ME2 - Modding is Possible III (PC Only)
#2126
Posté 17 mai 2012 - 09:48
#2127
Posté 22 mai 2012 - 10:44
#2128
Posté 22 mai 2012 - 11:47
phoenixofthunder wrote...
@Handful of Words
Could you give a link to the giff to which you are refering?
It is possible to mod the cooldown to be seperated instead of being shared.
Yes you can give powers to squadmates but it will need to be given to them again at the start of every successive load of each level there after.
As to the last two questions I will have to look.
Thanks for the answers, Phoenix!
I cannot quite recall where I saw the gif...I do know it was part of a video on Youtube. Perhaps I will look there....
and I've more questions for the modders here. Is is possible to swap loyalty powers without having to bind them to specific keys? Like swaping Miranda's Slam with Jack's Warp Ammo, because I think that would fit their characters a lot better.
I heard you can, with Gibbed saved editor, but I am not sure...
#2129
Posté 23 mai 2012 - 02:07
Responded via PM
@boogieN7
I have always had issues with this scenario. Can you give a link to the texmods that added the lights?
@Handful of Words
Will be waiting for more info on the gif.
I am affraid that it is unfortunately the only way to give squadmates other powers (binding & Gibbed). What I mean is that they will not stay upon loading another level and that being the case you would need the binding to reactivate it.
Modifié par phoenixofthunder, 23 mai 2012 - 02:08 .
#2130
Posté 09 juin 2012 - 12:04
and it has gotten me nowhere. If someone could upload a pre modded coalesced I was be grateful!
#2131
Posté 10 juin 2012 - 03:19
1. is there a way to toggle the weapons to show when you're wearing a casual outfit outside the normandy? when i use the casual wear and im in battle, the weapon disappears completely, but im still able to fire it.
2. are you able to add custom gear to casual outfits, like you would with regular armors, in the me2 mod manager?
#2132
Posté 12 juin 2012 - 06:26
#2133
Posté 14 juin 2012 - 07:10
Though it may not be to your liking there is a more up to date method to get squadmates to look as Shepard. It has all of those armors available.
@jamesmac81
I believe that this may be the issue of having an in game clothing model that was not designed to be worn in combat and thus was not designed to show the gun. As to the latter question what exactly custom gear do you refer to?
As to your other question it is possible do gain powers from other classes for your current ME2 playthrough but at each transition to another level they must be reloaded. This can be accomplished with any set of key bindings.
#2134
Posté 16 juin 2012 - 09:24
#2135
Posté 17 juin 2012 - 03:27
decalibron wrote...
Hi, I was wondering if it is possible to make my femshep look like Kasumi, because I think her character looks really awesome. This would be on and off the ship. Would I have to change Kasumi's appearance? How can I do that? Can any of this be done? I have been pathetically unsuccessful at my Mass Effect Modding Adventures, so some help would be much appreciated. I'd like to pose this same question to Mass Effect 3, but I don't know where, so if someone could point me in the right direction that'd be swell too. Sorry, I've barely used the forums at all, don't really know where stuff is.
For doing this for Mass Effect 2 see this post:
http://social.biowar...5832/24#5804929
For Mass Effect 3 ask here:
http://social.biowar...ndex/10759911/1
#2136
Posté 20 juin 2012 - 09:20
how to use NPC Armor (included or not included in game) for Shepard outside the Normandy. I get the feeling this was an issue waiting to be solved for quite some time. ^.^b
As for the weapons disappearing when using the casual toggle – its understanble that it wont work this way since you can’t wear weapons on the normady either. I was just wondering if there was a way to manipulate the C.ini to apply the weapons afterwards.
I only recently found a video of someone who got the male blue suns armor applied to his Shepard, weapons gear included. Said he used the codes for the blue suns armor from one of the threads here (I think). I am just not sure how to do it myself, I am more of a following instructions than understanding the mathematics of game programmming person^^ So if someones knows how to apply weapons after switching to casual wear outside the normandy – let the galaxy know^^
#2137
Posté 20 juin 2012 - 09:32
hope the link is working now. Here we see a male shepard wearing the blue suns armor model plus his weapons.
#2138
Posté 23 juin 2012 - 11:39
First of all, I am trying to adjust the hair of my male, nothing complicated, but I want to change the 'hair style' of my male character. Both beard/moustace and headhair.
The second one IS complicated. Do any of you know if it is possible to change the eye white color? And if it is possible to insert Heterochromia?
If somebody could help me with this I would be very thankful.
#2139
Posté 27 juin 2012 - 04:35
#2140
Posté 28 juin 2012 - 03:43
Here is the Blue Suns' Armor:
TorsoAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL_MAT_1a",
Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL_MAT_1a"),
PlotFlag=-1)
@HeinGerrit
http://www.masseffec...al=hair_manshep
As to the second question: Do you mean the Iris or the Sclera part of the eye?
@fdgvdddvdfdfbdfb
Modding for ME1 is possible though not to level that there is for ME2. What is it that you are trying to achieve?
Modifié par phoenixofthunder, 28 juin 2012 - 03:45 .
#2141
Posté 29 juin 2012 - 09:33
I'm hoping I can use the gibbed editor to solve the problem I have with the Miranda/Jack fight. I've read around the problem with Miranda and Jack's loyalty, and from what I understand it is to do with some internal tracking in the game of all the possible Paragon options you've chosen so far... I was wondering if there was any way to alter this 'rating' using the editor?
I've exhausted all the assignments, every other loyalty mission and I've been holding off completing the IFF mission (it's a point of no return right?) but I still am not able to resolve the Jack/Miranda fight :-( My Paragon rating is in the final bar btw so it is pretty high!
Thanks
#2142
Posté 29 juin 2012 - 12:40
I just love the breather helmet and I was hoping to be able to use it for non-hazardous environments. I'm guessing armour swapping's a no? There's no coalesced is there? Thanks for being helpful!phoenixofthunder wrote...
Modding for ME1 is possible though not to level that there is for ME2. What is it that you are trying to achieve?
#2143
Posté 29 juin 2012 - 04:46
Is this a non ME1 import and just a ME2 NG+?
This can be but is not surely the only way this issue can arise. For some reason there seems to be a glitch (At least what I would call it) in the game where a NG+ Para/Reng bonuses sometimes don't seem to carry over on the second playthrough. I can't be sure but you could try this: In Gibbed's save editor try putting 9999 in the field of Renegrade or Paragon on the Player>Basic tab and save. If that does not work there may be another way......
@fdgvdddvdfdfbdfb
That would involve taking it out of the ME2 PCC file in implimenting it into the file structure of ME1 which from what I have tried so far seems to be impossible due to the incompatibility between the two file structures.
Modifié par phoenixofthunder, 29 juin 2012 - 04:46 .
#2144
Posté 30 juin 2012 - 09:10
I had to put off playing for a whole day
#2145
Posté 30 juin 2012 - 09:31
#2146
Posté 04 juillet 2012 - 06:22
I am wanting to add some more "epic" tracks where appropriate.
I know that I can just play it in the background but it is impossible to time right and I want it to be immersive.
#2147
Posté 06 juillet 2012 - 04:15
I have little issue I'd really appreciate some assistance with. I've been trying to get 'change' my Shepard into Feron, the Drell from the Shadow Broker DLC, and have had no success so far. There's a post here that another person was asking for the same thing but I've been unable to find Feron's codes in the thread. I've also tried to figure it out myself, but my ME2 crashes when I try to stream the .pcc (BioD_Exp1Lvl4_Stage1_2) Feron's files are in. I tried to follow the guide from MIP3 as best I could.
These are the tweaks I've made to my C.ini so far:
[Engine.PackagesToAlwaysCook]
SeekFreePackage=BioD_Exp1Lvl4_Stage1_2 (where the Feron files are)
[SFXGame.SFXGameModeDefault]
Bindings=( Name="K", Command="StreamLevelIn BioD_Exp1Lvl4_Stage1_2" )
Bindings=( Name="NumPadOne", Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
[SFXGame.SFXGameModeBase]
Bindings=( Name="NumPadEight", Command="set SFXPawn_Player bUseCasualAppearance false" )
Bindings=( Name="NumPadNine", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="K", Command="StreamLevelIn BioD_Exp1Lvl4_Stage1_2" )
[SFXGame.SFXPawn_Player]
CasualAppearances=(Id=500,Type=CustomizableType_Torso,PlotFlag=-1)
CasualAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Male="BIOG_DRL_FER_LGT_R.LGTa.DRL_ARM_LGTa_MDL",Female="BIOG_DRL_FER_LGT_R.LGTa.DRL_ARM_LGTa_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=501,Type=CustomizableType_Torso,Mesh=(Male="BIOG_DRL_FER_LGT_R.LGTa.DRL_ARM_LGTa_MDL",Female="BIOG_DRL_FER_LGT_R.LGTa.DRL_ARM_LGTa_MDL"),PlotFlag=-1)
ShoulderAppearances=(Id=500,Type=CustomizableType_Shoulders,PlotFlag=-1)
ArmAppearances=(Id=500,Type=CustomizableType_Arms,PlotFlag=-1)
LegAppearances=(Id=500,Type=CustomizableType_Legs,PlotFlag=-1)
HelmetAppearances=(Id=501,Type=CustomizableType_Helmet,Mesh(Male="BIOG_DRL_HED_PROFeron_R.Feron.DRL_HED_PROFERON_MDL",(Female="BIOG_DRL_HED_PROFeron_R.Feron.DRL_HED_PROFERON_MDL",bHideHead=True,bHideHair=True),PlotFlag=-1)
Could someone please tell me where I'm going wrong? I reaaally want this to work, so I can spice up my next ME2 playthrough, lol.
And I know it's possible, because I saw this. (and it inspired me to figure out how to do it myself =p) Any help is appreciated. Thanks!
-Whit
Modifié par whistletense, 06 juillet 2012 - 04:37 .
#2148
Posté 14 juillet 2012 - 12:01
I am afraid that unless that there is a way to repack PCC's that contain audio then there may not be a way other than the background way for the audio fix up. Also in relation to camera angle: are you referring ME3? If so you may want to ask that question here. Since I am currently running through my first ME3 run through and have not yet done much modding with it yet.
@whistletense
I believe that the reason the game is crashing is that you do not need to use the "StreamLevelIn" code but that you need to use the "OnlyLoadLevel" code that could explain the reason for the crashing .... make sure not to forget running the fixer afterwords as well.
Modifié par phoenixofthunder, 14 juillet 2012 - 12:02 .
#2149
Posté 27 juillet 2012 - 02:34
phoenixofthunder wrote...
@whistletense
I believe that the reason the game is crashing is that you do not need to use the "StreamLevelIn" code but that you need to use the "OnlyLoadLevel" code that could explain the reason for the crashing .... make sure not to forget running the fixer afterwords as well.
I alternated to the "StreamLevelIn" command because using "OnlyLoadLevel" crashes my game too. And I've been using the C fixer afterwards. So it must be to do with the PCC I'm trying to load, I guess? I really don't know, lol. I'd be really thankful for any assist you could give me. =)
#2150
Posté 27 juillet 2012 - 09:07
Hmm could be that it is located in a similar pcc file name.
You could try loading PCC:
OnlyLoadLevel BioD_Exp1Lvl4_Stage1_2_LOC_int
And see if it will load the model; however I can make no guarantee.
Also this is a DLC model; have you disabled the DLC?
Modifié par phoenixofthunder, 27 juillet 2012 - 09:11 .





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