Felene wrote...
You lost me, I don't watch the Simpsons.
It's. Futurama.
...
Felene wrote...
You lost me, I don't watch the Simpsons.
Felene wrote...
Bobad wrote...
Felene wrote...
LOL! This thread is turning into Mr. Gaider 's"THAT GUY" thread with bunch of THAT GUY posting "I AM NOT THAT GUY".
-snip-
That Guy?, their only regret is that they had Boneitis?
You lost me, I don't watch the Simpsons.
Modifié par Bobad, 20 octobre 2010 - 11:03 .
Firky wrote...
I don't really dig the argument that "They wouldn't be in it if they didn't have a thick skin."
Modifié par ChickenDownUnder, 20 octobre 2010 - 11:13 .
Oh...your...god.Saibh wrote...
The lack of yellow skin is a dead give-away. Watch Futurama, it's vastly superior to the Simpsons.
Modifié par Faz432, 20 octobre 2010 - 11:27 .
eyesofastorm wrote...
Felene wrote...
LOL! This thread is turning into Mr. Gaider 's"THAT GUY" thread with bunch of THAT GUY posting "I AM NOT THAT GUY".
Evidence of what I'm saying and a reason I only post on the Bioboards once a quarter these days. Well... I guess that makes twice this quarter now.
Modifié par Stanley Woo, 21 octobre 2010 - 04:49 .
Mike Laidlaw wrote...
..but I will admit to a few eyerolls whenever anyone musters up the urge to refer to us as stupid / out to [verb] [noun] because we hate game play
Guest_slimgrin_*
Guest_INVAYNED_*
slimgrin wrote...
They kill kittens?
I'm never buying another Bioware game again.
Ortaya Alevli wrote...
Then let's keep pressing it.
Sooner or later, they'll run out of kittens and it'll be nugs to start exploding.
Guest_[User Deleted]_*
Modifié par Suprez30, 21 octobre 2010 - 02:39 .
Guest_----9-----_*
Perfect-Kenshin wrote...
I mean, it's their work of art. When someone insults what you put countless hours into completing, it's typical to get very offended. Sometimes, your feelings even get hurt. So when they see a bunch of people saying stuff like "this sucks" , "the game developers were being lazy when they did X", "WoW is way better than this crap", or "I could make a better game than this", does a part of them die on the inside? Or what about the comments made on this board in regards to countless complaints which have already been made about Dragon Age 2?
Guest_slimgrin_*
----9----- wrote...
In fact, most industries don't allow any feedback, particularly negative feedback
They played it for years before we did. Yes, I'd say their experience is superior. If you can point out how they "failed" in making a game for you (do not make generalisations based on your opinion) and means to fix problems without introducing other problems, then I'm sure they'll (at least try to) take that on board. Developers who don't listen to their fans at all risk losing an audience and going out of business. This is A Bad Thing.Weiser_Cain wrote...
If your position is the devs experience of the game is superior to ours(correct me if I'm wrong)? Then they failed in making a game for us.
Valid? Yes.Weiser_Cain wrote...
"I don't like this" is a valid criticism.
I don't disagree that there can be a forest for the trees issue with some design aspects. But ultimately decisions have to be made at some point. We as gamers might not like them, but people are going to complain more bitterly if mechanics aren't functioning properly compared to a minor cosmetic issue. Helmets can be toggled in Dragon Age, and bowstrings don't add anything except a minor graphical improvement. Would it be nice if bowstrings existed? Yes, but I wouldn't rate it as a priority above things like gameplay and story.Koralis wrote...
Since they've played their games a lot they run the risk of not seeing the forest for the trees. They've been
playing for months and years with helmets and without bowstrings, and don't see what the big deal is. The helmet toggle and the bowstrings should really have been present from Day 1.
Again, it's a trade-off situation. Someone has to make the call on whether something is worth "fixing" or not. Someone had to decide what was less important (not unimportant) and what issues that could not be justifiably fixed. I'll tell you a secret: Every single game has bugs. At some point someone has to draw the line and say "we cannot spend anymore time/money on this game" and it gets released.Koralis wrote...
In general it means that nothing will be done. There are many things that Bioware could fix, but because of the testing involved, basically won't.AmstradHero wrote...
If a dev says "we'll think about", that means they've taken your ideas on board. You've (probably) suggested something that is well considered and that is to be commended.
Doing the "unimportant" things when there's still plenty of time left on the clock is the only way that they'll ever get done.
Modifié par AmstradHero, 21 octobre 2010 - 07:24 .
Waage25 wrote...
Yes some of them get really offended.
On the masseffect 2 board some time ago there was post about how the "Sex scenes" in 2 was kind of toned down and boring compared to mass effect 1 and it was asked is this was becaus of outside pressure.
Now this topic turned into a discussion about what was good about the scenes in one vs 2, how much is to much, how little is to little and so on.
Now in the middle of this a developer arrived and he was pissed.
He told us to leave our mothers basement, go out get laid and so on and so fourth and he was ANGRY about it.
It was Hilarious.
Weiser_Cain wrote...
David Gaider wrote...
Weiser_Cain wrote...
And then there's that, forums are always going to be skewed in the favor of dev worship since unless you're a troll once a game disappoints you enough you kind of walk away.
Which is the healthy thing to do, no? Occasionally it does seem to boil down to that guy at the party that feels forced to announce to everyone that he intends to leave because the party, like, totally sucks.
THE MESSAGE: DON'T BE THAT GUY.
So you're saying love it or STFU and get out?
ChickenDownUnder wrote...
Firky wrote...
I don't really dig the argument that "They wouldn't be in it if they didn't have a thick skin."
Makes perfect sense, actually. One of the more useful lessons you learn in a game design school is how to take a heavy amount of criticism. There is no quietly turning in some artwork, but getting it mounted and posted--with you standing next to it--each week so that not only the teacher, but everyone in the class can critique. And, unless your work is flawless (or even then) you'll receive a fair amount of different people not liking different parts of your work, or so on. Or if your stuff is really bad, the teacher will actually rip it off the wall and throw it in the bin while in front of you.
Modifié par Firky, 21 octobre 2010 - 08:37 .