Aller au contenu

Photo

Weapons that diddnt make the cut.


2 réponses à ce sujet

#1
_-Greywolf-_

_-Greywolf-_
  • Members
  • 605 messages
I was just wondering what happened to the spear, the halberd and the flail? It seems that it is fairly common among RPG developers these days to totally ignore these weapons and leave them out of their games, the only recent RPG I have played that has these weapons is Demon's Souls (except for the flail however I am not that far into the game yet so I dont know) and I dont know about you guys but I wouldnt mind to see them return.

I guess I can see why these weapons would be negectled as if you limit your melee options to swords, hammers/maces and axes you really only need to have one set of skills and animations for each fighting style (weapon and shield, 2 weapons 1 in each hand and 2 handers (however stabbing ogres in the face with a mace doesnt make much sense and where is the skill set for just a single one handed weapon style?)) where if you put the spear and halberd in the game you would at least need some new animations (However I hear Bioware now has animations for staves in melee combat) and probably a new skill set as well and god knows where the flail would fit in (would it fit with the one handers or would the flail look awkward with the current one hander animations?), but for the spears and halberds at least does anyone else here think that it would be worth it?

Also why not post whatever weapons you would like to see in the game as well. I would love to have a whip in the game however so far to my knowledge vampires dont exist in thedas and without vampires the whip just wouldnt be the same.

#2
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages
I believe it comes down to, as has been mentioned, the fact that those other kinds of weapons require a significantly different kind of animation to the weapons we already have. Polearms are handled in a rather unique way - the same can be said of flails, whips, all those sorts of things. Of course, this is conjecture - my job intersects the combat and combat animations only when I decide 'hey, I want someone to play this awesome combat animation in this cutscene'.



I have to agree with Bobad, by the way, and take issue with your association of whips with Simon Belmont! Castlevania over Indiana Jones? I just don't understand you folks sometimes...

#3
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages
Pseudocognition, you're fired. Clean out your locker.