JaegerBane wrote...
Because the same criteria you used to disregard Pull also fits Cryo Ammo. Clearly, having to bung 10 points into a power before it reaches it's potential is not ideal, but as demonstrated, the fact alone is not reason to disregard it. Considering Area Pull has a 3-sec cooldown, the fact it can suck up all enemies within a 3 metre radius is quite a feat.
As for warp exploding frozen targets - there's nothing specifically stopping you from doing this, merely that the game is very prone to bugging out under these circumstances. It's a known issue with the freeze mechanics in ME2.
Cryo Ammo is good at rank one too, but that is not the point. They both serve different purpose and comparing them is no good.
The logic that squad pull is good enough to replace Shepard's Pull entirely. Logically if this is the case then there's no point spending your bonus slot on Slam, as they're very similar abilities - particularly with stuff like Stasis also available
For setting up Warp explosions, Slam is just faster (better) than Pull. Like I said I am not interested in using Pull to CC anything. That is my opinion anyways (Vanguard, once again).
I'm just setting things out objectively, Kronner. You're free to like or dislike whichever power you want - all I'm saying is that I'm not sure it's clear-cut that there's an objective argument to rate Slam over Pull - as they sport the same cooldown, effective against the same targets and are effective at similar ranges. The only difference being that Pull synergises with Charge, allows choice of another bonus power and is far better for use with Warp Explosions, while Slam.... does a bit of damage. It's prime advantage is that you don't need to spend points in Shockwave to get it... but conversely, you're denying yourself Stasis, which is far more potent than Slam will ever be 
Pull synergies with Charge? How? Pull + Charge combo is inefficient and useless. (though it looks cool)
Pull has travel time. Slam is instant. Clear winner for me. Much better for setting up Warp bombs.
As for Stasis, once again, I do not play Vanguard to CC one target at a time.
To be honest I never used bonus power until I saw a video by m14567, which is by far the coolest ME2 vid I have seen to date. Made me want to use Slam to set up Warp bomb.
Modifié par Kronner, 24 octobre 2010 - 07:58 .