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Justifying siding with werewolves?


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#1
GithCheater

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I, the player, want to side with the werewolves, as I have never sided with the werewolves on my playthroughs, but I want to play a believable character whose choices are consistent with his personality. 

My current mage character has typically tried to be a supporter & liberator of the oppressed (casteless dwarves, circle mages, city elves and dalish elves). My mage realizes that the genocide of the dalish clan would be horrific, but I consider the werewolves to be more oppressed, because the werewolves have been suffering for hundreds of years, while the Dalish clan only were recently cursed after the werewolf ambush.

My problem is that I do not want to be "forced" to pick the "best of both worlds" option, where the "Z" keeper surrenders after taking a beating at my hand,  thus resulting in the "curing" of both the werewolves (becoming human) as well as the Dalish.

Is there a way to avoid the "Z" keeper presenting the "best of both worlds" option so that I can kill him without the "guilt" of "unnecessarily" wiping out the Dalish clan?

Does anyone have any ideas on how my mage can rationalize siding only with the werewolves?

Modifié par GithCheater, 21 octobre 2010 - 02:40 .


#2
MageTarot

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I don't know if this is a viable option for you but according to the strategy guide if you have a high enough Persuade skill, when you first talk to the Lady of the Forest you gain a new option: a dialog choice that says "I have another plan. Kill the elves. Kill Zathrian." If you succeed you go to the Dalish camp with the werewolves and be met by Zathrian. After the conversation you have with him, you and the werewolves combat the elves. Afterwards, the Lady and Swiftrunner promise you that the werewolves will lend their help during the Final Onslaught.



I have yet to try this myself because I haven't rolled up a character that (like you) hasn't been able to justify siding with the wolves, but at least you can consider the option if your persuade skill is high enough.



Let your imagination...and conscience...be your guide.



Hope this helps! :)

#3
Zjarcal

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In order to side with the werewolves you need to suggest it to the Lady of the Forest before anyone presents the curse-lifting option. So if you side with the Werewolves, your character would never even know there was an option to lift the curse. Well, the Lady will hint that Zathrian could know of a solution, but that's it.

EDIT: Eh, Mage had already explained it before me!

Modifié par Zjarcal, 21 octobre 2010 - 04:01 .


#4
GithCheater

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Thanks - I, the player, will give that a try, and hope my mage never learns of "the best of both worlds" option. My mage thinks the "Z" keeper is not telling the whole story, and I just had my 1st encounter with SwiftRunner, and SwiftRunner's response is leading my mage to believe that the werewolves somehow got a raw deal from the "Z" keeper and the Dalish.

This is my 2nd paythrough, and I am still deeply engrossed in the game. My only fear is that I (the player) will overuse my imagination and lose touch with reality. If I completely freak out, I fear that I might go out into my front yard in my skivies and bay at the moon like a werewolf.

Thankfully that thought scared me and dragged me back to reality, and I am still safely sitting in front of my computer (and I don't have any extra body fur).

Posted Image

Modifié par GithCheater, 21 octobre 2010 - 04:09 .


#5
Zjarcal

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Also, the cutscene that leads to the attack on the Dalish is epic.

#6
DWSmiley

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As a liberator of the oppressed you are going to have to do some tricky mental contortions to rationalize that outcome! Siding with the weres means not only mass murder, it also dooms the weres to their curse. My only warden to do that was my only evil pc. He was a racist who considered all the non-humans cannon fodder and decided the weres made more useful fodder than the Dalish.

#7
chefbobby203

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Zjarcal wrote...

Also, the cutscene that leads to the attack on the Dalish is epic.


I'm glad someone else said this.  For me the cutscene alone is worth it

#8
DWSmiley

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chefbobby203 wrote...

Zjarcal wrote...

Also, the cutscene that leads to the attack on the Dalish is epic.


I'm glad someone else said this.  For me the cutscene alone is worth it

It is an epic scene.  But fighting the elves afterward - I just can't bring myself to do it again, especially killing Lanaya. Posted Image That experience helped me decide that Darkspawn Chronicles isn't for me.

#9
Dean_the_Young

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Justifying?



Well, that Dalish clan you were looking to recruit has been more or less paralyzed and trounced by the Werewolves. Point one for the weres.



There werewolves have no non-combatants besides their wounded. They are nearly a pure fighting force.



The werewolves can increase their ranks faster than any other force. They can take those non-combatants of other races and turn them into darkspawn-killing fighters as well. Not only can the weres grow their ranks, they make Ferelden more capable of combat than it was.

#10
Giggles_Manically

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You also are backstabbing the Dalish, if you side with the werewolves.



Since there is the option for a cure that ends the curse I take it. I dont really need giant slobbering dogs that spread a disease, and may or may not decide to start eating people, or my own army.

#11
tonnactus

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Regarding the end,supporting the werewolves wasnt a good idea.But dont want to spoil to much.

#12
GithCheater

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No back stabbing or mental contortions:

My chartacter will never learn of the curse lifting option, and therefore will face a difficult either/or choice of who to side with.
My mage considers the werewolves to be more oppressed than the Dalish clan, because the werewolves have been suffering the curse (a curse the Dalish created) for hundreds of years.

Modifié par GithCheater, 22 octobre 2010 - 01:17 .


#13
DWSmiley

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GithCheater wrote...

the werewolves have been suffering the curse (a curse the Dalish created) for hundreds of years.

A curse Zathrian created.  And the curse is what oppresses the weres.  How does mass murder liberate them?

#14
Face of Evil

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Let's be clear here: you are not helping to "liberate" the werewolves by slaughtering the Dalish. They want to be free of the bestial rage and madness that comes from being a werewolf, and the only way to do that is by having Zathrian lift the curse.

By killing Zathrian, you are condemning them to be forever cursed, as well as inflicting that same wretched state upon others.

The only real reason to side with the werewolves is because you think they would make for stronger allies against the Blight than the Dalish elves. That, or you just don't like the elves and you're kind of a dick.

Modifié par Face of Evil, 22 octobre 2010 - 04:52 .


#15
chefbobby203

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I like removing the curse then killing them in human form

#16
Costin_Razvan

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To justify it, think of it like this.



Zathrian did it out of pure revenge towards all humans. The Dalish in general despise humans and it can be believed that they knew what Zathrian did to the humans and did not care to act on it.



The Dalish are weak and you need a strong army, and the werewolves are shown to be many and strong.

#17
GithCheater

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My mage feels that Zathrian cannot be trusted and that his true intention is to wipe out the werewolves. Although the Lady of the Forest wants to parley with Zathrian, my mage sees no point in conferring with this hateful man, given his dishonesty, elusiveness and blind hatred of the werewolves. Given Zathrian's culpability for the curse, my mage will chose to mass murder the elves rather than mass murder the werewolves.

#18
TJPags

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Face of Evil wrote...

Let's be clear here: you are not helping to "liberate" the werewolves by slaughtering the Dalish. They want to be free of the bestial rage and madness that comes from being a werewolf, and the only way to do that is by having Zathrian lift the curse.

By killing Zathrian, you are condemning them to be forever cursed, as well as inflicting that same wretched state upon others.

The only real reason to side with the werewolves is because you think they would make for stronger allies against the Blight than the Dalish elves. That, or you just don't like the elves and you're kind of a dick.


This.

"Siding" with them does not "help" them at all.  If anything, it just allows them to have revenge on the Dalish . . .when none of those Dalish alive right now had anything to do with the curse, or likely even know about it, except one man.

I can't see how or why a Warden concerned with 'helping' the oppressed would go this route.

*Edit - and there is no requirement at ALL to mass murder the werewolves.  You can easily let them go on their way once they've been cured.

Modifié par TJPags, 23 octobre 2010 - 12:35 .


#19
Mecha Tengu

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my justification: elves are a boring and overused fantasy cliche. (not dissing tolkien's elves though, they were badass, not like the "oh woes is me" elves we have today)



I got to kill non-dark elves



And werewolves in my army? how could you not like that (putting aside knight in shining armour moral hero metagaming)? yes please!

#20
TJPags

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Are the werewolves really that helpful?



You give up a ranged army (the elves) for another melee army. I don't see how that's all that helpful.

#21
Mecha Tengu

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uh stupid pansy demi humans with stick throwers and plastic knives



or jacked beasts with ferocious claws and teeth fueled by a rage that cannot be controlled

#22
TJPags

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Umm, those claws and teeth do NOTHING when the AD is on his perch that can't be reached by melee troops.



So, yea, effective, or 'cool'. You choose.

#23
Mecha Tengu

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in a fantasy rpg?



cool, hands down

#24
chefbobby203

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TJPags wrote...

Umm, those claws and teeth do NOTHING when the AD is on his perch that can't be reached by melee troops.

So, yea, effective, or 'cool'. You choose.


The AD comes back after you kill all the darkspawn......

#25
Esbatty

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My rogues and mages have a tendency to be silver tongued devils, so thats usually always an toption to straight up kill the Elves. Only have done it once. My reason: Cammen. He doomed them all.

Also if you need a ranged army. Get the Golems they are the sh*t. You only get 4 but damn if they're hard to kill.

Modifié par Esbatty, 23 octobre 2010 - 07:30 .