Weiser_Cain wrote...
Seb Hanlon wrote...
Offended? Not really. We know more about the flaws in the game than most fans ever will.
I bet this is what the people that designed Dnd 4e think too. "We know what's good for yah!"
After sleeping on it, one reason I don't complain directly to the devs is that I don't think they'll listen. I could (and have) write a wall of text of suggestions and I know none of them will make a difference.
They either like whatever it is that's frustrating me (Like say, a horrible crafting system in a game I won't mention, or shared cooldowns for biotics in ME2), or they say that there's no time to do what I asked (true or not) or my favorite "we'll think about it" which I now auto translate into "shut up already" since I've never seen any serious results.
There was a
related thread on this issue recently. Here's a snppet that's really valuable for all people looking and games and their design:
Lukas Kristjanson wrote...
What is your favorite game?
What was its biggest flaw and what would you have done to fix it?
Why did that flaw HAVE to be there, and what would your fix break?
The point is, devs have played the games they work on
a lot. They can typically see where the strengths and weaknesses are. Moreover, they have the shared vision of the game should be and when a design decision is made, it considers a lot of aspects about the game as a whole. People who play games typically don't have this holistic view.
Many simply say "I don't like X" without any logical reasoning for their opinion. That's not helpful for devs. Some say "you could problem X by doing Y" without consideration to the effort required to implement such a "fix" nor the problems that their proposed solution would introduce.
I know in my upcoming mod The Shattered War, some gamers are going to be unhappy about the mechanisms used to interact with and romance party members. But I had to make the decision on how to implement these based on factors like: a reasonable word budget, plot structure, gameplay structure, atmosphere/realism issues, technical considerations, etc. My choice is the best means I have at my disposal for that interaction based on the story that I want to tell. I'll wear some complaints from players due to these flaws, but I had to make a choice and I have reasons for making it.
This isn't to say that fans can't think of something new that the developers haven't considered. But people who think that their ideas are perfect and have no flaws need a reality check. If a dev says "we'll think about", that means they've taken your ideas on board. You've (probably) suggested something that is well considered and that is to be commended.
A dev cannot say "yes, we'll use that idea", because there's a big process that needs to be undertaken in order to make design decisions. Worse, if it's not implemented exactly the way that the person who suggests the idea imagined it (and all the people who read the dev's comment saying "we'll implement that"), then the fans bring out the pitchforks and torches decrying how they "failed to deliver on their promises".
Of course, I'm not a professional game developer (even though I'm working on it) and I can't give you the official opinion of a BioWare employee.
Modifié par AmstradHero, 20 octobre 2010 - 09:04 .