Stats for 2hander
#1
Posté 21 octobre 2010 - 12:17
So, now I'm looking to try something different, and have started a 2hander warrior character, and I was wondering about how to best allocate stat points. Strength is obvious, but what about dex and con, are they important? And Willpower?
#2
Posté 21 octobre 2010 - 12:46
#3
Posté 21 octobre 2010 - 12:58
#4
Posté 21 octobre 2010 - 02:01
Active talents tend to be on longish cooldowns so you'll almost always have stamina recharged for a talent when it becomes available, if the target is still alive between your opening moves and any other auto-attack/companion damage.
#5
Posté 21 octobre 2010 - 03:54
#6
Posté 21 octobre 2010 - 04:09
#7
Posté 21 octobre 2010 - 04:22
Modifié par tonnactus, 21 octobre 2010 - 04:24 .
#8
Posté 21 octobre 2010 - 04:54
str
BIG gap
cun (16)
wil
con
dex
cun (over 16)
mag
An all str build is not necessary for success. 'Tis harmless to sprinkle points elsewhere.
#9
Posté 21 octobre 2010 - 05:12
By the way, do you have DLC items (Battledress of the Provocateur, The High Regard of House Dace)? Those two alone give you the equivalent of 20 willpower. Later on you get the Chasind Great Maul (the best 2h weapon in the game), and that also has a huge bonus.
If you're going to spend any points on willpower, at least make sure you DON'T have these items. Because if you do, you're wasting your points. Last time I started out with these items, I was unable to even get near the bottom of my stamina pool for a long time, and that's with zero points spent on willpower. Once you start being able to cycle through talents quickly, you will also have Death Blow.
I wouldn't do that. Strength gives as much attack rating as dex, and you're never going to get enough defense this way to really avoid any meaningful amount of damage. You're going to have to rely on the heaviest armor and the crowd control abilities of 2h warriors to survive.bump Dex up a bit to around 20, though gear and +attack can mitigate the need
Modifié par termokanden, 21 octobre 2010 - 05:15 .
#10
Posté 21 octobre 2010 - 05:27
I generally prefer swords over blunt weapons or axes, so I'm probably not ever going to use the best 2h weapons. Unless my sword love totally gimps me, in which case I might have to change my preference.
#11
Posté 21 octobre 2010 - 05:30
Modifié par termokanden, 21 octobre 2010 - 05:31 .
#12
Posté 21 octobre 2010 - 05:37
#13
Posté 21 octobre 2010 - 06:41
One small issue I have is that the 2H fills the Talent slots quickly, so I am challenged by what to take beyond Deathblow and Precise Striking. My first 2H took a few Archer skills to vary attacks, but the increased DEX is not worth much. And while having a shield as an option works better with STR, the 2H certainly does not need it, much less lose Indom to use one.
#14
Posté 21 octobre 2010 - 06:43
#15
Posté 21 octobre 2010 - 06:50
You wear the Battledress, then Evon's, and still put points in wil? Maybe there's a 12-step program for that.Elhanan wrote...
I too also wear the Battledress early on, and then trade it out for Evons mail. My build is such that I am not reliant upon specific equipment, and choose what fits that PC. For instance, I dislike mauls bouncing on my backside, so I forgo Nugcrusher and the CGM, and go with Starfang or the new DLC battleaxe.
One small issue I have is that the 2H fills the Talent slots quickly, so I am challenged by what to take beyond Deathblow and Precise Striking. My first 2H took a few Archer skills to vary attacks, but the increased DEX is not worth much. And while having a shield as an option works better with STR, the 2H certainly does not need it, much less lose Indom to use one.
I find warriors of all types run out of interesting talents to take by level 17-19. The few warrior or weapon-specific talents left are rarely useful.
#16
Posté 22 octobre 2010 - 06:24
#17
Posté 22 octobre 2010 - 01:22
I don't get the freedom thing at all. No matter what gear you are wearing, 30 wil is of less benefit than having those points in str. I do agree that an all-one-attribute character is unrealistic. It might have been better had the game imposed some limits on distribution of points. Though considering how unhappy some are with the npc builds, it was prudent of Bioware not to do that.Elhanan wrote...
My point being is that by placing 30 into Willpower allows me freedom to choose items, as opposed to a lower score may force the player to choose specific items. But this is more for preference of the design, as I dislike placing everthing into STR.
Modifié par DWSmiley, 22 octobre 2010 - 01:25 .
#18
Posté 22 octobre 2010 - 01:42
Once I get to Lothering I might just suck it up and take the weaker heavy armor so I can feel like a proper warrior, lol. Though I'll be slightly gimped compared to my Battledress-clad self.
Now that I'm playing a 2hander for the first time, I'm noticing how elegant the animations are for it. I was expecting something more clunky I guess, but it's actually quite graceful.
#19
Posté 22 octobre 2010 - 01:43
I guess at some point they wanted you to have to spend points on willpower, but then with Death Blow and stamina scaling per level you don't actually need it anyway. With the new gear, it's just more obvious that you don't need it.
I prefer the simple talent-tree based approach these days (with no selection of attribute points at all). You select a path through the tree, and some choices will be mutually exclusive, forcing you to specialize. I also like how this approach means that you can't somehow miss points and make your character less powerful (say if you forget to pick up all attribute points in the Fade). Naturally there should be a way to change your specialization.
But at least this isn't like Baldur's Gate, where I could spend an hour just rerolling until I got a good attribute point average and 18/00 strength
The Felon's Coat gives you SLIGHTLY higher DPS and suits a dex build better, unless if you're really running out of stamina very oftenAs much as I love having these DLC items, I'm starting to feel too dependent on that Battledress. My rogues now end up wearing that exclusively from the moment they are able to equip it, no light armor in the game is better.
Modifié par termokanden, 22 octobre 2010 - 01:46 .
#20
Posté 22 octobre 2010 - 02:12
yangthecat wrote...
As much as I love having these DLC items, I'm starting to feel too dependent on that Battledress.
Now that I'm playing a 2hander for the first time, I'm noticing how elegant the animations are for it. I was expecting something more clunky I guess, but it's actually quite graceful.
I know the feeling. I started my current playthough intending not to use any of the starting goodies from DLCs because it reduces the challenge a lot. Alas, I weakened.
The 2H animations are great, aren't they? The sunders and then 2H sweep. And the one where you swing, turn your back to the opponent and then stab him. I got that one time when I was down to a sliver of health and a boss hurlock and I were the only ones still standing. I thought I had missed and it was reload time, but then...stab FTW!
My impression is that the devs didn't realize one-attribute builds would be optimal. Particularly for warriors and mages - rogues, not so much. They tried to address it somewhat in Awakenings - such things as the Guardian - but it didn't help. I wonder if DA2 will do anything about it.termokanden wrote...
I guess at some point they wanted you to have to spend points on willpower, but then with Death Blow and stamina scaling per level you don't actually need it anyway. With the new gear, it's just more obvious that you don't need it.
Modifié par DWSmiley, 22 octobre 2010 - 02:12 .
#21
Posté 22 octobre 2010 - 02:17
The 2H animations are great, aren't they? The sunders and then 2H sweep.
Yeah those are great.
As for the rest of the animations, they're great for swords. Not so much for mauls. Ever seen a dragon get stabbed in the face with a maul? I have
It's not just that animation alone. It's also the sword swipe animation that even comes with a sound that certainly doesn't fit a maul. This is an animation you see a lot, so it's certainly annoying.
My impression is that the devs didn't realize one-attribute builds would be optimal. Particularly for warriors and mages - rogues, not so much. They tried to address it somewhat in Awakenings - such things as the Guardian - but it didn't help. I wonder if DA2 will do anything about it.
I certainly hope so.
#22
Posté 22 octobre 2010 - 02:21
DWSmiley wrote...
The 2H animations are great, aren't they? The sunders and then 2H sweep. And the one where you swing, turn your back to the opponent and then stab him. I got that one time when I was down to a sliver of health and a boss hurlock and I were the only ones still standing. I thought I had missed and it was reload time, but then...stab FTW!
That's the animation that made me fall in love with 2handers.
#23
Posté 22 octobre 2010 - 06:17
Elhanan wrote...
One small issue I have is that the 2H fills the Talent slots quickly, so I am challenged by what to take beyond Deathblow and Precise Striking.
Perfect Striking is worth it(Loghain dual should show that everyone). Also you can max out specialisations.
#24
Posté 23 octobre 2010 - 12:59
tonnactus wrote...
Perfect Striking is worth it(Loghain dual should show that everyone). Also you can max out specialisations.
I agree that Specs get my attention, but my Attacks are above 115% and Hit Rate of 94% by the Landsmeet, so Perfect Striking and the 3 Talents spent to gain it seem off to me.
#25
Posté 24 octobre 2010 - 05:46
at some times.
Modifié par tonnactus, 24 octobre 2010 - 05:46 .





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