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Favourite weapons by type.


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#1
AntiChri5

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 Favourite weapons by type.Which weapons are your favourite?
(click on the names to go to the relevant poll)
Assault Rifles:

M-8 Avenger:
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A common, versatile, military-grade assault rifle. Accurate when fired in burst shots, and deadly when fired on full auto. The Avenger is effective at penetrating shields, armor and biotic barriers. The modular design and inexpensive components of the Avenger make it a favorite of military groups and mercenaries alike. The Avenger has a reputation for being tough, reliable, easy to use, and easy to upgrade.
Manufactured by the Elkoss Combine.

M-15 Vindicator:
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A battle rifle favored by assassins and elite mercenaries that fires in highly accurate five round bursts and can be pulsed for rapid fire. Deadly at range, very accurate, and effective against armor, shields and biotic barriers. Upgrades the Avenger Assault Rifle.
Manufactured by Elanus Risk Control Services for the Blue Suns mercenary group, the Vindicator is quickly gaining popularity in the Terminus Systems.

Geth Pulse Rifle:
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This geth weapon fires a rapid stream of high-energy phasic slugs. Comparable to a Vindicator Battle Rifle. Very effective against shields and biotic barriers; moderately effective against armor.
Geth pulse rifles are rarely retrieved from the battlefield; when they are, the guns are generally functional and comparable to a stock assault rifle. Over time, however, they prove unreliable and difficult to repair. Attempts to replicate this weapon have failed, but the technology recovered from Haestrom could enable several of these weapons to be built for your squad.
Two anomalies differentiate these geth weapons from other stock assault rifles. First, the mass effect field generation technology follows a sine curve (it has a variable rate of fire). Second, its slugs are lighter than standard Avenger slugs, but they're encased in a phasic envelope. Overall, this weapon should be more effective against shields and barriers than a battle rifle, but will likely have less armor penetration capabilities.

Collector Assault Rifle
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The Collector's main weapon uses the same principles as a human assault rifle, but its organic components clearly set it apart. Its power source appears to be an internal organ with biotic capacitance; its ammunition resemble pellets of metallic enamel that strip shields off enemies with deadly efficiency

M-96 Mattock:
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Medium-range, semi-automatic rifle effective against armor, shields, and barriers. Upgrades the Avenger assault rifle.
The Mattock is a semi-automatic hybrid weapon with an assault rifle's low heat production and a sniper rifle's punch. Though it does not have a sniper rifle's precision scope, marksmen favor its increased power over that of an assault rifle to bring down hardened targets. Its lack of a full-auto setting is advertised as a feature rather than a shortcoming since it curbs a soldier's tendency to spray inaccurate fire under stress.

M-76 Revenant:
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Unleashes a storm of deadly high velocity slugs. Less accurate than an assault rifle, but has a high ammo capacity and deals much more damage. Effective against armor, shields and biotic barriers. Upgrades the Vindicator Battle Rifle.
This custom-made machine gun features technology not widely available. Protected against replication by sophisticated Fabrication Rights Management (FRM) technology, only the richest and most powerful warlords can afford this weapon.

Shotguns:

M-23 Katana:
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Common military shotgun. Deadly at short range, but ineffective at long range. Very effective versus shields and biotic barriers, but weak versus armor. Manufactured by Ariake Technologies, the Katana is a common mercenary weapon, and is also popular on colonies with Varren infestations.

M-27 Scimitar:
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An elite military shotgun capable of rapid fire, this weapon is deadly at short range but ineffective at long range. It is effective against shields and biotic barriers but weak against armor.
Manufactured by Ariake Technologies, the Scimitar features twin mass effect generators, giving it a more rapid rate of fire than a traditional shotgun. This weapon was created for the Eclipse mercenary band, but it is rapidly becoming popular with Blood Pack mercenaries as well.

M-22 Eviscerator:
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The Lieberschaft 2180 shotgun, or "Eviscerator," is of human civilian design and has a unique ammunition generator. Where most modern firearms shave off chips or pellets from an ammunition block, the M-22 shaves off serrated metal edges designed to fly aerodynamically. This dramatically improves its armor-piercing capabilities, and its tight grouping helps wound ballistics at longer ranges than standard shotguns. This design also violates several intergalactic weapons treaties, so the M-22 is not distributed to militaries.

Geth Plasma Shotgun:
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This three-barrelled geth weapon fires miniature but potent cluster rounds of superconducting projectiles and has a longer range than standard shotguns. A two-stage trigger system allows for either quick fire-capacitors or a charge-and-release attack to electrify the projectiles as they exit the weapon. As the rounds hit the target, they fragment and electricity arcs between the pieces, flash-converting the air to conductive plasma. The resulting impact, heat, and electrical charge overloads shields and barriers and causes massive trauma to unarmored targets.

M-300 Claymore:
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Very rare krogan shotgun. Deals high damage at short range; less effective at long range. Effective against armor, shields and biotic barriers. It is of human design but is only used by krogan, due to the fact that the kickback from a single shot has enough force to break a human's arm. Protected by Fabrication Rights Management (FRM) technology, this weapon is nearly impossible to reproduce and is prohibitively expensive.

Sniper Rifles:

M-92 Mantis:
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Powerful sniper rifle able to take out most targets in a single shot. Incredibly accurate at long range, but rate of fire is slow. Effective against armor, but weaker against shields and biotic barriers. Manufactured by Devlon Industries, the Mantis is primarily used by police and planetary militia groups. The prevalence of kinetic barriers has made this weapon less popular with the military, but it is used more frequently in the Terminus system where these defenses are less common. Has great damage and accuracy with near instantaneous hit, offset however by its small amount of extra ammo that can be carried.

M-97 Viper:
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Rapid-fire military sniper rifle. Incredibly accurate and deadly at long range, these weapons are popular amongst infiltrators and assassins. Very effective against armor, somewhat effective against shields and biotic barriers. Upgrades the Mantis sniper rifle.
Rosenkov Materials developed this deadly weapon in response to the rising prevalence of kinetic barriers. While kinetic barriers still offer some protection from this weapon, its sheer power and rapid rate of fire make it capable of quickly killing almost any target, regardless of its defenses.

M-29 Incisor:
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The Incisor is one of a new wave of military and police sniper rifles designed to overload active defenses such as shields. Firing three shots with each pull of the trigger, the Incisor's burst is so fast that all three rounds will be in the target by the time the barrel has moved a millimeter, increasing its stopping power without sacrificing accuracy. As an added benefit, the noise of the burst is comparable to a single rifle shot in duration, making it no easier to locate the sniper by sound.

M-98 Widow:
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Accurate and deadly anti-material rifle. Effective against armor, shields, and biotic barriers. Upgrades the Viper Sniper Rifle.
Weighing in at 39 kilograms, the Widow Anti-Material Rifle is primarily used by sniper teams in assault missions against armored vehicles or krogan. While kinetic barriers offer effective protection on vehicles, the kind generated by conventional military field generators are far too weak against the Widow.
The Widow was never designed to be carried and fired by a human. Although this modified model can be carried, no ordinary human could fire it without shattering an arm.

Submachine Guns:

M-4 Shuriken:
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A common but effective submachine gun. Fire three-round bursts, and can be pulsed for a higher rate of fire at the expense of accuracy. Very effective against shields and biotic barriers.
As kinetic barriers have grown in popularity, so has the popularity of submachine guns. Manufactured by the Elkoss Combine, the Shuriken machine pistol has a reputation for being deadly and easy to use, but is weak against armor.

M-9 Tempest:
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This submachine gun fires in long deadly bursts. Very effective against shields and biotic barriers. Inaccurate at long range. Weak against armor. Upgrades the Shuriken Machine Pistol.
The commonality of kinetic barriers has led to increased demand for rapid-fire weapons like the Tempest. Produced by Elanus Risk Control Services for the Eclipse mercenary band, the Tempest is an expensive but deadly addition to anyone’s personal arsenal.
M-12 Locust:

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The Kassa Fabrications Model 12 Locust is a compact submachine gun developed for the Alliance but now favored by gang enforcers and hitmen. Featuring a complex recoil-reducing mechanism and high-grade autotargeting software, the Locust delivers longer-range, more accurate fire than others in its class.

Heavy Pistol:

M-3 Predator:
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This is a reliable, accurate sidearm; effective versus armor, but weak versus shields and biotic barriers.
Manufactured by Elanus Risk Control, the Predator is valued as a powerful, deadly, and relatively inexpensive weapon. While it is not generally deployed in the military, due to commonality of kinetic barriers, it’s still very popular in the Terminus Systems where these defenses are less common.

M-6 Carnifex:
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Highly accurate and lethal sidearm. Effective against armor; weak against shields and biotic barriers. Upgrades the Predator heavy pistol.
The Carnifex is a favored sidearm of mercenary leaders and Eclipse mercenary tech specialists. An expensive but powerful weapon. Its marketing materials feature a charging krogan with the slogan, "Don't you wish Carnifex was at your side?"

M-5 Phalanx:
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Highly accurate and lethal sidearm. Effective against armor; weak against shields and biotic barriers. Upgrades the Predator heavy pistol.
The M5 Phalanx is the product of the Alliance's Offensive Handgun Project that developed a close-in weapon to be used on armored or shielded targets with no loss of stopping power in comparison to the soldier's assault rifle. The Phalanx enjoys a ballistics advantage even over most "hand cannons" and features an integral laser sight which is highly visible even in bright lighting conditions. Civilian variants are often purchased by colonists on planets that have particularly dangerous big game animals.

Heavy Weapons

M-100 Grenade Launcher:
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Rapid-fire grenade launcher favored by the Blood Pack vorcha mercenaries. Capable of taking down multiple enemies with a single well-placed shot. Effective against armor, shields, and biotic barriers.

ML-77 Missile Launcher:
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Rapid-fire missile launcher with seeking projectiles. Effective against armor, shields, and biotic barriers.
Missile launchers are surfacing with increasing frequency among the Terminus Systems mercernary bands, but their origin is unknown. Each projectile features a friend-or-foe recognition system, ensuring it will find a hostile target - though not necessarily the one in the crosshairs. In urban situations, it is useful for taking out snipers and other entrenched enemies, so it is popular with the Blue Suns mercenary band. It is nearly impossible to duplicate, as it uses Fabrication Rights Management (FRM) technology.

M-622 Avalanche:
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Cryo Round technology is used to modify standard weapon slugs. A cooling laser collapses the ammunition into Bose-Einstein condensate, a mass of super-cooled subatomic particles capable of snap-freezing impacted objects. Normandy's scientists have found a way to apply this technology on a large scale: by generating a mass effect containment "bubble", this proof-of-concept large weapon technology is effective against armor, shields, and biotic barriers. It is nicknamed the "Cryo-Blaster".

M-920 Cain:
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The effectiveness and efficiency of mass-effect-based weapon technology has rendered large-scale deployment of highly explosive weaponry all but obsolete in infantry weapons.
Normandy's scientists have prototyped a modified version of traditional high-explosive rounds that is applied to a 25-gram slug. When accelerated to 5 km/s, the round is devastating. Though a technically inaccurate label, this prototype weapon is nicknamed the "Nuke Launcher," and its high-explosive matrix generates an archetypical mushroom cloud on impact.
It inflicts high damage with large area of effect. Very effective against armor, shields, and barriers.

Collector Particle Beam:
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Precise and lethal, this focused radiation weapon is very effective against shields and barriers but less effective against armor.
The amount of energy required to create a destructive beam is several orders of magnitude more than the amount needed to launch a high-velocity projectile via a mass effect field.
The weapon you've retrieved appears to be a beam weapon of Collector origin, but efforts to understand the technology and replicate it have failed. With enough research, Normandy's engineers may be able to produce beam weapons, perhaps on a large scale.

M-451 Firestorm:
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Short-ranged, the Firestorm suppresses the regenerative capabilites of vorcha and krogan. Effective against armor, shields, and biotic barriers.

M-490 Blackstorm:
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The Blackstorm, colloquially called the "black hole gun" encases a few particles of matter within a high-powered mass-increasing field, elevating them to near-infinite mass. This creates a gravitational singularity that draws nearby enemies and objects inward for a short time. The rapidly-increasing gravity near the singularity's event horizon of the singularity rips objects apart. The mass effect field soon destabilizes and returns to normal mass, with explosive results.

Arc Projector:
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The Arc Projector ionizes targets with a nonvisible laser to ready them for a high-voltage electrical attack. As the lightning-like bolt hits its first target, a sophisticated auto-targeting system paints succeeding targets with the ionization laser, allowing the electricity to take the path of least resistance and arc between them. An entire enemy strike team can be shocked to death with a few pulls of the trigger

#2
Kronner

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Wasn't this exact thread posted few days ago in general chat?

#3
AntiChri5

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Yeah, but i stuffed up the polls, and the op, and had to edit some stuff and put it in the wrong place to begin with.

#4
Elyvern

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Keep seeing Normandy's scientists prototyping this heavy weap and that... makes me wonder are there invisible people walking around Mordin's lab, since Mordin himself is a geneticist, who the hell built these?

Modifié par Elyvern, 20 octobre 2010 - 04:06 .


#5
Praetor Knight

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Elyvern wrote...

Keep seeing Normandy's scientists prototyping this heavy weap and that... makes me wonder are there invisible people walking around Mordin's lab, since Mordin himself is a geneticist, who the hell built these?


Cerberus has labs off of the Normandy, (Overlord, Firewalker, etc.) so they are not invisibile, but a permantent cloak would be nice for pure pwnage:devil:

testing should then be with Jacob and Mordin leading testing and tweaking.

#6
Tony Gunslinger

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Not much love for the grenade launcher? The Cain is too much of an "I Win" button for me.

#7
Elyvern

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I was expecting to see 0 votes for the firestorm, but someone voted for it.:/

#8
sinosleep

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1. Rev
2. Claymore
3. Viper (I play other classes a lot more than the Infiltrator and on them in particular the viper is friggen AWESOME)
4. Locust
5. Carnifex
6. Cain

I'm curious as to who voted for the firestorm as well, worst heavy in the game as far as I'm concerned.

Modifié par sinosleep, 20 octobre 2010 - 05:38 .


#9
Kronner

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1. Assault Rifles:  Revenant, Mattock a close second
2. Shotguns: Claymore
3. Sniper Rifle: Widow
4. SMG: Locust
5. Heavy Pistol. Predator
6. Heavy Weapon. Cain/none

Modifié par Kronner, 20 octobre 2010 - 06:12 .


#10
Guest_Aotearas_*

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1. Widow

2. Claymore

3. Mattock (formerly Revenant, but the Widow+Mattock Combi on the soldier is too awesome)

4. Locust

5. Carnifex/M5 (can't really decide)

6. Blackstorm

#11
SmokeyNinjas

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sinosleep wrote...

I'm curious as to who voted for the firestorm as well, worst heavy in the game as far as I'm concerned.


Its the smallest when on sheps back so its less of a eyesore:D

#12
Sailears

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1. Avenger (but rev on soldier)
2. Eviscerator
3. Widow (but the mantis' sound effect is the best).
4. Shuriken (I don't like any of the SMGs in all honesty).
5. Phalanx
6. Avalanche

#13
Kronner

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SmokeyNinjas wrote...

sinosleep wrote...

I'm curious as to who voted for the firestorm as well, worst heavy in the game as far as I'm concerned.


Its the smallest when on sheps back so its less of a eyesore:D


It is also yellow :crying:

I wish there was an in-game option to remove HW from Shep's back.

#14
SmokeyNinjas

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Kronner wrote...

SmokeyNinjas wrote...

sinosleep wrote...

I'm curious as to who voted for the firestorm as well, worst heavy in the game as far as I'm concerned.


Its the smallest when on sheps back so its less of a eyesore:D


It is also yellow :crying:

I wish there was an in-game option to remove HW from Shep's back.


I hear you man, I'd 2nd that option not only do they look bad but theirs no hot keys for weapons so it also gets in the way when changing weapons with the mouse wheel :crying:
Pretty much forces me to use only two weapons for the whole game using only the pre weapon key<_<

#15
All-a-Mort

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Phalanx (I'm a sucker for the laser sight)

Revenant (Mattock is too much win for me)

GPS (though I've using the Scimitar more lately. I'm crap with Evi or Claymore)

Viper (sniper rifles suck on 360 though due to the autoaim issue, otherwise it'd be the one-shot wonders)

Collector Particle Beam (I like beam weapons. Only ever used this and missile launcher very ocassionally). Though I rarely use heavy weapons.

#16
Praetor Knight

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SmokeyNinjas wrote...

Kronner wrote...

SmokeyNinjas wrote...

sinosleep wrote...

I'm curious as to who voted for the firestorm as well, worst heavy in the game as far as I'm concerned.


Its the smallest when on sheps back so its less of a eyesore:D


It is also yellow :crying:

I wish there was an in-game option to remove HW from Shep's back.


I hear you man, I'd 2nd that option not only do they look bad but theirs no hot keys for weapons so it also gets in the way when changing weapons with the mouse wheel :crying:
Pretty much forces me to use only two weapons for the whole game using only the pre weapon key<_<


Fortunately for most classes two is all you need.

#17
Killjoy Cutter

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Mattock
Widow (usually)
Carnifex
Tempest
GPS
Collector Particle Beam, with Missile Launcher on a couple of specific missions.

Modifié par Killjoy Cutter, 20 octobre 2010 - 07:44 .


#18
Miss Yuna of Atlanta

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Assault Rifle: I prefer the Collector Assault Rifle over any of the others because of its massive ammo pool. It's really good for my Soldier because I rarely have to switch weapons, and when I do, it's usually to a sniper rifle.

Sniper Rifle: There isn't even a contest here. It's the Widow. Next.

Shotgun: I've played with all of them except the Geth Pulse Shotgun and I prefer the Eviscerator over the others. The longer range enables me to blast off armor before using the standard melee to shotgun blast combo for the kill.

Submachine Gun: I'd have to go with the Tempest on this one, if only because I prefer close-range combat, and that's where the Tempest is better than the Locust.

Heavy Pistol: Call me crazy, but I actually like the Predator the best. The high rate of fire gives it a larger margin for error, which is great for someone like me who has ******-awful aim.

Modifié par Miss Yuna of Atlanta, 20 octobre 2010 - 07:57 .


#19
fegede

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1. Assault Rifles: Mattock. I really dislike the vindicator and revenant...

2. Shotguns: Claymore, in second comes GPS when claymore is unavailable

3. Sniper Rifle: Widow. I prefer bolt-action snipers even if viper is really great

4. SMG: Locust

5. Heavy Pistol. Predator

6. Heavy Weapon. Cain

#20
Guest_m14567_*

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1. Revenant (spray'n'pray)

2. Claymore (osok)

3. Widow (osok)

4. Tempest (spray'n'pray)

5. Predator (spray'n'pray)

6. All the heavy weapons are fun (except for the flamethrower), don't have a favourite

#21
curly haired boy

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1. geth pulse rifle



2. geth plasma rifle



3. widow



4. locust



5. can't decide, either phalanx or predator



6. CAIN.

#22
lazuli

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1. Assault Rifles: Mattock
2. Shotguns: Scimitar (Katana is a close second)
3. Sniper Rifle: Widow (Viper is a close second)
4. SMG: Locust
5. Heavy Pistol: Predator
6. Heavy Weapon: Arc Projector

#23
Isaidlunch

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1. Mattock

2. Geth Plasma Shotgun

3. Viper

4. Locust

5. Phalanx

6. Avalanche

#24
kstarler

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1. AR: Mattock
2. Shotgun: GPS (Evi on Vanguard, I fail at the reload trick)
3. SR: Viper (Widow on Solder/Infiltrator, but that's only 2/6 of classes)
4. SMG: Locust
5. Pistol: Phalanx
6. Heavy: Cain (it's the only one I ever carry and I generally get it before any recruitments, thanks to Zaeed.)

Modifié par kstarler, 21 octobre 2010 - 05:36 .


#25
AntenDS

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How do you get the Geth and Collector riffles?