Mass Effect 2 and the addition of magic.
#1
Posté 19 octobre 2010 - 03:15
Namely Reave and Dominate. Are these supposed to be biotic abilities, super advanced Asari "mind meld" abilities, or magic?
I like Samara and all, but find Reave and the fact that it can vampiricly drain health really strange.
Now I have been telling myself that Morinth's Dominate is simply the
Asari race's natural ability to link nervous systems, but on crack do to
the enhanced abilities of an Ardat-Yakshi, and not actually a biotic power. Still, I have no idea as to how I can excuse Reave.
I
know some people out there dont feel right putting a biotic power on a
non biotic class, I guess if Dominate isnt a biotic power but an ability
of an Ardat-Yakshi, you cant put it on a non Asari.
BTW, here is the ME1 codex entry for Biotics
were they explain the 3 branchs of biotics, which Reave (except for
giving you health could fall into the spacial distortion) and Dominate
dont fit into well, ...... or at all.
So what do you guys think?
Are Dominate and Reave: biotic, magic, strange mystic Asari powers, just completely out of place? Let me know what you think.
#2
Posté 19 octobre 2010 - 03:17
#3
Posté 19 octobre 2010 - 03:44
Basically, the power was made because it was cool, maybe Biotics will be retconned to be more magical.
#4
Posté 19 octobre 2010 - 03:48
mackster2289 wrote...
The health leech of Reave doesn't really make sense, maybe something like using a mass effect field to patch up wounds, but that doesn't explain the leeching aspect.
Basically, the power was made because it was cool, maybe Biotics will be retconned to be more magical.
I kinda hope it can stay Sci-fi, I love magic and all, but dont need it in Mass Effect to enjoy it. I would perfer thoughtful incorperation of interesting super-tech abilities like those we got from biotics in the first place, not strange supernatural powers passed off as biotics.
There was enough retcon uproar for ME2, I hope they dont try to go more magical. For the record I would hate the incorperation of magical biotics.
#5
Posté 19 octobre 2010 - 03:51
#6
Posté 19 octobre 2010 - 03:56
ReconTeam wrote...
Some people insist Shepard came back from the dead. That's a bigger "what the hell?" problem than some kewl biotics.
Hey, you can unfreeze bees and scorpions. Shepard's armor protected from most of the heat from reaentry, and I bet that planet has less gravity than Earth, so less impact. Plus it has that friged climate so at some point the heat was mitigated and the freezing set in.
In the future we may be able to unfreeze people, I buy that almost. Granted now we cant do that, but in 60 years? Who knows. In 100 years, and billions of dollers in research we may be able to undo the kinda damage done to Shepard.
For biotics though, the explination of their execution is clearly set out and Reave and Dominate just dont fit in my opinion.
Scorpions are real survivors,
they can return to life after being frozen for weeks and can survive being
submerged for two days. Some species can live without eating for a year. They
are also long-lived; with some living for 30 years.
Modifié par Evil_Weasel, 19 octobre 2010 - 04:00 .
#7
Posté 19 octobre 2010 - 04:01
Humans, when it comes to biotics, are bumbling savages. The asari have been doin' biotics for generations. It isn't so much that the codec is wrong, as much as the writer of the codec don't have all the information. Once they do, things like what you mentioned will be easier to understand.
#8
Posté 19 octobre 2010 - 04:04
Evil_Weasel wrote...
ReconTeam wrote...
Some people insist Shepard came back from the dead. That's a bigger "what the hell?" problem than some kewl biotics.
Hey, you can unfreeze bees and scorpions. Shepard's armor protected from most of the heat from reaentry, and I bet that planet has less gravity than Earth, so less impact. Plus it has that friged climate so at some point the heat was mitigated and the freezing set in.
In the future we may be able to unfreeze people, I buy that almost. Granted now we cant do that, but in 60 years? Who knows. In 100 years, and billions of dollers in research we may be able to undo the kinda damage done to Shepard.
For biotics though, the explination of their execution is clearly set out and Reave and Dominate just dont fit in my opinion.
Scorpions are real survivors,
they can return to life after being frozen for weeks and can survive being
submerged for two days. Some species can live without eating for a year. They
are also long-lived; with some living for 30 years.
Either last year or the year before, there was a Buffalo Bills player that got his spine smashed up during a game. Doctors pumped chilled saline into his body to keep the nerves from dying (I think that's how it went). So with ME2's tech... maybe it's common for suits with massive damage to maintain pressure but allow heat to dissipate to induce some kind of wild never-damage-inhibiting coma.
#9
Posté 19 octobre 2010 - 04:08
#10
Posté 19 octobre 2010 - 04:52
#11
Posté 19 octobre 2010 - 05:01
#12
Posté 19 octobre 2010 - 06:16
Pacifien wrote...
I've always been a big opponent of Reave in the strategy forums simply because I find the power to be overpowered. A large element of that is the leeching aspect for health. It would have been better had they cut that part of the power out of it. Would have left us with a power that's basically Warp+Neural Shock, which I'm sort of fine with.
Reave is pretty badass. One of my problems is my main Shepard is a female infiltrator with some biotics, if you want anyone wants to hear my really totaly awesome background story in my head about it let me know. In ME1 I chose singularity, but in ME2 it was unavalibul so......were left with Reave, Dominate, Barrier, Slam, and Warp Ammo.
Now Barrier is ok an all, but not all that great for an infiltraitor IMO, I usally pick Reave becouse it is probably the best of the powers mentiond. While Warp Ammo is probably a good candidate for a usefull infiltraitor it just doesnt seem like a real biotic power to me.
One thing I like about Reave is it makes the enimies stand up for a head shot from my sniper rifle, combined with it not needing to have a projectile to hit (it just hits automaticly) it will get the peskiest enimey out of cover before their shields recharge, another trick I havent confirmed yet but belive works is with frozen enemies takeing extra damage combined with the leaching from Reave making it give back more health.
#13
Posté 19 octobre 2010 - 07:38
As for Reave.........the best excuse i can come up with is it tears your target apart at such a basic molecular level that it is able to move what it tears off onto you and incorporate it into your body. Using it to fill in injuries.
I really hope they expand on these explanations in ME 3.
I can't justify giving biotic powere to a non biotic class.
#14
Posté 19 octobre 2010 - 02:04
#15
Posté 19 octobre 2010 - 05:54
After being implanted with an L2 implant along with reviving some training and reviving and re exposure to more element zero to strengthen her ability she still lacked over all in biotic ability only managing to correctly manifest a singularity with any degree of certainty. Barrier was able to be maintained but at the cost of immediate and paralyzing migraines, so training was not an option. With becoming an adept out of the question Silvers aptitude for rifles and survival she picked up from learning to hunt with her father, and her technical expertise picked up from her technical expertise given to her by her mother made her an excellent candidate for training as an Infiltrator.
Silver went on to be a War Hero and eventually stoped Saren and his Geth from destroying the Citadel. When she was rebuilt by Cerberus they surgically implanted more element zero nodules into her and removed and replaced her L2 implant with an L5x implant. The addition of more element zero nodules and implant replacement robbed her of the ability to manifest a singularity, but took away the crippling headache when manifesting barriers.
Thats my story for her pretty much, minus all the really small details that I wont take the time to write. But that is my reason for her having biotics even though she is an infiltrator.
I dont like the idea of meta gaming and slapping the best bonus talent on a character just cause, I generally have to have a reason such as the one above for why it is there.
#16
Posté 19 octobre 2010 - 06:26
There is NO logical explanation for a man casting a black hole in out of nowhere, stop trying to make sense of something that does not have it.
#17
Posté 19 octobre 2010 - 06:34
#18
Posté 19 octobre 2010 - 06:58
Joshep wrote...
Biotics are magic.
There is NO logical explanation for a man casting a black hole in out of nowhere, stop trying to make sense of something that does not have it.
It's not out of nowhere, it's from the eezo nodules in the biotic's body. Eezo is the same stuff that makes ships go FTL and creates kinetic barriers.
#19
Posté 19 octobre 2010 - 09:30
Lumikki wrote...
If something isn't technology based in Mass Effect, it's bionic (magic) and bionic doesn't require any explanation how it works or to make any sense.
How come this thread is only talking about 1 or 2 powers then? To me it sounds everything else follows some logic. So why couldn't everything follow that?
I'm tired so I'm just going to say: Let's have biotic powers that can blow up ships and planets. Like the subtle force powers went to hell with Force Unleashed with abilities to pull ships from orbit and whatnot
#20
Posté 19 octobre 2010 - 09:42
#21
Posté 19 octobre 2010 - 10:57
Nodules don't break all known laws of physics and chemistry (gravity, thermodynamics and momentum to name just three).SSV Enterprise wrote...
It's not out of nowhere, it's from the eezo nodules in the biotic's body.
And Element Zero is magic. It's the unexplained/unexplainable goop that can create event horizons by . . . what exactly? "Mutating DNA" is not an answer, it's some writer _deepening_ the unexplained by pulling technobabble out of his woo-hoo.
Best to ignore all the "science" in MASS EFFECT and just enjoy the surface - it is, after all, very *fine* surface indeed!
Modifié par SirVincealot, 19 octobre 2010 - 10:57 .
#22
Posté 20 octobre 2010 - 12:56
#23
Posté 20 octobre 2010 - 01:24
Why would bionic need to make any sense at all. Bionic is equal as magic in Mass Effects. There is absolute zero limits what it can do, except game developers to restric for balance reasons, because bionic doesn't make sense at all in first place, because it doesn't have to. You think any of those bionic stuff in Mass Efefcts can make sense with any science fiction teories. Example telekinesis, can you explain how it works?Thane19 wrote...
If it was merely that it damaged the person's health and kept them hurting while it did so, it would fall under distortion. The fact that it returns health to the player or Samara, as previously mentioned, makes no sense as a biotic ability.
"Telekinesis is the the power to move, manipulate and control
objects with the mind, and without physical contact with the objects."
Modifié par Lumikki, 20 octobre 2010 - 01:37 .
#24
Posté 20 octobre 2010 - 03:37
Lumikki wrote...
Why would bionic need to make any sense at all. Bionic is equal as magic in Mass Effects. There is absolute zero limits what it can do, except game developers to restric for balance reasons, because bionic doesn't make sense at all in first place, because it doesn't have to. You think any of those bionic stuff in Mass Efefcts can make sense with any science fiction teories. Example telekinesis, can you explain how it works?
"Telekinesis is the the power to move, manipulate and control
objects with the mind, and without physical contact with the objects."
Biotics is a serious scientific stretch, I will grant you that. But it falls under the idea of making a different universe with different rules- and then breaking them. Reave doesn't make sense in the ME universe because it doesn't fall under a biotic category- and cannot be explained via eezo, as other biotic abilities are, (however poorly).
#25
Guest_yorkj86_*
Posté 20 octobre 2010 - 03:46
Guest_yorkj86_*
thepiebaker wrote...
i think that they got the powers mixed up on the characters. samara should have had dominate and morinth should have had reave... dominate seems to be something that all asari are capable of from the joining ability. while reave seems to be a joining gone wrong ala the ardat-yakshi disorder
Dominate must be an Ardat-Yakshi thing. Morinth had mind-controlled an entire village before Samara showed up to stop her. You could probably explain Dominate as an Ardat-Yakshi-specific aberration of the asari mind-joining, which, in non-Ardat-Yakshi asari, seems to only work when it is entered in to voluntarily. It's why you needed a will-check to get out of Morinth's mind-control.
Reave's life-drain makes no sense. Without the life-drain, you could explain Reave as an assault on the target's nervous system using numerous, sustained, microscopic warp-fields that disrupt nervous activity, and causes agony in the target. With the life-drain, it doesn't make sense, but it might have something to do with Samara carrying the Ardat-Yakshi gene (so, asari who carry, but don't express, the gene, can use Reave, as a symptom). Then again, lol asari genetics.
Modifié par yorkj86, 20 octobre 2010 - 03:48 .





Retour en haut






