Getorex wrote...
Technically, biotics themselves are magic. Most RPGs include magic. It is not necessary but it is like a tradition (that I wish would go away). It is an unfortunate holdover from Dungeons and Dragons/Wizards and Warrior RPGs.
I suspect that hardcore RPGers would scream like little girls if an RPG came out that didn't include magic and some sort of mage class(es). Hence, biotics. It is not terribly logical to worry about a few "biotic powers" like Reave as being "magic" when ALL biotic powers are magic.
If I live to be a thousand, I will never understand this argument. You see it in comics fandom a lot too, and it doesn't make any more sense there. Like just because Superman can defy physics by flying, it also makes complete, perfect sense that Lois Lane can breathe cyanide for twenty minutes and not be hurt with no explanation.
Yes, biotics is "magic," in the sense that it's not something that's possible in the real world as we understand it. However, bitiocs
are internally consistent. They have actual, well-defined rules within the game world. Those rules are very important to verismilitude (which isn't the same concept as straight-up 'realism,' it's actually much more important). They maintain consistency and give the audience an idea of what to expect. We
know the sorts of things biotics are capable of, the limits and potential uses of eezo, the same way we
know that quarians have a bankrupt immune system. No, eezo isn't real. But hey, neither are quarians, and despite that, it would still be bad, confusing writing if we had a quarian squaddie in ME3 who just waltzed around the ship naked all the time with no explanation whatsoever. Because it would
break the established quarian lore. We'd be distracted and thrown out of the story by constantly wondering WTF is going on and how this is possible.
Reave and Dominate are naked quarians.
(That said, apart from the overpowered health drain, the mechanics are reasonable and do add interesting gameplay elements. A tech-based Dominate that worked off some kind of neurotoxin phlebotinum would have been great, and made Dominate engineers that much more appealing.)
Modifié par Quething, 31 octobre 2010 - 04:35 .