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ME2 - Modding is Possible III (PC Only)


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#2176
NASHtheVAMPYRE

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Does anyone happened to know Kolyat's pcc. file name? (Like Kasumi's BioH_Thief_00)
I'm trying to add it to one of my bindings but I can't find it :/

#2177
Guest_MrSomeone_*

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Does anyone knows how to disable the bloom effect or, at least, lower it? I hate that bright effect around objects and characters.

I tried using this line: "Bloom_Scale=-1.0" but it does not have effect. D:

#2178
phoenixofthunder

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@xxjusthumanxx
Glad I could help.

@NASHtheVAMPYRE
I would check the Citadel PCC's
Example: BioD_CitAsL.PCC

@MrSomeone
Try setting these to the below:
[SystemSettings]
Bloom=False
QualityBloom=False

Modifié par phoenixofthunder, 30 août 2012 - 07:34 .


#2179
Guest_MrSomeone_*

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Actually, I was wrong. :/

The line "Bloom_Scale=0.2" do have effect, but with the number I used it was not notable. Now I changed to -10.0 and the bloom is much less visible.

And thank you for the effort, phoenix. ;)

Modifié par MrSomeone, 30 août 2012 - 08:17 .


#2180
NASHtheVAMPYRE

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Alright I tried searching the Citadel PCC's, nothing with Kolyat. I found Assassin_00 PCC's and Assassin_01 files. Could one of those possibly be him?

#2181
phoenixofthunder

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@MrSomeone
Glad I could assist getting you going in the right direction.

@NASHtheVAMPYRE
Those contain Thane's information so it could be a possibility.

#2182
Houzi77

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Hi guys. Haven't posted here for a looong time.

I decided to compile all the footage I've recorded recently using the tweaks and mods from this forum and came up with this:

It's a trailer for Fleet and Flotilla...

Hope you enjoy. And a big thank you to PhoenixOfThunder and Jessica1995 for their advice.Image IPB

Cheers guys.

#2183
ddraigcoch123

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Houzi77 wrote...

Hi guys. Haven't posted here for a looong time.

I decided to compile all the footage I've recorded recently using the tweaks and mods from this forum and came up with this:

It's a trailer for Fleet and Flotilla...

Hope you enjoy. And a big thank you to PhoenixOfThunder and Jessica1995 for their advice.Image IPB

Cheers guys.


F*ck man that is truly impressive, sheesh I want to see the movie ;)
Seriously very nice job :D

#2184
Houzi77

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ddraigcoch123 wrote...

Houzi77 wrote...

Hi guys. Haven't posted here for a looong time.

I decided to compile all the footage I've recorded recently using the tweaks and mods from this forum and came up with this:

It's a trailer for Fleet and Flotilla...

Hope you enjoy. And a big thank you to PhoenixOfThunder and Jessica1995 for their advice.Image IPB

Cheers guys.


F*ck man that is truly impressive, sheesh I want to see the movie ;)
Seriously very nice job :D

Thank you. It was fun to do.Image IPB

#2185
Kudix

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Hallo,

I have customised the Mattock from the Weapon Pack the way phoenixofthunder described it in the ME2 - Modding is Possible II (Page 45). Works perfectly well, but there is one thing I must have done wrong and I cant figure out what.

I can change everything I need and use the weapon normaly, but there is no weapon description text|name in the menus. This includes the weapon locker menues where I change weapons for my squad and in the HUD.

I guess I have missed a line or two in the C.file. Doubble checked the instruction and it seems fine for me. I'm sorry for I have not read the whole 88pages of this ME2 - Modding is Possible III yet - I needed an hour to get through ME2 - Modding is Possible I & II and will read the post later.

Could somebody give me an advice for what I might have done wrong?

#2186
n.a.z.i.a

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Hello, everyone! From the first modding thread to this one you people have come up with quite a lot of amazing mods. I've tried out almost all of them.

I was wondering if anyone here knows how to go to a mission with all the squadmates? I have used one of the mods from here to bring Liara Along as a squadmate. In fact now I play with three squadmates. In this case I only add the line >> Bindings=(Name="NumPadOne", Command="StreamLevelIn BioH_Liara_00" ) and keep everything else unchanged. In this way although I can’t give Liara any command during combat or change her weapon loadout, at least she’s there and fighting like the other squadmates. But I can assign her talent points in this method.

So I was wondering, if for example I am playing with Garrus, Tali and Liara, could I be able to bring along other squadmates I’ve already recruited by using a binding command? So I started with Miranda. I’ve added >> Bindings=(Name="NumPadNine", Command="StreamLevelIn BioH_Vixen_00" ) but it didn’t work. So I’ve changed the BioH_Vixen_00 part with BioH_Vixen_01 and later with BioH_Vixen_02 but neither is working!! I’ve tried this with all the other squadmates, even Wilson but it just doesn’t seem to work!! So what am I doing wrong? Please help! :mellow:

Also has anyone here tried to play Arrival with squadmates?

Modifié par n.a.z.i.a, 26 octobre 2012 - 12:46 .


#2187
phoenixofthunder

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@Kudix
This is normal with the method on pg 45. There has been an update that does not seem to get noticed that should fix that issue.

The link and the last line is the important information:
http://social.biowar...832/87#13663493

@n.a.z.i.a
I think that the game may be hardcoded to not let anymore than three squadmates on the same map at the same time. I tried to add more than three via the Save Editor and the game just goes black and freezes.

The only option that may possibly work to override this (going out on a limb here) but is to try and write the binding for all squadmates as a single binding....
IE:>>

Bindings=(Name="NumPadOne", Command="StreamLevelIn BioH_Liara_00 | StreamLevelIn BioH_Vixen_00 | StreamLevelIn BioH_Vixen_00 | BioH_Garrus_00 | BioH_Grunt_00 | BioH_convict_00 | BioH_Leading_00 | BioH_Geth_00 | BioH_Professor_00 | BioH_Mystic_00 | BioH_Tali_00 | BioH_Assassin_00 | BioD_Nor_231Morinth")

Also to note that the two numbers at the end of each squadmate name are usually in relation to their outfit:
00=Normal
01=Loyalty

Though sometimes it may randomly give the other.

#2188
Kudix

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Now it works. Thanks. Must have missed this part somehow, as I was just looking for posts refering to weapon changes.

Thank You phoenixofthunder.

#2189
BlazeLeeDragon

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is there a way to adjust the y axis of the hair mesh? to move the entire mesh? or expand it? when I put long hair on male shepard his scalp pokes out the top.

#2190
Chashan

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Don't know if it was brought up before: can the benefits of the weapon upgrades be altered in any way? If so, where could their entries be found, couldn't locate anything within the Coalesced file thus far.

#2191
animedreamer

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hello what is the the address the for the "Onlyload" for Liara's head and outfit? Also whats the address for Kasumi's outfit, and accompaning code.. thanks.Also whats the code i need to make Aria's head the head for Shepard.

#2192
Splinter Cell 108

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Does anyone know how to get the Eclipse/Blue Suns helmet with the mask and all? I'd like to use it if possible.

#2193
Planck-Quadrat

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I am currently replaying the trilogy and was about to start ME2. While browsing this thread to see what new ways were found to adapt the game to our liking (great work, guys!), I came upon this statement:


phoenixofthunder wrote...

It is possible to mod the cooldown to be seperated instead of being shared.


Do I understand you correctly, that it is possible to get rid of the global cooldown and instead have individual ones for every power? Last time I checked, that was considered impossible ..

A search didn't get me any answers, so would you be so kind and point me toward the post(s) that explain(s) the correct procedure?

Another question:
When I last played ME2, I enabled shield regeneration for the AI for some time; IIRC, it worked pretty well on Insanity, except for Atlases that became a real pain (I think there were some more enemy types that also became almost impossible to beat, but I can't quite remember).

Is there any way to exclude certain types of AI-controlled enemies from shield-regen?

And a final question:
Did anyone experiment with a shorter global cooldown for the squad (if possible) + AI-shield-regen + more AI-weapon-power (if possible) to add even more action to the game? 

A fine balance is quite likely difficult to achieve but it might be fun to try it out. And if someone has already figured it out (if it is possible to do so), I'd love to hear how you did it and what worked well or not at all ..

#2194
EnvyTB075

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Hi, new to the ME2 side of things, and all i'm really looking for is how to unlock stuff like the Dr Pepper promotions, pre-order bonuses and whatnot on the assumption that they are on the disk. I'm making that assumption based on the fact that the N7 weapons, the special armour pieces and the hoodie/jacket in ME3 were also unlockable via the save game editor.

Also asking here since i can't find a thread referring to these changes.

Cheers!

#2195
phoenixofthunder

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n.a.z.i.a wrote...

Hello, everyone! From the first modding thread to this one you people have come up with quite a lot of amazing mods. I've tried out almost all of them.

I was wondering if anyone here knows how to go to a mission with all the squadmates?
***Snip***
Also has anyone here tried to play Arrival with squadmates?

I must retract my previous statement on this- for IT IS indeed possible.

It however takes a two part procedure:
1.Add this under [SFXGame.SFXGameModeBase]
Bindings=( Name="Q", Command="StreamLevelIn BioH_Liara_00" )
Bindings=( Name="W", Command="StreamLevelIn BioH_Garrus_01" )
Bindings=( Name="E", Command="StreamLevelIn BioH_Tali_01" )
Bindings=( Name="R", Command="StreamLevelIn BioH_Leading_01" )
Bindings=( Name="T", Command="StreamLevelIn BioH_Vixen_01" )
Bindings=( Name="Y", Command="StreamLevelIn BioH_Mystic_01" )
Bindings=( Name="U", Command="StreamLevelIn BioH_Grunt_01" )
Bindings=( Name="I", Command="StreamLevelIn BioH_Geth_01" )
Bindings=( Name="O", Command="StreamLevelIn BioH_Professor_01" )
Bindings=( Name="P", Command="StreamLevelIn BioH_veteran_01" )
-
The final step requires the use of the save editor (G.M.E.2.S.E.-r1.0.9.2):
Open the save you want to have this ability on:
Then go to:
Plot>Henchmen>Flags
and make sure that these flags are set on: "aquired" "in squad" for all of those you
want to be active and on. Then save and run.
Proof below:
http://www.4shared.c...hole_Squad.html

BlazeLeeDragon wrote...

is there a way to adjust the y axis of the hair mesh? to move the entire mesh? or expand it? when I put long hair on male shepard his scalp pokes out the top.

Other than the Morph Features, Scalar Parameters and Offset Bones under the Morph Head subsection under the RAW tab of the save editor I am afraid I do not know of any other way.

Chashan wrote...

Don't know if it was brought up before: can the benefits of the weapon upgrades be altered in any way? If so, where could their entries be found, couldn't locate anything within the Coalesced file thus far.

The only thing that I think would be possible is to modify the GameEffects located at the end of the each armor code in the [SFXGame.SFXPawn_Player] section.

animedreamer wrote...

hello what is the the address the for the "Onlyload" for Liara's head and outfit? Also whats the address for Kasumi's outfit, and accompaning code.. thanks.Also whats the code i need to make Aria's head the head for Shepard.

I believe that this page would best assist you.
http://social.biowar...5832/24#5804929

Splinter Cell 108 wrote...

Does anyone know how to get the Eclipse/Blue Suns helmet with the mask and all? I'd like to use it if possible.

I unfortunately do not have the code for the Eclipse armor....

However this should be the Blue Suns armor:
TorsoAppearances=(Id=15,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL_MAT_1a",
Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL_MAT_1a"),PlotFlag=-1)

FullBodyAppearances=(Id=777,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL_MAT_2a",
Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL_MAT_2a"),PlotFlag=-1)

Planck-Quadrat wrote...
I am currently replaying the trilogy and was about to start ME2. While browsing this thread to see what new ways were found to adapt the game to our liking (great work, guys!), I came upon this statement:

phoenixofthunder wrote...
It is possible to mod the cooldown to be seperated instead of being shared.

Do I understand you correctly, that it is possible to get rid of the global cooldown and instead have individual ones for every power? Last time I checked, that was considered impossible ..
A search didn't get me any answers, so would you be so kind and point me toward the post(s) that explain(s) the correct procedure?
Another question:
When I last played ME2, I enabled shield regeneration for the AI for some time; IIRC, it worked pretty well on Insanity, except for Atlases that became a real pain (I think there were some more enemy types that also became almost impossible to beat, but I can't quite remember).
Is there any way to exclude certain types of AI-controlled enemies from shield-regen?
And a final question:
Did anyone experiment with a shorter global cooldown for the squad (if possible) + AI-shield-regen + more AI-weapon-power (if possible) to add even more action to the game? 
A fine balance is quite likely difficult to achieve but it might be fun to try it out. And if someone has already figured it out (if it is possible to do so), I'd love to hear how you did it and what worked well or not at all ..

Don't qoute me on it but I think that the AI may all be locked together so that would probably be impossible to seperate one enemys defense from another... at least not with out severe PCC editng.

As to you other question about the cooldown, see the below link:
http://social.biowar...8175387#8175387

EnvyTB075 wrote...
Hi, new to the ME2 side of things, and all i'm really looking for is how to unlock stuff like the Dr Pepper promotions, pre-order bonuses and whatnot on the assumption that they are on the disk. I'm making that assumption based on the fact that the N7 weapons, the special armour pieces and the hoodie/jacket in ME3 were also unlockable via the save game editor.
Also asking here since i can't find a thread referring to these changes.
Cheers!

I do not believe that the promotional items for ME2 are actually on the disk. I have not seen them when I have looked through the disks. Though I could be wrong, I have as of yet to really get into Mass Effect 3.

Modifié par phoenixofthunder, 18 février 2013 - 09:58 .


#2196
n.a.z.i.a

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@phoenixofthunder

I've noticed you haven't included Thane, Jack, Kasumi, Wilson and Kenson in your example. They can be brought into battle along with the others too, right (crosses fingers)? And by G.M.E.2.S.E.-r1.0.9.2 you mean the gibbed savegame editor don't you?
.
Thanks so much for this!! I really appreciate it! :D I'll try it out soon.

#2197
phoenixofthunder

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n.a.z.i.a wrote...

@phoenixofthunder

I've noticed you haven't included Thane, Jack, Kasumi, Wilson and Kenson in your example. They can be brought into battle along with the others too, right (crosses fingers)? And by G.M.E.2.S.E.-r1.0.9.2 you mean the gibbed savegame editor don't you?
.
Thanks so much for this!! I really appreciate it! :D I'll try it out soon.


Well it seems that my previous statement WAS indeed true (that it will load black screen and crash game) except for Arrival and maybe the other DLC's....  so theoretically this method may only work with DLC's for ME2 and that is only the DLC's that probably add locations. Don't quote me on that though; I could turn out to be incorrect.

Sorry for not including them.
I could not get them to load in Arrival.

Modifié par phoenixofthunder, 19 février 2013 - 06:45 .


#2198
ElectronicPostingInterface

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Is it possible to force Shepard to wear his armor on the Normandy in ME1?

Want to cover up the back of his head for a video.

#2199
Phalanx

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Can anybody tell me how to get this armour available in Mass Effect 2? Not sure how to go about it, maybe replacing the Cerberus armour? I want it for a femshep specifically. What would be the deal with the helmet? I know it's possible, as I've seen other people with it, I just don't know how to do it.

Thanks to anyone who replies :)

Modifié par Phalanx-a-Ware, 23 février 2013 - 03:05 .


#2200
ElectronicPostingInterface

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Also - is there a way to get the breather helmet and N7 armor as a casual for ME2, like you can do in ME3?

If I can't do it in ME1, ME2 footage on the Normandy would work OK.