TS2Aggie wrote...
4). I expect one day letting someone that I know to be a criminal scum go is going to come back and hurt someone completely innocent and I would feel responsible.
Why is this misconception so common? You are never responsible for what someone else is doing.
And for the topic: so far my Shephard got Paragon in both completed playthroughs I have. The discussions here made me curious and I started a new character in ME1, Jane, earth-born, ruthless and run all renegade through the prolog and most of the first citadel visit. I noticed a number of odd things:
1. To make that character consistent you have to avoid helping people that do not help your mission. You won't get the experience points and benefits of those side missions. E.g. No reaper scanning, no getting the soldiers body back to his husband and why on earth should Jane care about the religion issue?
2. If it were Jane alone, she would stay alone: all renegade "hello"'s to new team members are along the "I don't want you in my team"-line.
3. Killing Fist and knocking down the crazy colonists on Eden Prime was completely unreasonable. Jane is a loose cannon. Why did she let that smuggler get away alive?
Jane makes her life very hard, harder then necessary.
Modifié par tallinn, 20 octobre 2010 - 12:20 .