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Will DA2 follow the current trend of easy / easier games?


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#151
0x30A88

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I myself find normal to be hard at times, even with 260 gameplay hours laid behind me.

#152
mopotter

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Sylvius the Mad wrote...

mopotter wrote...

My  1st pc lasted 4 years and my 2nd one lasted 5.

Gaming PCs can last for quite a while.

The one I'm using now I acquired in 2008, but the one before that I acquired in 2004.  I never made any upgrades to that 2004 machine - I just kept using it until it was no longer adequate (I actually bought the 2008 machine to play ME).


My son-in-law just got an Alienware laptop a couple of months ago and my step-daughter has a very nice apple laptop.  My first pc sil built for me.  it was pretty cool and the 2nd one had enough stuff to keep two games on it without any problem.  My current one is ok.  But I am pretty sure they cringe every time they come out and see my computer.  The first 2 died because of the dust and animal hair inside it and sadly it was cheaper to buy a new one instead of fixing the broken one.  This time they clean the computer for me when they come out so maybe it will last longer.  

i don't dislike the pc, I just like all of the gaming formats.  

#153
Fortlowe

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mopotter wrote...

Sylvius the Mad wrote...

mopotter wrote...

My  1st pc lasted 4 years and my 2nd one lasted 5.

Gaming PCs can last for quite a while.

The one I'm using now I acquired in 2008, but the one before that I acquired in 2004.  I never made any upgrades to that 2004 machine - I just kept using it until it was no longer adequate (I actually bought the 2008 machine to play ME).


My son-in-law just got an Alienware laptop a couple of months ago and my step-daughter has a very nice apple laptop.  My first pc sil built for me.  it was pretty cool and the 2nd one had enough stuff to keep two games on it without any problem.  My current one is ok.  But I am pretty sure they cringe every time they come out and see my computer.  The first 2 died because of the dust and animal hair inside it and sadly it was cheaper to buy a new one instead of fixing the broken one.  This time they clean the computer for me when they come out so maybe it will last longer.  

i don't dislike the pc, I just like all of the gaming formats.  



^ MILP - Mother I'd Like to Play videogames with.Image IPB

#154
AlanC9

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ErichHartmann wrote...

Thinking back, BG wasn't that hard for me. It took longer than DAO to figure out my ideal character build but after that it was really easy.


How did a BG character build take long? There are six stats, a couple of which are dump stats for your character.

Baldur's Gate II will always be my favorite though. The fights were a lot of fun with a higher level of strategy/tactics involved.


The important difference with BG2 is the buff/debuff structure and the primitive companion AI. In terms of actual decision-making there isn't that much , but you do have to keep a farily long list of things in mind to be able to take out an enemy mage, for instance. Still, with DAO's tactics system BG2 battles would have mostly fought themselves too.

#155
Taoist09

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In regard to the original post: I'm not as worried about the difficulty being lowered, as long as Hard/Nightmare's still availible, but what I am concerned about is the gameplay/skill-set structure yielding to a tougher challenge-in other words, if the enemies die with three strikes, what's the point of making a skill that bring their defense down, or 12 other ones that you can use, or not use, depending on your situation? Since the normal difficulty will undoubtedly be the focus point, and the measuring stick to which all the other difficulties will be compared to, I'm anxious to find out whether ease will translate into less strategy, hence, lessening the challenge, or not. *fingers crossed* I remember hearing one of the devs talk about lessening the number of skills in the class skill-set/skill tree, but hopefully it'll only be the redundant ones.

Modifié par Taoist09, 22 octobre 2010 - 07:46 .


#156
Sylvius the Mad

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AlanC9 wrote...

How did a BG character build take long? There are six stats, a couple of which are dump stats for your character.

I wonder that, too.  I can see a Mage taking a few tries to get right, but that would all be initial spell selection (not unlike DAO).

#157
SirOccam

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Dave of Canada wrote...

SirOccam wrote...

KJandrew wrote...

i honestly don't play RPG's for the game play i just want a good story and atmosphere.

Same here. Whether you do a fight on the hardest difficulty or the easiest, the contribution to the story is still "you defeated that group of darkspawn," so I honestly couldn't care less how hard or easy it was. If anything, playing on hard just means fights keep me out of the story that much longer.


I understand the reasoning but I don't understand why this logic means the hardest difficulty should be easy. If all you cared about was story and didn't mind about the difficulty, why not simply play on casual?

I don't think the hardest difficulty should be easy, and I do play on casual. I was just echoing the sentiment KJandrew was expressing.

I'm all for having a Hardcore or Insanity or Nightmare or whatever level for people who are into that.

#158
Sylvius the Mad

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I don't think the overall difficulty of a game is much of a problem.

What I don't like is that the game gets harder as you progress. Your characters grow only to face greater hardship. I think the game should get easier as you progress, not harder.

That's one of the reasons I like BG so much. Overall the game isn't that difficult, but the hardest part of the game is the very beginning.

#159
Dave of Canada

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Sylvius the Mad wrote...

What I don't like is that the game gets harder as you progress. Your characters grow only to face greater hardship. I think the game should get easier as you progress, not harder.


I'd have to disagree. If a game is difficult at the start and easy at the end, many players would simply yawn as their godly powers are flaunted over the scurrying hurlocks. However, fighting through the Deep Roads or through the ruins of Denerim where all the Darkspawn are supposed to be shouldn't really be a cakewalk.

Though I understand why a game should be difficult at the start.

Modifié par Dave of Canada, 22 octobre 2010 - 10:40 .


#160
Sylvius the Mad

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I certainly don't think it should be uniformly easy, and it makes sense that parts of the game that are inaccessible early on would be far more difficult that the early parts of the game.

Really, I suppose I'm objecting to encounter scaling.

#161
ErichHartmann

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Sylvius the Mad wrote...

AlanC9 wrote...

How did a BG character build take long? There are six stats, a couple of which are dump stats for your character.

I wonder that, too.  I can see a Mage taking a few tries to get right, but that would all be initial spell selection (not unlike DAO).


Prior to Baldur's Gate I didn't pay attention to D&D.  Yeah, my first character sucked (a fighter/mage/thief multiclass!) and everything is easy after the fact.  I can blow through BG like it's nothing now.      

Modifié par ErichHartmann, 23 octobre 2010 - 12:19 .


#162
Lawrence- Mage of the Grey Wardens

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I think it's safe to say that just about every current trend that can reasonably fit into the game will be included in an effort to move the most units possible.



It's a business.

#163
emontyj

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i just got DAO: awakenings, and selected nightmare and started a level 18. I was noticing that i didn't have to load for almost 4 hours... meaning i havn't died once, and keep plowing through nightmare like it should be normal difficulty.



Then i restarted the original dragon age on nightmare, and noticed that the latest patch also made the game too easy. If you want a real challenge you have to go back to the original with no patches for 'balance'. Version 1.0.... I don't want balance, tough encounters are usually due to something you didn't expect. Without those imbalanced surprizes I would just fall asleep and autowin all the way through

#164
emontyj

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Delta.Echo wrote...

So this means the new hardness levels will be called:

Squirt Guns = Casual
Laser Tag = Normal
Paintball = Hard
Gunfight = Nightmare


This is the point really... if someone is slashing me with swords/arrows maybe they should have some chance to kill me? armour does a good job, fine. But when a dragon covers my guy in flames... why do i not die? When i go into a fight with 0 fire resistance and a mage throws a massive fireball at me why should i not die???

I just find that there is no more threat to making bad choices when running into a fight, so no need to prepare for anything ingame.

I go into a squirtgun fight armed with a grenade: I win.
eg. I go into a gunfight armed with a bulletproof vest, rocketlauncher, and cloaking device: I win.

Nightmare Gunfight is not hard if you're prepared, and you should include this level of complexity for players if they like to 'itemize'. This is what separates RPG from the action genre... right?

Modifié par emontyj, 02 novembre 2010 - 11:50 .


#165
upsettingshorts

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This trend is current? As far as I know it's been around for a decade.