - Thank you Pheonix Of Thunder for the reply.Posted Image

Have tried again (taking out the offending divider) but still can't seem to get it to work. Not sure what I'm doing wrong...

These are the bindings I have at the moment:
 
*Snip*


You have the armor locker and the casual toggle set to the same key but as two seperate bindings. I would try this:
Bindings=( Name="NumPadOne", Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap2.0 showmenu | OnTap 3.0 OpenGUI Personalization | set SFXPawn_Player bUseCasualAppearance true | set SFXPawn_Player bUseCasualAppearance false" )

Though I can make no guarantee that this will work as a compound binding and you may actually want to seperate them onto two entirely seperate keys. You could also check my post on page 24 here of MIP3 on how to achieve this.

SolidSnake3035 wrote...

I need a little help...

I just got the weapon DLC with the Phalanx Heavy Pistol and I want to tweak it a little. I've been using the ME2 Coalesced Editor version 1.0.0.32B (not sure if this is newest) and after installing the DLC I noticed the new weapons didn't show up in the coalesced file.
After some searching I've found these threads and discovered that DLC weapon data is stored elsewhere and that changing those files breaks the DLC authentication.
So I was going to manually input the data for the new weapon into the coalesced.ini with the Editor but I have found no way to do so, and realized that I may have to add much more than just the regular weapon data for it to work(but maybe not).

So I was hoping someone could perhaps link me to a file for the three new weapons that I could "Import" into the Editor with the built-in function, so I don't have to go through the somewhat confusing (to me) notepad++ methods of adding the data and then somehow recompiling it so it works again...
I would greatly appreciate being able to just Import the settings directly, and if someone could help me out with that it would be awesome.

Thanks!

Edit:  I took a shot at trying to copy the data from the BioWeapon file to the coalesced with notepad++ and cleaned it up taking out the extra notes and stuff, then loaded it up in the Coalesced Editor and tried to change the ammo and magazine count, loaded up the game and it was all default.  Nothing seemed broken, but the changes I made didn't work either.  So it would definitely be great to get some help.

I believe this may be an issue of the primary overriding the secondary information that you input into the coalesced file. Do the final step in my post on DLC modding here

Just a note the "CoalBIOesGameced.ini & CoalBIOesWeaponced.ini" method does not always work (probably do to the long file names). So use this instead:
BIOGame.org.ini & BIOWeapon.org.ini

Foxhound2121 wrote...

Has anyone heard anything about mods on Mass effect 1 scars into Mass Effect 3 or more armor mods. Its depressingly quiet in the projects section of BSN.


It may take sometime for this to be fully functional with the Origin bugger that is installed with ME3 (I will find someway to avoid it. Or I will run ME3 in a virtual machine when I get it!:sick:)

Modifié par phoenixofthunder, 04 avril 2012 - 04:21 .


#2069
Zofiya

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Aisynia wrote...
Anyone figure out how to give us Ashley's armor yet, or failing that, play as her (physically)?

I've been poking around in the coalesced but TBH, I don't even know where to look.

I've gotten it to work by forcing package streaming (without OnlyLoadLevel) in coal.bin and save editor, but it currently only works for some saves.

Proof:

Posted Image

This save was at the end of the game (pre-London), but it doesn't work for some earlier saves. Comparing the save files, I can't find any significant differences other than plot progression, but I'm still testing. I haven't had a chance to try other squad/NPC appearances.

I wrote a tutorial here, explaining how I got it to work, in case anyone else wants to figure it out... :crying:

NamiraWilhelm wrote...

DJ_D wrote...
I know this doesnt quite fit here, but I thought people might be interested anyway. I played around with adding casual appearances and armor appearances to ME3. Adding casual outfits to armors works just like ME2, you just need blank files for arms, shoulders and legs if you use them for the torso. On the Other hand the ME2 DLC armors like the collector armor are now seperated from the helmet. Inferno armor and death mask? No prob.:o


I've been waiting for some news like this!! So do you have codes for the clothes? Are they the same as ME2? Have you rooted out new clothes and armours? Do tell :D

It does work just like ME2. Tutorial with codes for most clothing here.

Example:

Posted Image

#2070
SolidSnake3035

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@phoenixofthunder
I got it to work! Thanks for the help!
I just crammed the entirety of BioWeapon in-between SFXWeapon and AssaultRifle like your post mentions, and then cut out the notes and + symbols.

#2071
Neon67fr3d

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Neon67fr3d wrote...



I'm  trying to get my custum shepard back :
http://img535.images...35/788/me24.jpg

Did someone found also those two mdls , which were present in me2 ? :

BIOG_HMM_HIR_PRO_R.GlassesFull

BIOG_HMM_HIR_PRO_R.GlassesHalf

i also got the beret :
BIOG_HMM_HIR_PRO_R.Hat_Beret.HMM_HAT_Brt_MDL ,but its a blue version

but in me2 it was red , how can i turn it into red in me3 ?


up , please help :crying:

#2072
Foxhound2121

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phoenixofthunder wrote...


Foxhound2121 wrote...

Has anyone heard anything about mods on Mass effect 1 scars into Mass Effect 3 or more armor mods. Its depressingly quiet in the projects section of BSN.


It may take sometime for this to be fully functional with the Origin bugger that is installed with ME3 (I will find someway to avoid it. Or I will run ME3 in a virtual machine when I get it!:sick:)


Is there any better places to look for mods other than the BSN project section? For example, Dragon age has the Nexus website. It's painful to type in terms in the search function of BSN projects and hope to get lucky.

Modifié par Foxhound2121, 06 avril 2012 - 03:27 .


#2073
Reuben702

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I'm wanting to make the romance scenes a little more "intimate".
Now, not in a perverted way but to me it just seems silly that Liara is totally nude and pretty much all the other characters do it with their clothes on.
For instance with Traynor, she goes and has a shower still wearing her bra and panties..
I'm really not trying to be a pervert be to me it seems really censored and pointless and it really looks stupid.
If there is any way to remove they're clothes during romance scenes that would be great.
I get that some scenes would be impossible like Liara's scene because it's not quite a cut scene like the others but for romances in normal cut scenes I don't see why you wouldn't be able to change a couple of things around and remove the clothes.
Really, you could also purpose the nude mod that was released recently.
Again, not trying to be a creep, just wanting it to be more realistic and believable.

#2074
Reuben702

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I'm talking about Mass Effect 3 by the way.

Modifié par Reuben702, 06 avril 2012 - 10:14 .


#2075
phoenixofthunder

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@Reuben702, Neon67fr3d
What you both want will probably be possible with Texmod. Once people figure out how to make it function with the ME3 installed Origin.

@Foxhound2121
I do remember someone did bring the ME1 scars into ME2.
I will send them a PM about doing the same for ME3.