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Will DA2 follow the current trend of easy / easier games?


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#76
Fishy

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slimgrin wrote...

Reaverwind wrote...
not to mention the boss battles blatently copying the simplest mmo epic encounter formulas. All the difficulty setting does is increase the boredom factor.


Please elaborate. How do they copy MMO formula? I don't play them so I don't know.

So far, I've loved the boss battles in DA, but your right in that encounters are scripted. The same for every playthrough. It would be nice to mix this up with randomized events.


It's basicly just mash your most powerful abilities until it's drop.
I'm playing FFIX right now and you know what .. Without a guide to help me .. I would have never defeated some boss. lol.

Oh i can't be level 35?
Oh i need to use this?
Oh i can't do that?
Oh that monster give that to beat that monster?
Oh it's dangerous here without that spell?
Oh
Oh


In origin it's MASH MASH MASH
DEAD

Video game today  feel more like you're watching a movie rather than playing a video game and figuring stuff by yourself to progress.

But it's seem that what today  gamer want . They want to complete  the game in the same day and purchase DLC to increase the longevity of it.

i miss old time.When game was actually game.

Modifié par Suprez30, 22 octobre 2010 - 02:53 .


#77
AlanC9

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Lord_Valandil wrote...
You know...the 360 is almost five years old, and it doesn't look like it'll die soon (with so many great games coming out next year). So, it's not the same. And still, a console is cheaper than a powerful PC.
As for the mouse, yup, it's better for aiming, but the WASD...I don't like it. I hate to play with a Keyboard. The stick feels better for movement, in my opinion.


Well, the 360 seems to be an outlier as console longevity goes. We may be seeing a technology plateau, but that will work for PCs as well as consoles. I certainly don't have any reason to upgrade anything on my PC.

And who cares about "powerful" PCs, anyway? A mid-range PC from four years ago can run DAO maxed.

I wonder if anyone supports hybrid mouse/controller setups?

#78
AlanC9

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Suprez30 wrote...

I'm playing FFIX right now and you know what .. Without a guide to help me .. I would have never defeated some boss. lol.

Oh i can't be level 35?
Oh i need to use this?
Oh i can't do that?
Oh that monster give that to beat that monster?
Oh it's dangerous here without that spell?
Oh
Oh


I've never played FFIX, but this sounds incredibly lame.

#79
FieryDove

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FellowerOfOdin wrote...

 This is mainly directed to Bioware, yet every comment is appreciated -



I have an idea for the Devs and its soooo easy too! Image IPB
Add just a few more toggles to the game options.
-Friendly Fire
-Perma Death
-Enemy health/stats/resists +50%
-Enemy health/stats/resists +100%
-Enemy health/stats/resists +1000%
-Enemies have 0 cooldowns and use 0 mana/stamina for spells/skills.
-Story mode, your party is uber, everyone else...not
That's just the main ones that can be added...I'm sure folks can add more. The Devs love more as much as we do. Image IPB

This way people can play the game as they like to play. Yes?

#80
Soruve

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I would think you could just make the hardest difficulty VERY hard and challenging so players who like it extremely difficult won't have any problems, same with easy or casual settings, just make them very easy -- then all you have to worry about is the in between, there just needs to be an extremely difficult setting. If I set it to Nightmare which says it's for experienced players, I want to be challenged. I wasn't really challenged in Origins, and I even ended up soloing on a few playthroughs in most parts of the game because it wasn't challenging enough on nightmare difficulty and with a full party.

#81
Dave of Canada

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FieryDove wrote...

FellowerOfOdin wrote...

 This is mainly directed to Bioware, yet every comment is appreciated -



I have an idea for the Devs and its soooo easy too! Image IPB
Add just a few more toggles to the game options.
-Friendly Fire
-Perma Death
-Enemy health/stats/resists +50%
-Enemy health/stats/resists +100%
-Enemy health/stats/resists +1000%
-Enemies have 0 cooldowns and use 0 mana/stamina for spells/skills.
-Story mode, your party is uber, everyone else...not
That's just the main ones that can be added...I'm sure folks can add more. The Devs love more as much as we do. Image IPB

This way people can play the game as they like to play. Yes?


You just killed... *counts the toggle options* seven kittens.

#82
Lord_Valandil

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Dave of Canada wrote...

FieryDove wrote...

FellowerOfOdin wrote...

 This is mainly directed to Bioware, yet every comment is appreciated -



I have an idea for the Devs and its soooo easy too! Image IPB
Add just a few more toggles to the game options.
-Friendly Fire
-Perma Death
-Enemy health/stats/resists +50%
-Enemy health/stats/resists +100%
-Enemy health/stats/resists +1000%
-Enemies have 0 cooldowns and use 0 mana/stamina for spells/skills.
-Story mode, your party is uber, everyone else...not
That's just the main ones that can be added...I'm sure folks can add more. The Devs love more as much as we do. Image IPB

This way people can play the game as they like to play. Yes?


You just killed... *counts the toggle options* seven kittens.


You should be ashamed of yourself, FieryDove.

#83
Onyx Jaguar

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Back in my day the machine would come with toggles and it was glorious



That's right I'm using this thread to launch my petition to create an Arcade version of Dragon Age 2, filled with glorious toggles.



Creating a character costs 5 bucks. 50 cents per continue.

#84
Clover Rider

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Onyx Jaguar wrote...

Back in my day the machine would come with toggles and it was glorious

That's right I'm using this thread to launch my petition to create an Arcade version of Dragon Age 2, filled with glorious toggles.

Creating a character costs 5 bucks. 50 cents per continue.

Well they will make lots of money if they do that:whistle:.

#85
TimelordDC

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I agree (edit: with Soruve's post). Nightmare should be hard and unforgiving and should be designed keeping in mind that it is only for experienced players. I remember all the hype about Nightmare before DA:O's release and after playing through on Hard once, Nightmare was nowhere near what I expected.

...and it shouldn't try to do that only with health boosts. Additional talents, tactics, combat set up, etc - may be not for every one but at least the boss/mini-boss fights and some random ones so that the players are always on their toes.

Modifié par TimelordDC, 22 octobre 2010 - 04:08 .


#86
Onyx Jaguar

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Some Geth wrote...

Onyx Jaguar wrote...

Back in my day the machine would come with toggles and it was glorious

That's right I'm using this thread to launch my petition to create an Arcade version of Dragon Age 2, filled with glorious toggles.

Creating a character costs 5 bucks. 50 cents per continue.

Well they will make lots of money if they do that:whistle:.


Totally, they'd do something weird with the character creator that would annoy the player so the first five bucks would be wasted and then they would get use to it.

Plus you were guaranteed to be killed at a boss fight every singel time, but for some reason on the 2 and 3rd tries the boss seems to get easier

#87
Clover Rider

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AlanC9 wrote...

Suprez30 wrote...

I'm playing FFIX right now and you know what .. Without a guide to help me .. I would have never defeated some boss. lol.

Oh i can't be level 35?
Oh i need to use this?
Oh i can't do that?
Oh that monster give that to beat that monster?
Oh it's dangerous here without that spell?
Oh
Oh


I've never played FFIX, but this sounds incredibly lame.

Go play it now you will have fun it's the best 3D FF game:whistle:.

#88
Dave of Canada

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TimelordDC wrote...

...and it shouldn't try to do that only with health boosts. Additional talents, tactics, combat set up, etc - may be not for every one but at least the boss/mini-boss fights and some random ones so that the players are always on their toes.


Maybe it's just me but I see the highest difficulty as a challenge to people who've mastered all aspects of the game. Maybe not additional talents and ingame bonuses but at the very least a functional party with correct "speccing" and tactics.

#89
DMC12

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Some Geth wrote...

AlanC9 wrote...

Suprez30 wrote...

I'm playing FFIX right now and you know what .. Without a guide to help me .. I would have never defeated some boss. lol.

Oh i can't be level 35?
Oh i need to use this?
Oh i can't do that?
Oh that monster give that to beat that monster?
Oh it's dangerous here without that spell?
Oh
Oh


I've never played FFIX, but this sounds incredibly lame.

Go play it now you will have fun it's the best 3D FF game:whistle:.


No, don't. It's incredibly lame. Unless you like monkey people, knights with mascara, and inept Jawa rip-offs.

Modifié par DMC12, 22 octobre 2010 - 04:15 .


#90
bbfan13

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I am going to take the minority position here or maybe just play devil's advocate a bit but I don't necessarily thing that games are easier today than what the used to be.  Now before you call me nuts, please read my argument.

I think that every generation of games has had both easy and hard games and I have been alive for all of them.  I will cede this point.  Because of the increasing cost for high quality game development, video games today must reach a broader audience than at any time in the past.  I certainly consider Bioware to be maker of high quality games and as such I expect them to make games accessible to a broad audience.  Let's face it, Bioware released a patch for DA:O three days after it released to make the game easier.  I don't play Bioware games for difficulty, I play them for quality.  On the flip side, Demon's Souls may be my favorite "hard" game of all time.  I found it to hard but fair as opposed to much of the cheese that has been called hard in the past. 

I think there are a couple other factors at play that make games seem much easier than games in the past.  First is the heavy reliance of video game tropes has made us all collectively better game players.  I met Alistair and my first thought is "he might be my tank."  That wouldn't have been my thought in 1998.  The OP claims that BG was much harder than later games.  I went back and played BG after DA:O for a bit of nostalgia.  I didn't find it to be hard at all.  I actually thought it was a bit boring and I loved that game when it came out.

The other main thing that makes today's video games seem easy is the massive amount of information on the internet.  Walkthroughs, Bioware forums, cheat sites etc....  Fallout New Vegas came out Tuesday and there are already forums talking about best builds.  OLD FART WARNING...When I was a kid all we had a magazine that came out once a month that had a couple of hints.  I was so proud when my name was listed as having the highest score in the land on Colecovision's Lady Bug game.  But that was all we had.  The next month my score was destroyed.  END WARNING.     My first time through DA:O I created a balanced character and found the difficulty to be appropriate.  After getting on these forums I found out that if you max dex you can't even get hit.  Suddenly the game became stupid easy.   

Just an different point of view.  Sorry for the wall of text. 

#91
Clover Rider

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DMC12 wrote...

Some Geth wrote...

AlanC9 wrote...

Suprez30 wrote...

I'm playing FFIX right now and you know what .. Without a guide to help me .. I would have never defeated some boss. lol.

Oh i can't be level 35?
Oh i need to use this?
Oh i can't do that?
Oh that monster give that to beat that monster?
Oh it's dangerous here without that spell?
Oh
Oh


I've never played FFIX, but this sounds incredibly lame.

Go play it now you will have fun it's the best 3D FF game:whistle:.


No, don't. It's incredibly lame. Unless you like monkey people, knights with mascara, and inept Jawa-rip offs.

Let's see it has good art style good gameplay and a good story and the music is godlike  so no far from lame:innocent:.

#92
Tiax Rules All

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@some Geth, that song hurt my ears,



..I think they are bleeding!

#93
Clover Rider

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Tiax Rules All wrote...

@some Geth, that song hurt my ears,

..I think they are bleeding!

It's just the start that is a bit odd the rest is good=].

#94
Leonia

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Perhaps the debate over FFIX is best not done on the DA 2 forum (personally not a big fan of it, I prefer FF VIII)? Also, threads about "they are dumbing down the game!" before most of us have played the demo/finished game make me fidget uncontrollably in my chair. Didn't Evil Chris already sort of explain their stance on difficulty levels?

Modifié par leonia42, 22 octobre 2010 - 04:29 .


#95
Dave of Canada

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bbfan13 wrote...

I think that every generation of games has had both easy and hard games and I have been alive for all of them.  I will cede this point.  Because of the increasing cost for high quality game development, video games today must reach a broader audience than at any time in the past.


I understand this and view it as a logical reason for why most modern games are typically very easy, though the hardest difficulty (in my opinion) should not be for the masses. It should be for that niched group that want an extremely difficult challenge. For those who seek difficulty from Origins, they have to play on Nightmare and use self imposed limitations like not using health potions or soloing.

When I was sitting at home reading on the old forums about how Priestly described him playing Nightmare, I was expecting this very brutal game that would require a lot of coordination and min/maxing to defeat. The reality was far from that, where I can create an Arcane Warrior and play the game like I was a hot knife through butter.

Though the other classes are sort of fun to "solo" with.

The game always has a medium / casual difficulty for the masses who wouldn't want this sort of difficulty and just want to sit back and enjoy the game, I often use casual to play the game myself because I don't want to waste time with the sword swinging.

The other main thing that makes today's video games seem easy is the massive amount of information on the internet.


Yes and no. Such information does tend to give paths and ways to do things, however it often requires player skill to pull it off.

Nintendo Hard deserved it's name for a reason (though it's ironic how Dragon Age is on that list).

Modifié par Dave of Canada, 22 octobre 2010 - 04:31 .


#96
Betina

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In my opinion it should be compatabel with a stick. I've been playing D.A. P. C. game and I've beenusing the key board and I would like to have a controller at this point the game has been going veryh slow it took me three days to get out of castel Cruseland. but on agood note it only took me an hour to get out of the tower of Ishal while I was watching I'm in the band with Steve Valentine I guss you could say he got me motivated.Mabe I sould have watched it the night I was at Highever. your friend Betina

#97
Aumata

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I'm all for dragon age 2 being harder, though this is coming from a guy who struggled on normal towards the last boss. Makes you go tactical in a situation, and at least for me I will finally use all the spells. Besides, I like coming back to a game that I beat just to play it on a harder difficulty to test myself.

#98
Pseudo the Mustachioed

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I like the DA/ME level of standard difficulty. Sometimes I even set it to easy because when I don't die for lack of skill, I die because I am preoccupied by staring at pretty textures and watching AI try and figure things out by itself and wondering how certain effects are done and exploring every inch of every map and uh. yeah. Sometimes (a lot of the time) that's more interesting to me than tactically demolishing the nth roomful of skeletons. I also don't have a lot of time for games anymore so I want to absorb all the fun and inspiration I can out of it as fast as possible and having to restart a battle three times after dying is not fun when I have other obligations.

That's definitely not the case for everybody but I stand in defense of the easiness higher accessiblity of games. Those who disagree can take my NIghtmare mode and attempt to breed it with their Nightmare mode and create a super concentrated Fear-Induced-Coma Mode.

Then again this is just my opinion but I don't see the fun in struggling to survive every battle. I guess I'm not a chessmaster but for me there are better things about Bioware games than hanging on to your last hit point for dear life.

bbfan13 wrote...

Because of the increasing cost for high  quality game development, video games today must reach a broader audience than at any time in the past. 


Well put, I agree with a lot of things you mentioned.

Modifié par Pseudocognition, 22 octobre 2010 - 05:02 .


#99
KLUME777

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I don't think DA2 will be harder and i expect it to be easier.



Dragon Age Origins was one of the hardest games in 2009-10, with some exceptions. If people are complaining its too easy, well... you will start to segregate the market away from casuals.

#100
Leonia

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Pseudocognition wrote...

I like the DA/ME level of standard difficulty. Sometimes I even set it to easy because when I don't die for lack of skill, I die because I am preoccupied by staring at pretty textures and watching AI try and figure things out by itself and wondering how certain effects are done and exploring every inch of every map and uh. yeah. Sometimes (a lot of the time) that's more interesting to me than tactically demolishing the nth roomful of skeletons. I also don't have a lot of time for games anymore so I want to absorb all the fun and inspiration I can out of it as fast as possible and having to restart a battle three times after dying is not fun when I have other obligations.

That's definitely not the case for everybody but I stand in defense of the easiness higher accessiblity of games. Those who disagree can take my NIghtmare mode and attempt to breed it with their Nightmare mode and create a super concentrated Fear-Induced-Coma Mode.

Then again this is just my opinion but I don't see the fun in struggling to survive every battle. I guess I'm not a chessmaster but for me there are better things about Bioware games than hanging on to your last hit point for dear life.

bbfan13 wrote...

Because of the increasing cost for high
quality game development, video games today must reach a broader audience than at any time in the past. 


+10 approval, well put.


And don't our party members make that a bit annoying when they start yelling: "HEAL ME, HEAL ME!"

I agree though with Psuedo, I like the ability to flip between modes of difficulty. Sometimes I want to just hear the dialogue and get on with the story instead of going through another freaking thaig full of darkspawn on my way to the Anvil. But I'm just one of those "stop to smell the roses" kinda players that wants to get the most out of everything.

That said, I didn't mind the pause-and-play nature of Origins, I liked setting my party up for ambushes and using my rogue to lure mobs. I just don't want to spend 24 hours trying to beat the same fight over and over (but I don't begrudge those folks who do like to do that, and yes, I know using a sword and board warrior against the Harvester on Nightmare mode was probably a little silly of me instead of using Storm of Century like all those other "hardcore" Nightmare players out there).

Modifié par leonia42, 22 octobre 2010 - 05:06 .