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Is there some trick to adding talents to the gui?


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#1
mutantspicy

mutantspicy
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I'm working on some new talents based on the revenant mass pull and pull talents.

I have the talents being added to pc via equip and unequip events.

I get to point of when the item is equipped it sez, new talent mass pull, new talent pull, and at the bottom it sez new talents added.

But when I open the talent screen there its not there.


Now I've done something similar with spells, but I usually used sustained effects that autocast when the item is equipped.  However, when you open the spell gui the new spells are there.

So I don't know what I'm doing wrong with Talents.  Is there something different about talents? Compared to adding spells?

I've editted my guitype.xls and tlk tables everyway but sunday.  I guess I'm missing something.

Do I need to do something in the script to add this to the gui?
Beyond the AddAbility(oEquipper, #######); command.

Modifié par mutantspicy, 18 octobre 2010 - 10:13 .


#2
Kesaru

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I believe there is a setting in ABI_base that decides if the ability will actually show in the gui or not, and monster abilities have this set not to show. It should be the Showinchargen column.

#3
mutantspicy

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Thanks that was it. When I started with normal spells that was already filled in. But since I was using a monster spell it needed to change. I didn't even notice it. I filled it with 7. And all is well.



Coool