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#26
spacehamsterZH

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In before this gets locked for turning into another "disappointment with ME2" thread...



Anyway, I do miss the sleek and clean look of ME1 a bit, but I'm also a big fan of movies like Bladerunner and Alien, so I'm a bit torn here. It makes sense for the places you go to in ME2 to look the way they do, I guess, but it would've been nice if Illium looked a bit more like an ME1 environment.

#27
DarthCaine

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Oblarg wrote...

How about some legitimate description?  "Bland" is a meaningless word.

This is how I remember ME1:
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This is how I remember ME2:
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#28
Oblarg

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And I must say, those first few pictures look a hell of a lot better than the last few.

#29
DarthCaine

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Oblarg wrote...

And I must say, those first few pictures look a hell of a lot better than the last few.

:blink: ... rose tinted glasses ...

#30
SimonTheFrog

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Yep, it is just a matter of taste. In me2 there is a setting in the coalizzy thingy to change it from high-contrast to almost black and white. So there you go.

#31
InvaderErl

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Oblarg wrote...

And I must say, those first few pictures look a hell of a lot better than the last few.


I don't even know HOW you can say that.

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Modifié par InvaderErl, 21 octobre 2010 - 09:42 .


#32
Atmosfear3

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ME2 was meant to be darker and grittier than ME1. They said this in a lot the interviews prior to the release. I also recall reading an article that said they are looking to bring back some humor and lighten the atmosphere in ME3. Looking forward to that personally.

#33
Oblarg

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InvaderErl wrote...

Oblarg wrote...

And I must say, those first few pictures look a hell of a lot better than the last few.


I don't even know HOW you can say that.

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Sure, the second picture has better technical aspects, but in terms of overall art direction it's too damn dark and contrasted.  The best way to produce a dark atmosphere is not to throw black paint over all your settings - I don't know where BioWare got this idea.

#34
spacehamsterZH

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They're not "throwing black paint all over the setting", 99% of the time the dark/light areas are actually very purposefully placed to structure the environments via contrast. But admitting that would mean you'd have to abandon a shred of your false sense of ME1 nostalgia superiority, so you won't, and I'm not having this argument.



Sigh.

#35
Oblarg

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spacehamsterZH wrote...

They're not "throwing black paint all over the setting", 99% of the time the dark/light areas are actually very purposefully placed to structure the environments via contrast. But admitting that would mean you'd have to abandon a shred of your false sense of ME1 nostalgia superiority, so you won't, and I'm not having this argument.

Sigh.


Rofl, there's no need to get so defensive.  I'm stating an opinion, there's no "false sense of ME1 superiority."  If you think differently, that's fine, but don't rationalize other people's opinions simply because you don't agree with them - that just makes you look like a jerk.

Edit:  I can't believe **** is censored.  Really, I can't.

Modifié par Oblarg, 21 octobre 2010 - 11:36 .


#36
hooahguy

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Darthcain:

I dont know where the ME1 pics you took were from, because on my computer where im running ME1 on highest everything, it looks nothing like what you posted.

ME2 had much better environment.

#37
R-Taco

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ME2's visuals were more technically impressive, but unfortunately every single location in the game is ugly.

Wastelands and slums can be neat, but I wanna see more places like the Presidium or Virmire again.  Bright, beautiful places.  Aeia and the hub area on Aite came close, but had to ruin it with brownish lighting.  I just want one blue sky, guys!

Modifié par R-Taco, 22 octobre 2010 - 03:26 .


#38
Oblarg

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R-Taco wrote...

ME2's visuals were more technically impressive, but unfortunately every single location in the game is ugly.

Wastelands and slums can be neat, but I wanna see more places like the Presidium or Virmire again.  Bright, beautiful places.  Aeia and the hub area on Aite came close, but had to ruin it with brownish lighting.  I just one one blue sky, guys!


I found that Feros was pretty beautiful, too, especially in the landing/taking off cutscenes and when you were out on the walkway in the mako.

#39
InvaderErl

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R-Taco wrote...

ME2's visuals were more technically impressive, but unfortunately every single location in the game is ugly.

Wastelands and slums can be neat, but I wanna see more places like the Presidium or Virmire again.  Bright, beautiful places.  Aeia and the hub area on Aite came close, but had to ruin it with brownish lighting.  I just one one blue sky, guys!


I'm more of a Blade Runner than a 2001 guy so I was cool with the rougher environments, I'd gladly take Omega with its grim violent tone and vicious demeanor over the empty and dull Presidium any day. Sure the latter is prettier from a completely asthetic viewpoint but its like looking at a little town in a snow globe - static. Omega felt like a megalopolis with a very clear and distinct pulse.

Modifié par InvaderErl, 22 octobre 2010 - 04:07 .


#40
1483749283

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It's all a matter of taste. There is no definitive argument to be made one way or the other. I for one preferred the high contrast and more diverse color palette of ME2. ME1 was too blue and too drab for me. Add the increased detail, and ME2 wins for me.

BTW some of the high-intensity art direction was self-conscious, I believe. Even Sherpard reacts adversely at first to how luxurious, bright and over-the-top the new Normandy is. Fish tank in the captain's quarters? A little too wussy for an alliance commander methinks. I personally liked it, though.

Tea. Earl gray. Hot. I instantly dressed Shep in the Picard outfit.

However, the one aspect of the art direction I miss from ME1 was the continuous transitions. I was one of the few who actually dug the lack of loading screens. Huge immersion bonus there. I loved going from being inside that huge Mako tank and then getting out smoothly and feeling puny against all the huge enemies out there.

Modifié par Pausanias, 22 octobre 2010 - 12:27 .


#41
Mister Mida

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Meh. I have to go with ME (1) 's art direction. Seemed more realistic and old school. ME2's art direction is nice as well, but a bit too much contrast in almost every single environment. I'm more displeased with the fact that ME2's hubs are more like shopping malls rather than environments, mostly because of the lack of vehicle sections and modular design of the game.

But hey, that's just my opinion.

Modifié par Mister Mida, 22 octobre 2010 - 12:58 .


#42
Rivercurse

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Thatnks for that post of yours with 5 or 6 pictures from each game DarthCaine. That illustrates the point of this topic perfectly.



I'm undecided on this issue at present, I think both games had their jaw-dropping visual moments.

#43
spacehamsterZH

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Oblarg wrote...

Rofl, there's no need to get so defensive.  I'm stating an opinion


The fact that the visual design of ME2 isn't just "throwing black paint all over everything" isn't a matter of taste or opinion, you're just flat-out wrong. If you think they overdid the "grim 'n' gritty" thing to the point where the game feels too different from ME1, fine - THAT'S a matter of taste and opinion.

#44
Severyx

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Sorry, I also don't agree with the black paint comment. In my opinion the lighting, color palettes and visuals all came together to form far more distinct emotional connections than ME1. While I liked ME1's 'bluewashed' technofuture portrayal, I think the visual feel of ME2 is just better.



Ever stop to look over one of the vistas while riding in the hammerhead in Project Overlord? Those were no black paint moments, sorry.

#45
Jebel Krong

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Oblarg wrote...

InvaderErl wrote...

Oblarg wrote...

And I must say, those first few pictures look a hell of a lot better than the last few.


I don't even know HOW you can say that.

Posted Image

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Sure, the second picture has better technical aspects, but in terms of overall art direction it's too damn dark and contrasted.  The best way to produce a dark atmosphere is not to throw black paint over all your settings - I don't know where BioWare got this idea.


stupid. troll.

#46
Inquisitor Recon

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Really, the only improvement on the first set of pictures is Garrus having that side of his face. The ME2 stuff is way more detailed. And Omega is supposed to be dark and contrasted like that. Like some crazy-ass nightclub.

#47
Jebel Krong

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notwithstanding the fact that the devs have come out and said that me1 didn't look the way they intended anyway because the lighting renderer wasn't implemented properly, making everything washed-out (see the pics).

#48
Rivercurse

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Jebel Krong wrote...

notwithstanding the fact that the devs have come out and said that me1 didn't look the way they intended anyway because the lighting renderer wasn't implemented properly, making everything washed-out (see the pics).


I never read that.  Link?

#49
Oblarg

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Jebel Krong wrote...

stupid. troll.


Your opinion is not my opinion, therefore troll?

Brilliant logic there, champ.

#50
Raanz

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Hmm, the art direction in 2 is fine for me. I thought the N7 armor things looked a lot better then some of the armor in ME1, my problem is that they wouldn't let any of your squadies wear it too. :)

ME1 had a nice mood to it, with the color palette and lighting, but ME2 looks "warmer". I actually think the "art direction" for both were the same, executed differently.

It's all a matter of opinion.