Dear Bioware: Please "remove" Aim Assist!
#51
Posté 19 octobre 2010 - 05:52
On Jack's RM, I pause once I have the target in my sight and have have a squadmate use concussive shot, i don't bother attacking it myself anymore, especially the one on the far right.
#52
Posté 19 octobre 2010 - 09:21
Note that there are other related issues but they aren't as easy to consistently repro.
Modifié par ScroguBlitzen, 19 octobre 2010 - 09:38 .
#53
Posté 19 octobre 2010 - 10:06
ScroguBlitzen wrote...
Here's a video demonstrating the problem on xbox.
Note that there are other related issues but they aren't as easy to consistently repro.
Dear God .. absolutely perfect representation of what hell snipers go through in this game. I am baffled as to how ME2 shipped like this. Holy hell . the AA is on SUPER HIGH.
#54
Posté 20 octobre 2010 - 12:12
#55
Posté 20 octobre 2010 - 12:20
ryoldschool wrote...
I have NEVER seen the game act like that before on xbox. Is it because he is docked to cover when he tries to shoot? I've had some annoying movement, but nothing ever like that. I usually get out of cover shoot and get back in cover ( using AR usually ) and its never like that.
Try zooming in on a canister with a sniper rifle. Your gun will also often "track" an enemy that is moving which is harmful. For instance when sniping I sometimes zoom in ahead of where a target is moving towards so that I can shoot his head when he crosses in front, but the aim "assist" will zoom you towards him completely subverting your intentions. Also, occasionally you will aim at an enemy and then a mob will run in front and your zoom will track the new target.
Anyone that plays an Infiltrator on XBox 360 is probably familiar with these bugs.
#56
Posté 20 octobre 2010 - 01:19
#57
Posté 20 octobre 2010 - 01:27
ScroguBlitzen wrote...
ryoldschool wrote...
I have NEVER seen the game act like that before on xbox. Is it because he is docked to cover when he tries to shoot? I've had some annoying movement, but nothing ever like that. I usually get out of cover shoot and get back in cover ( using AR usually ) and its never like that.
Try zooming in on a canister with a sniper rifle. Your gun will also often "track" an enemy that is moving which is harmful. For instance when sniping I sometimes zoom in ahead of where a target is moving towards so that I can shoot his head when he crosses in front, but the aim "assist" will zoom you towards him completely subverting your intentions. Also, occasionally you will aim at an enemy and then a mob will run in front and your zoom will track the new target.
Anyone that plays an Infiltrator on XBox 360 is probably familiar with these bugs.
Hm. I normally play infiltrator and like I said, I've never encountered such problems. I guess I'll have to notice next time I play.
#58
Guest_Flies_by_Handles_*
Posté 20 octobre 2010 - 01:55
Guest_Flies_by_Handles_*
Keep in mind that it's hard to duplicate a scenario where your cross hair drags across the screen without your control but I did catch it at the beginning of the video. The rest of the clips show weird stagger effects---which have little to do with being shot at---and scoping in problems already shown by ScroguBlitzen. Unfortunately these are not the best examples as I'm working with limited save files and time but I hope they show how screwy the aiming system can be.
Here's the video:
www.youtube.com/watch
Modifié par Flies_by_Handles, 20 octobre 2010 - 03:11 .
#59
Posté 20 octobre 2010 - 02:58
#60
Posté 20 octobre 2010 - 03:10
Edit: from my sig you can probably tell i'm well versed with the sniper rifles. and i play PC
Modifié par darth_lopez, 20 octobre 2010 - 03:12 .
#61
Posté 20 octobre 2010 - 03:11
#62
Guest_Flies_by_Handles_*
Posté 20 octobre 2010 - 03:12
Guest_Flies_by_Handles_*
#63
Guest_Flies_by_Handles_*
Posté 20 octobre 2010 - 03:14
Guest_Flies_by_Handles_*
Foolsfolly wrote...
Why not just get rid of aim assist entirely? It's not hard to point and click or aim and shoot (depending on what you're playing on). It's easy enough and the aim assist can really hurt you if you're sniping.
I agree. It's best to give people the option of using it rather than forcing it on everyone.
#64
Posté 20 octobre 2010 - 03:31
#65
Posté 20 octobre 2010 - 03:35
ScroguBlitzen wrote...
Here's a video demonstrating the problem on xbox.
Note that there are other related issues but they aren't as easy to consistently repro.
Swear to god I do not experience this. I even started up the game and tried it out, and it does not occur. I'll consider myself crazy if that is the only explanation, but I do not have my crosshairs 'jump' on me like they are in this video. To be fair, I did not try it when shooting at a canister. Regardless, I am baffled at that video. I would call it fake if this thread wasn't filled with people complaining about the issue. I even strictly play Infiltrator because I find all the other classes less enjoyable. Perhaps my copy is broken lol?
#66
Posté 20 octobre 2010 - 05:00
#67
Posté 20 octobre 2010 - 06:13
I'm wondering if there is a display settings resolve and that my television does not compensate like many others seem to? I know that doesn't make any sense, but the video is still blowing my mind.
#68
Posté 20 octobre 2010 - 06:27
#69
Posté 20 octobre 2010 - 06:36
#70
Guest_Flies_by_Handles_*
Posté 20 octobre 2010 - 08:30
Guest_Flies_by_Handles_*
#71
Posté 20 octobre 2010 - 09:37
Modifié par FireEye, 20 octobre 2010 - 09:37 .
#72
Posté 20 octobre 2010 - 10:14
#73
Posté 20 octobre 2010 - 12:29
ScroguBlitzen wrote...
@hazel- do the same mission. Aim at a canister when mobs are nearby then confirm that yours doesn't try to target the mob
Forgive me, but I've been deep into Red Dead and now New Vegas. Which mission is that again? If a currently abandoned game get to it quickly I will play it, but otherwise it could take weeks of me playing before I get there lol. I don't get to play games often these days.
#74
Posté 20 octobre 2010 - 01:43
#75
Posté 20 octobre 2010 - 01:45





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