Will DA2 follow the current trend of easy / easier games?
#151
Posté 22 octobre 2010 - 06:47
#152
Posté 22 octobre 2010 - 06:51
Sylvius the Mad wrote...
Gaming PCs can last for quite a while.mopotter wrote...
My 1st pc lasted 4 years and my 2nd one lasted 5.
The one I'm using now I acquired in 2008, but the one before that I acquired in 2004. I never made any upgrades to that 2004 machine - I just kept using it until it was no longer adequate (I actually bought the 2008 machine to play ME).
My son-in-law just got an Alienware laptop a couple of months ago and my step-daughter has a very nice apple laptop. My first pc sil built for me. it was pretty cool and the 2nd one had enough stuff to keep two games on it without any problem. My current one is ok. But I am pretty sure they cringe every time they come out and see my computer. The first 2 died because of the dust and animal hair inside it and sadly it was cheaper to buy a new one instead of fixing the broken one. This time they clean the computer for me when they come out so maybe it will last longer.
i don't dislike the pc, I just like all of the gaming formats.
#153
Posté 22 octobre 2010 - 07:17
mopotter wrote...
Sylvius the Mad wrote...
Gaming PCs can last for quite a while.mopotter wrote...
My 1st pc lasted 4 years and my 2nd one lasted 5.
The one I'm using now I acquired in 2008, but the one before that I acquired in 2004. I never made any upgrades to that 2004 machine - I just kept using it until it was no longer adequate (I actually bought the 2008 machine to play ME).
My son-in-law just got an Alienware laptop a couple of months ago and my step-daughter has a very nice apple laptop. My first pc sil built for me. it was pretty cool and the 2nd one had enough stuff to keep two games on it without any problem. My current one is ok. But I am pretty sure they cringe every time they come out and see my computer. The first 2 died because of the dust and animal hair inside it and sadly it was cheaper to buy a new one instead of fixing the broken one. This time they clean the computer for me when they come out so maybe it will last longer.
i don't dislike the pc, I just like all of the gaming formats.
^ MILP - Mother I'd Like to Play videogames with.
#154
Posté 22 octobre 2010 - 07:39
ErichHartmann wrote...
Thinking back, BG wasn't that hard for me. It took longer than DAO to figure out my ideal character build but after that it was really easy.
How did a BG character build take long? There are six stats, a couple of which are dump stats for your character.
Baldur's Gate II will always be my favorite though. The fights were a lot of fun with a higher level of strategy/tactics involved.
The important difference with BG2 is the buff/debuff structure and the primitive companion AI. In terms of actual decision-making there isn't that much , but you do have to keep a farily long list of things in mind to be able to take out an enemy mage, for instance. Still, with DAO's tactics system BG2 battles would have mostly fought themselves too.
#155
Posté 22 octobre 2010 - 07:43
Modifié par Taoist09, 22 octobre 2010 - 07:46 .
#156
Posté 22 octobre 2010 - 07:44
I wonder that, too. I can see a Mage taking a few tries to get right, but that would all be initial spell selection (not unlike DAO).AlanC9 wrote...
How did a BG character build take long? There are six stats, a couple of which are dump stats for your character.
#157
Posté 22 octobre 2010 - 10:34
I don't think the hardest difficulty should be easy, and I do play on casual. I was just echoing the sentiment KJandrew was expressing.Dave of Canada wrote...
SirOccam wrote...
Same here. Whether you do a fight on the hardest difficulty or the easiest, the contribution to the story is still "you defeated that group of darkspawn," so I honestly couldn't care less how hard or easy it was. If anything, playing on hard just means fights keep me out of the story that much longer.KJandrew wrote...
i honestly don't play RPG's for the game play i just want a good story and atmosphere.
I understand the reasoning but I don't understand why this logic means the hardest difficulty should be easy. If all you cared about was story and didn't mind about the difficulty, why not simply play on casual?
I'm all for having a Hardcore or Insanity or Nightmare or whatever level for people who are into that.
#158
Posté 22 octobre 2010 - 10:37
What I don't like is that the game gets harder as you progress. Your characters grow only to face greater hardship. I think the game should get easier as you progress, not harder.
That's one of the reasons I like BG so much. Overall the game isn't that difficult, but the hardest part of the game is the very beginning.
#159
Posté 22 octobre 2010 - 10:39
Sylvius the Mad wrote...
What I don't like is that the game gets harder as you progress. Your characters grow only to face greater hardship. I think the game should get easier as you progress, not harder.
I'd have to disagree. If a game is difficult at the start and easy at the end, many players would simply yawn as their godly powers are flaunted over the scurrying hurlocks. However, fighting through the Deep Roads or through the ruins of Denerim where all the Darkspawn are supposed to be shouldn't really be a cakewalk.
Though I understand why a game should be difficult at the start.
Modifié par Dave of Canada, 22 octobre 2010 - 10:40 .
#160
Posté 22 octobre 2010 - 10:50
Really, I suppose I'm objecting to encounter scaling.
#161
Posté 22 octobre 2010 - 11:33
Sylvius the Mad wrote...
I wonder that, too. I can see a Mage taking a few tries to get right, but that would all be initial spell selection (not unlike DAO).AlanC9 wrote...
How did a BG character build take long? There are six stats, a couple of which are dump stats for your character.
Prior to Baldur's Gate I didn't pay attention to D&D. Yeah, my first character sucked (a fighter/mage/thief multiclass!) and everything is easy after the fact. I can blow through BG like it's nothing now.
Modifié par ErichHartmann, 23 octobre 2010 - 12:19 .
#162
Posté 22 octobre 2010 - 11:42
It's a business.
#163
Posté 02 novembre 2010 - 11:10
Then i restarted the original dragon age on nightmare, and noticed that the latest patch also made the game too easy. If you want a real challenge you have to go back to the original with no patches for 'balance'. Version 1.0.... I don't want balance, tough encounters are usually due to something you didn't expect. Without those imbalanced surprizes I would just fall asleep and autowin all the way through
#164
Posté 02 novembre 2010 - 11:43
Delta.Echo wrote...
So this means the new hardness levels will be called:
Squirt Guns = Casual
Laser Tag = Normal
Paintball = Hard
Gunfight = Nightmare
This is the point really... if someone is slashing me with swords/arrows maybe they should have some chance to kill me? armour does a good job, fine. But when a dragon covers my guy in flames... why do i not die? When i go into a fight with 0 fire resistance and a mage throws a massive fireball at me why should i not die???
I just find that there is no more threat to making bad choices when running into a fight, so no need to prepare for anything ingame.
I go into a squirtgun fight armed with a grenade: I win.
eg. I go into a gunfight armed with a bulletproof vest, rocketlauncher, and cloaking device: I win.
Nightmare Gunfight is not hard if you're prepared, and you should include this level of complexity for players if they like to 'itemize'. This is what separates RPG from the action genre... right?
Modifié par emontyj, 02 novembre 2010 - 11:50 .
#165
Posté 02 novembre 2010 - 11:45





Retour en haut






