Elhanan wrote...
Tatinger wrote...
Elhanan wrote...
And if I cared for searching into the complaints and rantings of the employed game designer, it would not help me one way or another as I am not one, and have no clues as to the world of finance, game design, QA. etc.; just know what I like to see in a finished product.
If you haven't read them, then why would you even comment as to the validity of the blog or not? Nothing like using an uninformed viewpoint for posting inflammatory and sarcastic comments.
And, yes, you must have a very high pain threshold, indeed.
Leaving my quote atop for context, but I did not intend to ref the EA Louse or other bloggers; simply do not care to read posts from other disgruntled employees.
What I was intending is to comment generally on all the whines, complaints, and other like rants seen both here and in life over the smallest of topics. Save this energy for toilet seats being raised or lowered, caps on toothpaste, the higher price on frozen dinners, etc.
As for my own tolerance, I try and remember to thank God every day that men do not give birth, as a paper cut causes me enough pain to dance in place much like Snoopy. But at least I do not thteaten to leave the sandbox with all my toys over glitches and bugs which are minor, IMO.
Got it. But, as you made mention of, if you're not finding fault with the final product that came out (and lack of support, since then) then there's nothing left to be said on that front (that's fighting a losing battle). Personally, I find the behind-the-scenes statements of developers very telling -- sort of like the canary in the coal mine -- and while it wouldn't necessarily push me to one side or the other in terms of purchasing a product (I let the gaming reviews and feedback from players do that), it would instill a buyer beware mentality and answer a lot of questions that have remained elusive as to why the situation hasn't been resolved. It's a kind of a pseudo attempt at closure, really.
Elhanan wrote..
As I have said before elsewhere, while we have the right to opinions, we also have the right to remain silent. The notion that people have the right to rant because of purchasing a product is somewhat askew. Informing the company of problems and issues is fine, and getting such feedback does help define and solve such puzzles. But nobody gains the right to whine, rant, and toss tantrums; a lesson best learned after the age of 2 or 3.
But the problem is, when we remain silent they do nothing. Attempts to push the matter forward in rational, measured, discussion has met with no response, as well. Thus we get frustrated and raise our voices hoping that a disgruntled fanbase and potential lack of sales will sway the issue (something, by the way, that was mentioned in the blogs). Is it entirely fair to blame Bioware for the lack of support that we feel is missing? No. But EA has made them the head to attack in this battle. Go ahead, try talking to EA about the problems in the game (not that you would, mind you) and see what they tell you, if they answer you at all: "Go talk to Bioware. It's their game". So that's all the people who felt they've thrown good money after bad (Awakenings and the DLCs) are left with: assaulting Bioware with our problems and concerns in the hopes that it somehow trickles uphill to the EA offices and gets rectified somewhere along the way. Unfortunately, a lot of us feel that this will only occur when the black on DA2 is revealed and, if the bottom line is somehow less than satisfactory, then maybe they'll turn here, looking for answers.
Modifié par Tatinger, 28 octobre 2010 - 01:03 .