Art Direction
#26
Posté 21 octobre 2010 - 08:45
Anyway, I do miss the sleek and clean look of ME1 a bit, but I'm also a big fan of movies like Bladerunner and Alien, so I'm a bit torn here. It makes sense for the places you go to in ME2 to look the way they do, I guess, but it would've been nice if Illium looked a bit more like an ME1 environment.
#27
Posté 21 octobre 2010 - 09:08
This is how I remember ME1:Oblarg wrote...
How about some legitimate description? "Bland" is a meaningless word.





This is how I remember ME2:




#28
Posté 21 octobre 2010 - 09:18
#29
Posté 21 octobre 2010 - 09:22
Oblarg wrote...
And I must say, those first few pictures look a hell of a lot better than the last few.
#30
Posté 21 octobre 2010 - 09:23
#31
Posté 21 octobre 2010 - 09:27
Oblarg wrote...
And I must say, those first few pictures look a hell of a lot better than the last few.
I don't even know HOW you can say that.

Modifié par InvaderErl, 21 octobre 2010 - 09:42 .
#32
Posté 21 octobre 2010 - 10:07
#33
Posté 21 octobre 2010 - 11:23
InvaderErl wrote...
Oblarg wrote...
And I must say, those first few pictures look a hell of a lot better than the last few.
I don't even know HOW you can say that.
Sure, the second picture has better technical aspects, but in terms of overall art direction it's too damn dark and contrasted. The best way to produce a dark atmosphere is not to throw black paint over all your settings - I don't know where BioWare got this idea.
#34
Posté 21 octobre 2010 - 11:30
Sigh.
#35
Posté 21 octobre 2010 - 11:34
spacehamsterZH wrote...
They're not "throwing black paint all over the setting", 99% of the time the dark/light areas are actually very purposefully placed to structure the environments via contrast. But admitting that would mean you'd have to abandon a shred of your false sense of ME1 nostalgia superiority, so you won't, and I'm not having this argument.
Sigh.
Rofl, there's no need to get so defensive. I'm stating an opinion, there's no "false sense of ME1 superiority." If you think differently, that's fine, but don't rationalize other people's opinions simply because you don't agree with them - that just makes you look like a jerk.
Edit: I can't believe **** is censored. Really, I can't.
Modifié par Oblarg, 21 octobre 2010 - 11:36 .
#36
Posté 21 octobre 2010 - 11:44
I dont know where the ME1 pics you took were from, because on my computer where im running ME1 on highest everything, it looks nothing like what you posted.
ME2 had much better environment.
#37
Posté 22 octobre 2010 - 02:43
Wastelands and slums can be neat, but I wanna see more places like the Presidium or Virmire again. Bright, beautiful places. Aeia and the hub area on Aite came close, but had to ruin it with brownish lighting. I just want one blue sky, guys!
Modifié par R-Taco, 22 octobre 2010 - 03:26 .
#38
Posté 22 octobre 2010 - 02:52
R-Taco wrote...
ME2's visuals were more technically impressive, but unfortunately every single location in the game is ugly.
Wastelands and slums can be neat, but I wanna see more places like the Presidium or Virmire again. Bright, beautiful places. Aeia and the hub area on Aite came close, but had to ruin it with brownish lighting. I just one one blue sky, guys!
I found that Feros was pretty beautiful, too, especially in the landing/taking off cutscenes and when you were out on the walkway in the mako.
#39
Posté 22 octobre 2010 - 03:21
R-Taco wrote...
ME2's visuals were more technically impressive, but unfortunately every single location in the game is ugly.
Wastelands and slums can be neat, but I wanna see more places like the Presidium or Virmire again. Bright, beautiful places. Aeia and the hub area on Aite came close, but had to ruin it with brownish lighting. I just one one blue sky, guys!
I'm more of a Blade Runner than a 2001 guy so I was cool with the rougher environments, I'd gladly take Omega with its grim violent tone and vicious demeanor over the empty and dull Presidium any day. Sure the latter is prettier from a completely asthetic viewpoint but its like looking at a little town in a snow globe - static. Omega felt like a megalopolis with a very clear and distinct pulse.
Modifié par InvaderErl, 22 octobre 2010 - 04:07 .
#40
Posté 22 octobre 2010 - 12:27
BTW some of the high-intensity art direction was self-conscious, I believe. Even Sherpard reacts adversely at first to how luxurious, bright and over-the-top the new Normandy is. Fish tank in the captain's quarters? A little too wussy for an alliance commander methinks. I personally liked it, though.
Tea. Earl gray. Hot. I instantly dressed Shep in the Picard outfit.
However, the one aspect of the art direction I miss from ME1 was the continuous transitions. I was one of the few who actually dug the lack of loading screens. Huge immersion bonus there. I loved going from being inside that huge Mako tank and then getting out smoothly and feeling puny against all the huge enemies out there.
Modifié par Pausanias, 22 octobre 2010 - 12:27 .
#41
Posté 22 octobre 2010 - 12:54
But hey, that's just my opinion.
Modifié par Mister Mida, 22 octobre 2010 - 12:58 .
#42
Posté 22 octobre 2010 - 01:13
I'm undecided on this issue at present, I think both games had their jaw-dropping visual moments.
#43
Posté 22 octobre 2010 - 01:25
Oblarg wrote...
Rofl, there's no need to get so defensive. I'm stating an opinion
The fact that the visual design of ME2 isn't just "throwing black paint all over everything" isn't a matter of taste or opinion, you're just flat-out wrong. If you think they overdid the "grim 'n' gritty" thing to the point where the game feels too different from ME1, fine - THAT'S a matter of taste and opinion.
#44
Posté 22 octobre 2010 - 01:55
Ever stop to look over one of the vistas while riding in the hammerhead in Project Overlord? Those were no black paint moments, sorry.
#45
Posté 22 octobre 2010 - 02:39
Oblarg wrote...
InvaderErl wrote...
Oblarg wrote...
And I must say, those first few pictures look a hell of a lot better than the last few.
I don't even know HOW you can say that.
Sure, the second picture has better technical aspects, but in terms of overall art direction it's too damn dark and contrasted. The best way to produce a dark atmosphere is not to throw black paint over all your settings - I don't know where BioWare got this idea.
stupid. troll.
#46
Posté 22 octobre 2010 - 03:28
#47
Posté 22 octobre 2010 - 03:35
#48
Posté 22 octobre 2010 - 03:52
Jebel Krong wrote...
notwithstanding the fact that the devs have come out and said that me1 didn't look the way they intended anyway because the lighting renderer wasn't implemented properly, making everything washed-out (see the pics).
I never read that. Link?
#49
Posté 22 octobre 2010 - 05:08
Jebel Krong wrote...
stupid. troll.
Your opinion is not my opinion, therefore troll?
Brilliant logic there, champ.
#50
Posté 22 octobre 2010 - 05:22
ME1 had a nice mood to it, with the color palette and lighting, but ME2 looks "warmer". I actually think the "art direction" for both were the same, executed differently.
It's all a matter of opinion.





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