Aller au contenu

Photo

Working with larger level sizes and performance.


  • Veuillez vous connecter pour répondre
4 réponses à ce sujet

#1
mutantspicy

mutantspicy
  • Members
  • 467 messages
Does anybody have any tips or suggestions for boosting toolset performance or working with larger areas in the toolset?

Right now the largest area I can create that runs smoothly is 256 x 256.  Which Imo is too small if you are trying make like 3 areas with one level layout.  I am trying make a level that starts at very high elevation where you can see a caravan  village which be another area at the bottom of a valley and across the valley will be another exportable area at high elevation  So these areas will appear like vista objects, but when you are in them they are at high enough resolution to be real areas.

I have an AMD X2 dual 5200+, with two 8800GTX in SLI.  2 GB ram.  Because I'm in windows xp 32.  But I actually have 4 Gb of ram, but the 2 gb that window doesn't use is set to a ramdrive which runs my swap file.

#2
mutantspicy

mutantspicy
  • Members
  • 467 messages
I tried it at 512 by 512 and it loads up and I can do things but its real clunky. So I'm afraid to put alot of work into it because I figure by the time its loaded with props and vegetation and creatures it will just croak. Really I would like to do this at 1024 by 1024. But that don't seem likely.

#3
Obadiah

Obadiah
  • Members
  • 5 718 messages
I'm creating a 512x512 area right now. It's clucky in the level editor and takes quite a while to export (I assume this will only get worse once I add vista objects), however in-game it runs quite smoothly. The only thing that becomes noticeable, is the LOD change with distance.

#4
TimelordDC

TimelordDC
  • Members
  • 923 messages

mutantspicy wrote...

Does anybody have any tips or suggestions for boosting toolset performance or working with larger areas in the toolset?

Right now the largest area I can create that runs smoothly is 256 x 256.  Which Imo is too small if you are trying make like 3 areas with one level layout.  I am trying make a level that starts at very high elevation where you can see a caravan  village which be another area at the bottom of a valley and across the valley will be another exportable area at high elevation  So these areas will appear like vista objects, but when you are in them they are at high enough resolution to be real areas.


I had the exact same idea when starting my first level - except for the third area beyond the valley :)

However, I found out that while the idea is good, it will not work as expected in-game. Part of it is due to the draw distance of props/trees. After a certain distance, they will not be seen - even with draw distance set to Very High, you won't see really far away trees. This means that you cannot use trees (or the treeline prop) to create an illusion of a forest/treeline without using actual trees.

I would suggest creating a dummy layout of 512 x 512 and placing props at the start, caravan village and the third high elevation area and test whether you can see them in-game first.

#5
mutantspicy

mutantspicy
  • Members
  • 467 messages
Thanks for idea of a dummy layout. Yeah I'd hate to spend countless hours on a level. Only for it not to show up. The good thing is most of my vegetation and trees are gonna be at higher elevations, as the the village is gonna be kinda barren red rock like habitat.