Weapons that diddnt make the cut.
#1
Posté 20 octobre 2010 - 02:08
I guess I can see why these weapons would be negectled as if you limit your melee options to swords, hammers/maces and axes you really only need to have one set of skills and animations for each fighting style (weapon and shield, 2 weapons 1 in each hand and 2 handers (however stabbing ogres in the face with a mace doesnt make much sense and where is the skill set for just a single one handed weapon style?)) where if you put the spear and halberd in the game you would at least need some new animations (However I hear Bioware now has animations for staves in melee combat) and probably a new skill set as well and god knows where the flail would fit in (would it fit with the one handers or would the flail look awkward with the current one hander animations?), but for the spears and halberds at least does anyone else here think that it would be worth it?
Also why not post whatever weapons you would like to see in the game as well. I would love to have a whip in the game however so far to my knowledge vampires dont exist in thedas and without vampires the whip just wouldnt be the same.
#2
Posté 20 octobre 2010 - 02:09
#3
Posté 20 octobre 2010 - 02:15
Modifié par _-Greywolf-_, 20 octobre 2010 - 02:17 .
#4
Posté 20 octobre 2010 - 02:17
#5
Posté 20 octobre 2010 - 02:17
#6
Posté 20 octobre 2010 - 02:24
2. Spears typically don't have much utility in close combat which is what Origins is completely consisting of. Considering there appear to be no mounted enemies to attack or horses to ride, a spear doesn't have a whole lot of use. We do see old statues that have spears, so they may have once been used widely during more "barbarian" times in Ferelden.
3. The flail is a historically dubious weapon as it is. And considering that you have one-handed maces which are essentially the same thing, a flail wouldn't be necessary.
4. I like spears and might like to use them but I can understand why they weren't included. Otherwise I think the weapon spread was pretty fair in Origins.
#7
Posté 20 octobre 2010 - 02:34
SteveGarbage wrote...
2. Spears typically don't have much utility in close combat which is what Origins is completely consisting of. Considering there appear to be no mounted enemies to attack or horses to ride, a spear doesn't have a whole lot of use. We do see old statues that have spears, so they may have once been used widely during more "barbarian" times in Ferelden.
A pretty sloppy example but you get my point, also look at how Hawke fights in the trailer.
#8
Posté 20 octobre 2010 - 02:39
#9
Posté 20 octobre 2010 - 02:40
Yeah they fight the other half of the battle with swords but still.
#10
Posté 20 octobre 2010 - 02:41
SteveGarbage wrote...
2. Spears typically don't have much utility in close combat which is what Origins is completely consisting of. Considering there appear to be no mounted enemies to attack or horses to ride, a spear doesn't have a whole lot of use. We do see old statues that have spears, so they may have once been used widely during more "barbarian" times in Ferelden.
Don't forget halberds, which are about as easily usable as any of the two handers, even in close quarters. Come to think of it, halberds are probably one of the most versatile weapons ever.
#11
Posté 20 octobre 2010 - 02:46
EDIT: The fighting situations Hawke is in are not very polearm-friendly, as they were designed to keep enemies at a distance. Halberdiers always carried swords or daggers for even closer combat.
Modifié par Russalka, 20 octobre 2010 - 02:52 .
#12
Posté 20 octobre 2010 - 02:51
#13
Posté 20 octobre 2010 - 02:52
#14
Posté 20 octobre 2010 - 02:52
For one they're very aggressive weapons. A big part of using a poleram is never let your opponet breathe without you letting him. Be on their back -all- the time.
The other part is that the footwork needed becomes more apparent. With a poleweapon in your hands your entire body becomes an extent of that weapon. Footing, posture, stance all becomes part of and involved in every attack.
I can imagine polearms being something of a pain to properly depict (and iof you don't... they just end up looking silly and ridiculous). They'd practically need the same level of interaction with their target as the killing blows do... all the time (then again, technically so do swords).
Too much effort for weapons that aren't that popular perhaps?
Edit: Also, to those of you thinking that spears and halberds didn't see single combat. They did. Occasionally soldiers did get seperated from formations (and after a while most formations break down anyways) so single combat styles were developed and perfected for these weapons. Just like two-handed swords, bows and crossbows, these weapons were as useful if you were alone as if you were in a formation.
Modifié par Sir JK, 20 octobre 2010 - 02:59 .
#15
Posté 20 octobre 2010 - 02:55
#16
Posté 20 octobre 2010 - 02:57
#17
Posté 20 octobre 2010 - 03:02
#18
Posté 20 octobre 2010 - 03:05
#19
Posté 20 octobre 2010 - 03:25
But then again, the game world is convenient and lets us fight in wide, flat and open corridors, with doorways tall and wide enough to fit ourselves + armor + weapons through etc. etc. etc.
#20
Posté 20 octobre 2010 - 03:29
I have to agree with Bobad, by the way, and take issue with your association of whips with Simon Belmont! Castlevania over Indiana Jones? I just don't understand you folks sometimes...
#21
Posté 20 octobre 2010 - 04:14
I understand that weapons like Whips and Flails would be hard to do in the game correctly.JohnEpler wrote...
I believe it comes down to, as has been mentioned, the fact that those other kinds of weapons require a significantly different kind of animation to the weapons we already have. Polearms are handled in a rather unique way - the same can be said of flails, whips, all those sorts of things. Of course, this is conjecture - my job intersects the combat and combat animations only when I decide 'hey, I want someone to play this awesome combat animation in this cutscene'.
I have to agree with Bobad, by the way, and take issue with your association of whips with Simon Belmont! Castlevania over Indiana Jones? I just don't understand you folks sometimes...
But I still don't see why polearms couldn't be added to the game.
#22
Posté 20 octobre 2010 - 04:18
M8DMAN wrote...
I understand that weapons like Whips and Flails would be hard to do in the game correctly.
But I still don't see why polearms couldn't be added to the game.
For the exact same reason.
#23
Posté 20 octobre 2010 - 04:24
Chris Priestly wrote...
M8DMAN wrote...
I understand that weapons like Whips and Flails would be hard to do in the game correctly.
But I still don't see why polearms couldn't be added to the game.
For the exact same reason.
Difficult in general or for DA's graphics engine?
#24
Posté 20 octobre 2010 - 04:45
As for realistically depicting combat with a polearm...I think the game strives for making combat look cool as opposed to making it look real (dual-wielding swords moves, for example).
#25
Posté 20 octobre 2010 - 04:56
It's probably not a matter of being realistic, but as you say yourself a polearm is quite different weapon type from a sword, so even if they wanted things to look just "cool" it'd still require separate set of animations simply because of how different it is when it comes to application in combat.slumlord722 wrote...
I see the points about why it isn't featured, but I have to agree that seeing something like a polearm in-game would be more unique than the whole completely overdone katana thing.
As for realistically depicting combat with a polearm...I think the game strives for making combat look cool as opposed to making it look real (dual-wielding swords moves, for example).
Modifié par tmp7704, 20 octobre 2010 - 04:56 .





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