Houzi77 wrote...
Hi, can anyone help?
I've been attempting to change my Shepard to wear Garrus' armour using the ME2 Coalesced Editor. I've been browsing the forums and followed the instructions to alter my characters appearence but seem to have hit a dead end. All I've managed to do is create a Shepard with no head!
social.bioware.com//uploads_user/3516000/3515804/193027.jpg
social.bioware.com//uploads_user/3516000/3515804/193028.jpg
I must be doing something right because I get this image of Shepard wearing Garrus' armour when I call up the Squad screen.
social.bioware.com//uploads_user/3516000/3515804/193029.jpg
But, I can't seem to access the armour locker in game, despite adding Bindings=( Name="NumPadOne", Command="OnlyLoadLevel | BioD_Nor_000Cabin | OnTap2.0showmenu | OnTap 3.0 OpenGUI Personalization" ) under SFXGameModeDefault.
What am I doing wrong? Have I got the code wrong?
To many dividers I believe:
Bindings=( Name="NumPadOne", Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap2.0showmenu | OnTap 3.0 OpenGUI Personalization" )
I've finally had the chance to try this Mod again - Thank you Pheonix Of Thunder for the reply.

Have tried again (taking out the offending divider) but still can't seem to get it to work. Not sure what I'm doing wrong...
These are the bindings I have at the moment:
In
BIOInput, under:
SFXGame.SFXGameModeBase Bindings=( Name="NumPadEight", Command="Onlyloadlevel BioH_Tali_00 | Onlyloadlevel BioD_EndGm1_110ROMTali" )
Bindings=( Name="NumPadZero", Command="Onlyloadlevel BioH_Garrus_00 | Onlyloadlevel BioD_EndGm1_110ROMGarrus" )
Bindings=( Name="NumPadOne", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="NumPadOne", Command="set SFXPawn_Player bUseCasualAppearance false" )
Bindings=( Name="NumPadOne", Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
In
BIOInput, under:
SFXGame.SFXGameModeDefaultBindings=( Name="NumPadEight", Command="Onlyloadlevel BioH_Tali_00 | Onlyloadlevel BioD_EndGm1_110ROMTali" )
Bindings=( Name="NumPadZero", Command="Onlyloadlevel BioH_Garrus_00 | Onlyloadlevel BioD_EndGm1_110ROMGarrus" )
Bindings=( Name="NumPadOne", Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
Bindings=( Name="NumPadOne", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="NumPadOne", Command="set SFXPawn_Player bUseCasualAppearance false" )
In
BIOEngine under:
Engine.PackagesToAlwaysCook SeekFreePackage=BioH_Tali_00
SeekFreePackage=BioH_Garrus_00
In
BIOGame under:
SFXGame.SFXPawn_Player ArmAppearances=(Id=4,Type=CustomizableType_Arms,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1)
CasualAppearances=(Id=24,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)
CasualAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)
FullBodyAppearances=(Id=24,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)
HelmetAppearances=(Id=5,Type=CustomizableType_Helmet,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Helmet"),PlotFlag=-1)
HelmetAppearances=(Id=53,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_HED_PROMorph_R.PROGarrus.TUR_HED_PROGarrus_Damage_MDL",Female="BIOG_TUR_HED_PROMorph_R.PROGarrus.TUR_HED_PROGarrus_Damage_MDL",bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
LegAppearances=(Id=4,Type=CustomizableType_Legs,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1)
ShoulderAppearances=(Id=4,Type=CustomizableType_Shoulders,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1)
TorsoAppearances=(Id=24,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)
Maybe I've got some cross-scripting somewhere? Or an extra space or comma where I shouldn't. Any advice?