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ME2 - Modding is Possible III (PC Only)


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#201
phoenixofthunder

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Fooge wrote...

I'm trying to use Zaeed's badass gas-mask looking breather... so, I've modified the code for using Miranda's with the name of the mesh in Zaeed's PCC file and changed the load binding:

Bindings : OnlyLoadLevel_Veteran_01
Helmet mesh: Mesh=(Male="BIOG_HMM_HGR_ZYA_R.ZAD.HMM_HGR_ZAD_MDL"

It's not working, and I suspect that it's because the code for the mesh isn't quite right somehow..
HMM_HGR_ZAD_MDL is what shows up in the unreal model viewer. Any thoughts?


Um shouldn't it be:
OnlyLoadLevel_Veteran_00

And if that doesn't work try adding this as well:
HelmetAppearances=(Id=#,Name=#,Description=#,Type=CustomizableTypeType_Shoulders,
Mesh=(Male="BIOG_HMM_HGR_ZYA_R.ZAD.HMM_HGR_ZAD_MDL"),PlotFlag=-1)

Modifié par phoenixofthunder, 27 novembre 2010 - 12:09 .


#202
phoenixofthunder

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Hazuzi wrote...

Inge Shepard wrote...

Try to just remove the comma.
Bindings=( Name="NumPadZero", Command="exec Resources.txt" Control=False | Shift=True | Alt=False )


Hi Inge,
well I tried it and even changed another line to see if this is working at all, the "control"-line I changed worked like a charm but the others didn't make a sound.:whistle:

I guess I should just change the Buttons to keep order ?:(

P.S.: Sorry I'm late, I also had some work to do.

P.P.S.: I thought a little bit, could it be that the section is somehow wrong ?
A little time ago (last time I had ME2 installed) I had such a Button-combination (NumPad+Shift) and it worked maybe there is still someone who has an idea I'm at the end of my latin^^.


Hazuzi wrote...
Bindings=( Name="NumPadZero", Command="exec Resources.txt", Control=False, Shift=True, Alt=False )


You want to use shift + the numpad?
Wrong controller key(Shift, Alt,Control) is set to true: Alt. So the ALT key would need to be pressed with the above code.


For Shift +NumPadZero: 
Bindings=( Name="NumPadZero", Command="exec Resources.txt",Control=False,Shift=True,Alt=False)
or
Bindings=( Name="NumPadZero", Command="exec Resources.txt",Shift=True)

#203
Hazuzi

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phoenixofthunder wrote...

Hazuzi wrote...

Inge Shepard wrote...

Try to just remove the comma.
Bindings=( Name="NumPadZero", Command="exec Resources.txt" Control=False | Shift=True | Alt=False )


Hi Inge,
well I tried it and even changed another line to see if this is working at all, the "control"-line I changed worked like a charm but the others didn't make a sound.:whistle:

I guess I should just change the Buttons to keep order ?:(

P.S.: Sorry I'm late, I also had some work to do.

P.P.S.: I thought a little bit, could it be that the section is somehow wrong ?
A little time ago (last time I had ME2 installed) I had such a Button-combination (NumPad+Shift) and it worked maybe there is still someone who has an idea I'm at the end of my latin^^.


Hazuzi wrote...
Bindings=( Name="NumPadZero", Command="exec Resources.txt", Control=False, Shift=True, Alt=False )


You want to use shift + the numpad?
Wrong controller key(Shift, Alt,Control) is set to true: Alt. So the ALT key would need to be pressed with the above code.


For Shift +NumPadZero: 
Bindings=( Name="NumPadZero", Command="exec Resources.txt",Control=False,Shift=True,Alt=False)
or
Bindings=( Name="NumPadZero", Command="exec Resources.txt",Shift=True)


Yes I want to use the Shift key with the Numpad. With the other 2
(Alt,Control) it would give me the possibility to bind 4 cheats to one
key.
I may be blind but that isn't right, in my quote the shift key IS set to true and the Alt key is set to FALSE.

Would it be better if just write the into c.ini which is set to true and not all of them with the corresponding setting (False;True) ??:blink:
and without the space between the comma and the next letter (...,_C...;...,_S...;...,A...) ??

Modifié par Hazuzi, 27 novembre 2010 - 12:11 .


#204
phoenixofthunder

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Hazuzi wrote...

Yes I want to use the Shift key with the Numpad. With the other 2
(Alt,Control) it would give me the possibility to bind 4 cheats to one
key.
I may be blind but that isn't right, in my quote the shift key IS set to true and the Alt key is set to FALSE.

Would it be better if just write the into c.ini which is set to true and not all of them with the corresponding setting (False;True) ??:blink:
and without the space between the comma and the next letter (...,_C...;...,_S...;...,A...) ??


:pinched:Sorry messed that up. Mixed it up with another post. Sorry again.

Since the text file has the "codes" and only one key is being used: Shift. Since pushing Shift+NumPadZero will activate all 4 "codes" in the text file; there is no need for Alt or Control in the binding. So it should work.;)

Modifié par phoenixofthunder, 27 novembre 2010 - 12:28 .


#205
Hazuzi

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phoenixofthunder wrote...

Hazuzi wrote...

Yes I want to use the Shift key with the Numpad. With the other 2
(Alt,Control) it would give me the possibility to bind 4 cheats to one
key.
I may be blind but that isn't right, in my quote the shift key IS set to true and the Alt key is set to FALSE.

Would it be better if just write the into c.ini which is set to true and not all of them with the corresponding setting (False;True) ??:blink:
and without the space between the comma and the next letter (...,_C...;...,_S...;...,A...) ??


:pinched:Sorry messed that up. Mixed it up with another post. Sorry again.
Since the text file has the "codes" and only one key is being used: Shift. Since pushing Shift+NumPadZero will activate all 4 "codes" in the text file; there is no need for Alt or Control in the binding. So it should work.;)


Nonono, the point behind that is that I want to bind 4 different cheats to one key plus the three (Ctrl,Alt,Shift), so like 4 different command-lines/txt-files because i want to seperate the cheats so I don't activate all of them at freedom's progress you know.
ex:
numpadzero - 1 skillpoint
numpadzero + ctrl - paragonpoints
numpadzero + shift - resources and credits
numpadzero + alt - renegadepoints

Only an example but like this I want it to look like.
like that i want to use the set function for burst (3), volley (5), singleshot (1) and full auto for the M-96 Mattock Heavy Rifle, to set the fire-set to the one I want "on-the-fly", also 4 buttons like shown above.

Besides that I want for the Mattock to have the "barrelfire" (or whatever it is called) to show like the avenger/vindicator rifles.

#206
Hazuzi

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Inge Shepard wrote...

Try to just remove the comma.
Bindings=( Name="NumPadZero", Command="exec Resources.txt" Control=False | Shift=True | Alt=False )


@ Inge Shepard
If I use it that way the other two buttons shift and alt aren't recognized and being left out.

#207
Guest_Inge Shepard_*

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Hazuzi wrote...

Inge Shepard wrote...

Try to just remove the comma.
Bindings=( Name="NumPadZero", Command="exec Resources.txt" Control=False | Shift=True | Alt=False )


@ Inge Shepard
If I use it that way the other two buttons shift and alt aren't recognized and being left out.


@My note was just a suggestion! I don't think you can use all three, Ctrl,Shift and Alt.
How is this working: Control=False Shift=True Alt=False?



#208
Hazuzi

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Inge Shepard wrote...

Hazuzi wrote...

Inge Shepard wrote...

Try to just remove the comma.
Bindings=( Name="NumPadZero", Command="exec Resources.txt" Control=False | Shift=True | Alt=False )


@ Inge Shepard
If I use it that way the other two buttons shift and alt aren't recognized and being left out.


@My note was just a suggestion! I don't think you can use all three, Ctrl,Shift and Alt.
How is this working: Control=False Shift=True Alt=False?



Same result as with the commas so no change unfortunately.
I changed it a few times now could it be that the c.ini is just messed up and I should start from scratch ?

Also I changed some of the Bindings to the PageUp Button (the 3 "Super"-Weapons; Revenant, Claymore and Widow) but then the Alt Button wasn't working with it.

Maybe these (Shift + Numpad and Alt + PageUp/Down) are other hotkeys for windows and as such not recognized during a fullscreened Program ??

#209
phoenixofthunder

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Hazuzi wrote...

Inge Shepard wrote...

Hazuzi wrote...

Inge Shepard wrote...

Try to just remove the comma.
Bindings=( Name="NumPadZero", Command="exec Resources.txt" Control=False | Shift=True | Alt=False )


@ Inge Shepard
If I use it that way the other two buttons shift and alt aren't recognized and being left out.


@My note was just a suggestion! I don't think you can use all three, Ctrl,Shift and Alt.
How is this working: Control=False Shift=True Alt=False?



Same result as with the commas so no change unfortunately.
I changed it a few times now could it be that the c.ini is just messed up and I should start from scratch ?

Also I changed some of the Bindings to the PageUp Button (the 3 "Super"-Weapons; Revenant, Claymore and Widow) but then the Alt Button wasn't working with it.

Maybe these (Shift + Numpad and Alt + PageUp/Down) are other hotkeys for windows and as such not recognized during a fullscreened Program ??


Could be your compounding data.

Am I correct in assuming that all 4 things are in the same text file?

If not please excuse the following:

If so: Try making 4 seperate text files and seperate each code (1 per file). For each of the 4 things you want to do. And then setting a binding for each:

Bindings=( Name="NumPad", Command="exec skillpoint.txt", Control=False, Shift=False, Alt=False )
Bindings=( Name="NumPad", Command="exec paragonpoints.txt", Control=True, Shift=False, Alt=False )
Bindings=( Name="NumPad", Command="exec resources and credits.txt", Control=False, Shift=True, Alt=False )
Bindings=( Name="NumPad", Command="exec renegadepoints.txt", Control=False, Shift=False, Alt=True )

#210
droid105

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phoenixofthunder wrote...

droid105 wrote...
Hi, just asking for help on making a phantom armor for my female Shepard please? (recolor Garrus armor to look like Phantom armor) Plus can you change the coal.ini so that female Shepard can wear Garrus armor? Plus another request, does anyone have a copy of there coal.ini before adding any mods to it (problem with visuals - long distance carmera angle etc and sonehow lost the Ageis torso) please? If you can help me please pm thanks?


Isn't that Nihlus's Armor?

I remember seeing something about it being done as ME2 Texmod:
Mass Effect 2 Texture Modders

Edit:
Garrus Armor code for Shepard's use:
CasualAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",
Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)

TorsoAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",
Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)

Onlyloadlevel BioH_Garrus_00



Hi phoenixofthunder:

   Thanks for posting :)!   Yes that is Nihlus's Armor?   I couldn't find any mod on that from that ME2 mod list.  If you could help me recolor that armor to look like Nihlus I would be very greatfully :)?

#211
phoenixofthunder

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droid105 wrote...

phoenixofthunder wrote...

droid105 wrote...
Hi, just asking for help on making a phantom armor for my female Shepard please? (recolor Garrus armor to look like Phantom armor) Plus can you change the coal.ini so that female Shepard can wear Garrus armor? Plus another request, does anyone have a copy of there coal.ini before adding any mods to it (problem with visuals - long distance carmera angle etc and sonehow lost the Ageis torso) please? If you can help me please pm thanks?


Isn't that Nihlus's Armor?

I remember seeing something about it being done as ME2 Texmod:
Mass Effect 2 Texture Modders

Edit:
Garrus Armor code for Shepard's use:
CasualAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",
Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)

TorsoAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",
Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)

Onlyloadlevel BioH_Garrus_00



Hi phoenixofthunder:

   Thanks for posting :)!   Yes that is Nihlus's Armor?   I couldn't find any mod on that from that ME2 mod list.  If you could help me recolor that armor to look like Nihlus I would be very greatfully :)?



Sure. B)
This isn't it?:blink:

Modifié par phoenixofthunder, 27 novembre 2010 - 04:07 .


#212
droid105

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phoenixofthunder wrote...

droid105 wrote...

phoenixofthunder wrote...

droid105 wrote...
Hi, just asking for help on making a phantom armor for my female Shepard please? (recolor Garrus armor to look like Phantom armor) Plus can you change the coal.ini so that female Shepard can wear Garrus armor? Plus another request, does anyone have a copy of there coal.ini before adding any mods to it (problem with visuals - long distance carmera angle etc and sonehow lost the Ageis torso) please? If you can help me please pm thanks?


Isn't that Nihlus's Armor?

I remember seeing something about it being done as ME2 Texmod:
Mass Effect 2 Texture Modders

Edit:
Garrus Armor code for Shepard's use:
CasualAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",
Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)

TorsoAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",
Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)

Onlyloadlevel BioH_Garrus_00



Hi phoenixofthunder:

   Thanks for posting :)!   Yes that is Nihlus's Armor?   I couldn't find any mod on that from that ME2 mod list.  If you could help me recolor that armor to look like Nihlus I would be very greatfully :)?



Sure. B)
This isn't it?:blink:


The Armor, not the face :) lol

#213
phoenixofthunder

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droid105 wrote...

phoenixofthunder wrote...

droid105 wrote...

phoenixofthunder wrote...

droid105 wrote...
Hi, just asking for help on making a phantom armor for my female Shepard please? (recolor Garrus armor to look like Phantom armor) Plus can you change the coal.ini so that female Shepard can wear Garrus armor? Plus another request, does anyone have a copy of there coal.ini before adding any mods to it (problem with visuals - long distance carmera angle etc and sonehow lost the Ageis torso) please? If you can help me please pm thanks?


Isn't that Nihlus's Armor?

I remember seeing something about it being done as ME2 Texmod:
Mass Effect 2 Texture Modders

Edit:
Garrus Armor code for Shepard's use:
CasualAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",
Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)

TorsoAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",
Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)

Onlyloadlevel BioH_Garrus_00



Hi phoenixofthunder:

   Thanks for posting :)!   Yes that is Nihlus's Armor?   I couldn't find any mod on that from that ME2 mod list.  If you could help me recolor that armor to look like Nihlus I would be very greatfully :)?

Sure. B)
This isn't it?:blink:


The Armor, not the face :) lol

:lol:
Opps:blink:.

Now that I look at it. It looks like the Colossus armor.



It has red glow lights right? I can't change armor glow color:crying:.

#214
droid105

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phoenixofthunder wrote...

droid105 wrote...

phoenixofthunder wrote...

droid105 wrote...

phoenixofthunder wrote...

droid105 wrote...
Hi, just asking for help on making a phantom armor for my female Shepard please? (recolor Garrus armor to look like Phantom armor) Plus can you change the coal.ini so that female Shepard can wear Garrus armor? Plus another request, does anyone have a copy of there coal.ini before adding any mods to it (problem with visuals - long distance carmera angle etc and sonehow lost the Ageis torso) please? If you can help me please pm thanks?


Isn't that Nihlus's Armor?

I remember seeing something about it being done as ME2 Texmod:
Mass Effect 2 Texture Modders

Edit:
Garrus Armor code for Shepard's use:
CasualAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",
Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)

TorsoAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",
Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)

Onlyloadlevel BioH_Garrus_00



Hi phoenixofthunder:

   Thanks for posting :)!   Yes that is Nihlus's Armor?   I couldn't find any mod on that from that ME2 mod list.  If you could help me recolor that armor to look like Nihlus I would be very greatfully :)?

Sure. B)
This isn't it?:blink:


The Armor, not the face :) lol

:lol:
Opps:blink:.

Now that I look at it. It looks like the Colossus armor.



It has red glow lights right? I can't change armor glow color:crying:.


Hi phoenixofthunder:

Just the armor and leave the lights as is, like this armor

Image IPB

If you can help that be great :)

Modifié par droid105, 27 novembre 2010 - 05:18 .


#215
ChuckNorris18

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phoenixofthunder wrote...

ChuckNorris18 wrote...

I just picked up my me2 pc game yesterday, and I'm wondering how i'd go about adding in casual clothes and then use those casuals as armor.



Place MDL's & MAT's here:
[SFXGame.SFXPawn_Player]


Look at my Compilation ME2 Mesh Codes
for a good starting position.



I read through your instructions and did almost everything correctly but now me2 won't start.  The only thing i didn't do is run "the fixer" because i was unable to locate it.  Oh yeah and i copied the titles before each new part, was i supposed to remove them?  If it's easier than going through this process, because i have no clue how to do this, could you just send me a .zip file of your Coalesced.ini

Modifié par ChuckNorris18, 27 novembre 2010 - 06:12 .


#216
RGFrog

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Hazuzi wrote...

Try to just remove the comma.
Bindings=( Name="NumPadZero", Command="exec Resources.txt" Control=False | Shift=True | Alt=False )


@ Inge Shepard
If I use it that way the other two buttons shift and alt aren't recognized and being left out.

@My note was just a suggestion! I don't think you can use all three, Ctrl,Shift and Alt.
How is this working: Control=False Shift=True Alt=False?

Same result as with the commas so no change unfortunately.
I changed it a few times now could it be that the c.ini is just messed up and I should start from scratch ?

Also I changed some of the Bindings to the PageUp Button (the 3 "Super"-Weapons; Revenant, Claymore and Widow) but then the Alt Button wasn't working with it.

Maybe these (Shift + Numpad and Alt + PageUp/Down) are other hotkeys for windows and as such not recognized during a fullscreened Program ??


Nope, has nothing to do with any of this. Shift is split into two recognized keys.

Under [SFXGame.SFXGameModemanager]

KeyNames=(Key="LeftShift", Name=174717)
KeyNames=(Key="RightShift", Name=174801)

You'll need to use either LeftShift or RightShift, whichever is unbound (leftshift is a default key binding for sprint, vehicle jump, etc.)

using a comma to sepperate the ctrl, alt, shift = (true/false) is fine. Using a pipe, |  (shift+backslash), is a "bitwise or" statement and shouldn't be used in this case.

You can find all the correct key names under [SFXGame.SFXGameModemanager].

Modifié par RGFrog, 27 novembre 2010 - 06:12 .


#217
phoenixofthunder

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ChuckNorris18 wrote...

phoenixofthunder wrote...

ChuckNorris18 wrote...

I just picked up my me2 pc game yesterday, and I'm wondering how i'd go about adding in casual clothes and then use those casuals as armor.



Place MDL's & MAT's here:
[SFXGame.SFXPawn_Player]


Look at my Compilation ME2 Mesh Codes
for a good starting position.



I read through your instructions and did almost everything correctly but now me2 won't start.  The only thing i didn't do is run "the fixer" because i was unable to locate it.  Oh yeah and i copied the titles before each new part, was i supposed to remove them?  If it's easier than going through this process, because i have no clue how to do this, could you just send me a .zip file of your Coalesced.ini



That step is a must. Link in my sig.
                                                                        Here
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>V<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Modifié par phoenixofthunder, 27 novembre 2010 - 06:21 .


#218
ChuckNorris18

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ok i downloaded it and placed in the folder but how do i give it permission to run it?
This is what the .EXE says:  
Couldn't open coalsced.ini.bak for running.  Please make sure i have permission to write to it.  I will exit now.

Modifié par ChuckNorris18, 27 novembre 2010 - 06:32 .


#219
Tetragnatha_Sp

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Guys, I know,that maybe it's not related to "modding " topic but...I would be very appreciated if you could help:I want to change Tali's suit color and make her mask's color darker.Could you give me a hint,please,where should i start? Thanks in advance.

ChuckNorris18 wrote...
Couldn't open coalsced.ini.bak for running.  Please make sure i have permission to write to it.  I will exit now.


One question:do you have administrator's right?

Modifié par Tetragnatha_Sp, 27 novembre 2010 - 06:56 .


#220
ChuckNorris18

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Its the only user on the pc so I'd assume so, but if not then how do I do give myself administrator right.

#221
ChuckNorris18

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Okay so now i have everything sorted out. What's the code to use jacob's armor as armor? it only appears as a casual.

#222
Hazuzi

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RGFrog wrote...

Hazuzi wrote...

Try to just remove the comma.
Bindings=( Name="NumPadZero", Command="exec Resources.txt" Control=False | Shift=True | Alt=False )


@ Inge Shepard
If I use it that way the other two buttons shift and alt aren't recognized and being left out.

@My note was just a suggestion! I don't think you can use all three, Ctrl,Shift and Alt.
How is this working: Control=False Shift=True Alt=False?

Same result as with the commas so no change unfortunately.
I changed it a few times now could it be that the c.ini is just messed up and I should start from scratch ?

Also I changed some of the Bindings to the PageUp Button (the 3 "Super"-Weapons; Revenant, Claymore and Widow) but then the Alt Button wasn't working with it.

Maybe these (Shift + Numpad and Alt + PageUp/Down) are other hotkeys for windows and as such not recognized during a fullscreened Program ??


Nope, has nothing to do with any of this. Shift is split into two recognized keys.

Under [SFXGame.SFXGameModemanager]

KeyNames=(Key="LeftShift", Name=174717)
KeyNames=(Key="RightShift", Name=174801)

You'll need to use either LeftShift or RightShift, whichever is unbound (leftshift is a default key binding for sprint, vehicle jump, etc.)

using a comma to sepperate the ctrl, alt, shift = (true/false) is fine. Using a pipe, |  (shift+backslash), is a "bitwise or" statement and shouldn't be used in this case.

You can find all the correct key names under [SFXGame.SFXGameModemanager].


Thanks RGFrog for the continued info
Well in my layout the shift key is opening the command menu (power wheel in console terms), should I write LeftShiift/RightShift to get it to work ??
Because I have bound 3 txt-Files to the "End"-key and there the left "Shift"-key is working without problems.

I have bound: Shift+End - gives me Adrenaline Rush (the command is in a txt-file; Ctrl+End - gives me Tactical Cloak and Alt+End - gives me Power Armor (Tech Armor evolved)
Can you give me the name for "Enhanced Cloak" or should I just write "...Cloak_Evolved2" ??
Well these three bindings are working but when i try to get a binding with a numpad button like

Bindings=( Name="NumPadEight", Command="setintbyname Wpn_SuperAssaultRifle 2", Control=True )
Bindings=( Name="NumPadEight", Command="setintbyname Wpn_SuperShotgun 2", Shift=True )
Bindings=( Name="NumPadEight", Command="setintbyname Wpn_SuperSniperRifle 2", Alt=True )
I tried these three with all three keys listed, too, but it didn't work either.

But this is working:
Bindings=( Name="F6", Command="set SFXGameContentDLC_Desert.SFXWeapon_DesertAssaultRifle BurstRounds 0", Control=False, Shift=False, Alt=False )
Bindings=( Name="F6", Command="set SFXGameContentDLC_Desert.SFXWeapon_DesertAssaultRifle BurstRounds 1", Control=True, Shift=False, Alt=False )
Bindings=( Name="F6", Command="set SFXGameContentDLC_Desert.SFXWeapon_DesertAssaultRifle BurstRounds 5",  Control=False, Shift=True,  Alt=False )
Bindings=( Name="F6", Command="set SFXGameContentDLC_Desert.SFXWeapon_DesertAssaultRifle BurstRounds 3", Control=False, Shift=False, Alt=True )
All 4 Bindings work (btw these are for the setting the Mattock to Full Auto, Single Shot, Volley(5 Shots) and Burst Fire(3 Shots) and they work really fine and the muzzle flash is just fine after a re-equip too so that is okay.

But the more important thing i want to get this to work, so i guess i try to write it as Left/RightShift first huh ??

#223
Fooge

Fooge
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phoenixofthunder wrote...

Um shouldn't it be:
OnlyLoadLevel_Veteran_00

And if that doesn't work try adding this as well:
HelmetAppearances=(Id=#,Name=#,Description=#,Type=CustomizableTypeType_Shoulders,
Mesh=(Male="BIOG_HMM_HGR_ZYA_R.ZAD.HMM_HGR_ZAD_MDL"),PlotFlag=-1)


Still no dice. It's most likely an issue of an error in the mesh name. (What is his three letter code anyways? ZAD, ZYA, ZAE?) Or possibly because of all his resources being DLC.

#224
Captain_Obvious_au

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jackkel dragon wrote...

is it possible to replace companion outfits...For example, giving Jacob Blue Suns armor or Garrus his old armor.

Sort of, not really. The only way I know to do this is to give Garrus fixed armour by transfering files from Alternate Appearance Pack 1. I investigated giving Garrus his original undamaged armour but can't seem to find the files for it, which makes it difficult to do.

As for things like Jacob in Blue Suns outfits, I think a model swap would change his head as well, though theoretically it should be possible.

#225
onelifecrisis

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I don't suppose anyone has figured out how to get the Sentinel's Tech Armor to show in cutscenes?