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Stats for 2hander


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#26
chefbobby203

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I like precise striking and taunt, but I usually don't get the other 2 when I play a 2 hander. I just bait em to me and knock em over

#27
Kernel Cinders

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When I made my current D0rf Warrior I put one point into Cunning and the rest into Strength. You get five points of Cunning from the Fade in the Circle Tower quest and 16 is all that is required for Coercion IV and Survival IV. Berserker bumped Str up by +2 and Reaver bumped up Con by +1.



Level 16 D0rf Warrior (Berserker/Reaver): 64+2str,18dex,14wil,12mag,16cun,22+1con.



The lack of Stamina kinda stinks early, but now that I have the Chasind Great Maul it doesn't matter anymore. lol

#28
Zenjamin

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If your a human, you dont have to put a single point in cunning.

The fade alone will get you to 16 for max Coercion.

#29
Siven80

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Stats wise after the fade bonuses i always make sure to have 16 cunning, then once i get to 42 str i like to get some Con too. Generally a 1/2 split. Theres little point imo of massing all points into 1 stat in this game.

As a 2hand warrior you should be in massive armor when you can for the high armor rating as you shouldnt have many points in dex (which gives defense rating). In turn this means you will be getting hit more often and so i like to have some con so i have more hp to absorb those hits. Especially when you get a sunder effect on you.

For a s/shield warrior dex is a little higher at 26 so has more defense rating, therefore he has a little less con than my 2hander.
DW warriors will have a high dex meaning a good defense rating and i tend to high heavy instead of massive armor with them and so have even less con.

2hand spec wise i always go champion, but then its a toss up between zerker or templar and i usually end up templar.

Note that i play the game and distribute my attributes on all my chars in the mind of warriors main stat = str, Rogues = dex and mages = magic. Secondary stats (Warrios = con, rogues = cun or str, mage = will and some con) will always be lower than the main stat but how much lower will depend on their specializations.

Nowadays with so many good dlc items and deatblow i dont find much use for willpower which is a shame. I would have liked a high willpower stat to improve the regen rate personally to make it more appealing.

Modifié par Siven80, 29 octobre 2010 - 02:49 .


#30
termokanden

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Siven80 wrote...

Theres little point imo of massing all points into 1 stat in this game.

There's rarely any point in NOT putting all points into one stat in this game. That is one of the weaknesses of the system.

#31
ashwind

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termokanden wrote...

Siven80 wrote...

Theres little point imo of massing all points into 1 stat in this game.

There's rarely any point in NOT putting all points into one stat in this game. That is one of the weaknesses of the system.

So very true. A 2h warrior really needs nothing but Str and more Str - as a matter of fact, most build needs only 1 stat. The only reason you would invest in another stat is to meet requirements.

Calling this a weakness is an understatement, it is an unforgivable flaw.

#32
Guest_Malak Darkhunter_*

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I get my willpower up to about 20 for a little extra staminia my constitution up around 25 or so, my cunning up to 16, a few points into dex because I don't like the whole I'm clumsy feeling, and put everything else into strength around the end of DA:O my strength is around 75-80, With plenty of stamina for talents without overkilling it.

#33
Elhanan

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ashwind wrote...

termokanden wrote...

Siven80 wrote...

Theres little point imo of massing all points into 1 stat in this game.

There's rarely any point in NOT putting all points into one stat in this game. That is one of the weaknesses of the system.

So very true. A 2h warrior really needs nothing but Str and more Str - as a matter of fact, most build needs only 1 stat. The only reason you would invest in another stat is to meet requirements.

Calling this a weakness is an understatement, it is an unforgivable flaw.


Must disagree. I love the notion that characters may be designed in various methods, as opposed to a certain specific build in order to achieve sucess and enjoyable play.

While a 2H can be made using nothing but STR, adding pts into other abilities open up the character in others ways. Increased DEX can open up ranged attacks, though at the cost of lesser melee results. Increased Will allows more Talent use, but weakens dmg. Etc. While these may not be the most efficient designs, they are capable of performance and actions that the all STR build cannot achieve

#34
chefbobby203

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When do you want to use bows on your 2h warrior though? There can't be many situations in the game where this would be the best option...

#35
Elhanan

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chefbobby203 wrote...

When do you want to use bows on your 2h warrior though? There can't be many situations in the game where this would be the best option...


My first 2H used bows to be able to kill at various ranges, and it was fun. But I did respec the design later as the extra DEX did not help me enough to justify the loss of STR. My point was that this build while not optimal still was able to perform actions not met  with STR alone.

But I commonly place 30 into Willpower for the Stamina boost. Again, not as streamlined as pure STR, but it does offer freedom from some Stamina items.

Some here have posted of 2H Rogues. I have yet to try this, but wonder how they fared.

#36
chefbobby203

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Backstabbing with the Chasind Great Maul would be pretty hilarious if you ask me. I wonder how big a hit you can get like that

#37
termokanden

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Elhanan wrote...

ashwind wrote...

termokanden wrote...

Siven80 wrote...

Theres little point imo of massing all points into 1 stat in this game.

There's rarely any point in NOT putting all points into one stat in this game. That is one of the weaknesses of the system.

So very true. A 2h warrior really needs nothing but Str and more Str - as a matter of fact, most build needs only 1 stat. The only reason you would invest in another stat is to meet requirements.

Calling this a weakness is an understatement, it is an unforgivable flaw.


Must disagree. I love the notion that characters may be designed in various methods, as opposed to a certain specific build in order to achieve sucess and enjoyable play.


What are you disagreeing with then? I do too. But that's not how DAO works. You recommend plenty of willpower to allow us to skip some stamina-items. But those very same items are some of the best items in the game, so what else would you want to use?

I know where you're going with it by the way, and I don't think you're wrong as such. I like the idea of a bigger stamina pool and so on. But it isn't necessary. I wish there was a bigger benefit to splitting up your points, but there just isn't.

Mages can also get by without spending points on willpower and just focus on magic. Rogues actually have two-three viable ways to choose their stats, so I'm OK with that. But in general, it seems that focusing on one thing is the way to go.

While a 2H can be made using nothing but STR, adding pts into other abilities open up the character in others ways. Increased DEX can open up ranged attacks, though at the cost of lesser melee results.

When you think about how weak archery is in Origins, this is an absolutely horrible option. I can understand if you want some more varied gameplay, but you WILL be weakening your character.

It gets even more ridiculous in Awakening, where for archery you really just need to stack dex, but for 2h you obviously can't.

Oh, you also get stamina potions in Awakening, if you somehow manage to run out.
 

Increased Will allows more Talent use, but weakens dmg. Etc. While these may not be the most efficient designs, they are capable of performance and actions that the all STR build cannot achieve

Like what? I would argue that the pure strength build is capable of better performance and the same actions. OK granted your Holy Smite will be better with more willpower, but then again I did read about that in Big Whoop Magazine.

#38
Elhanan

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My point is that STR or any other one ability design may work, but so can others. And while they may not be optimal, they can be versatile. Where in some other RPG systems, one must have specific ability scores enhanced to create a successfull design, such is not the case with DA. And I applaud the change in cookie shapes.

And while taking a longbow may not be an efficent use of points with a 2H build, it can be done and still progress. While I found archery with such a design lacking personally, I did like being able to deal decent dmg to the Broodmother from afar. My latest 2H build simply guarded the ranged members of the party, then closed as she weakened and got the kill. And if folks are good with a specific build, good for them. But I like looking in the index of Big Whoop and finding less explored ideas for exploration such as heavily armored Rogues w/shields, AW and 2H that have ample Willpower to use buffs and items like Starfang, and leave the mauls in storage, Or simply use some other items for the sake of variety.

#39
termokanden

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Elhanan wrote...

My point is that STR or any other one ability design may work, but so can others. And while they may not be optimal, they can be versatile. Where in some other RPG systems, one must have specific ability scores enhanced to create a successfull design, such is not the case with DA. And I applaud the change in cookie shapes.


My points is that the game should promote different designs by making them good somehow, not by having one optimal build and simply "allowing" others because the game is not super difficult.

But I like looking in the index of Big Whoop and finding less explored ideas for exploration such as heavily armored Rogues w/shields, AW and 2H that have ample Willpower to use buffs and items like Starfang, and leave the mauls in storage, Or simply use some other items for the sake of variety.

Sure go for it. I just wish the game supported different designs a little better, and that's very near the top of my wishlist for DA2.

PS: I really wish Big Whoop Magazine actually existed.

#40
Elhanan

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But I would say that the game is difficult initially. I has to play my first campaign on Easy while I learned the general rules and interface, then learn of Magic, spells, and AoE on harder settings.

That said, one can play a varied build, and enjoy it. Plus, the varied build may offer something the basic build does not, be it versatility, variety of items used, varied combat tactics, etc. I much prefer this over every Paladin having high CHA for no good reason, or all Rogues being thieves.

Modifié par Elhanan, 31 octobre 2010 - 04:43 .


#41
tonnactus

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Elhanan wrote...


Some here have posted of 2H Rogues. I have yet to try this, but wonder how they fared.


When using the burning man in fade as a two handed warrior,it was quite amazing.(the burning man attack speed is really fast like with haste or momentum)

A two handed rogue with haste could be a viable build.(but the tank have to his job)
I am using a shield and dagger warrior at the moment.Make sense for people with far more dexterity then strenght.

Modifié par tonnactus, 31 octobre 2010 - 12:28 .