http://social.biowar...m/project/3512/
Oct 21 2010 Beta 1 Release
this is for anyone to test and comment/critique. and... see if it installs right; i've never done a release before.
file is a dazip inside a zip with note. please post all responses on the beta 1 thread.
thanks guys!!
[BETA] Nug Chase Mini-game Testers Wanted
Débuté par
BloodsongVengeance
, oct. 22 2010 12:59
#1
Posté 22 octobre 2010 - 12:59
#2
Posté 22 octobre 2010 - 01:19
I think you need to make the file public
#3
Posté 22 octobre 2010 - 01:30
I think I'll check this out when I get some time...
Edit: Don't forget to make the file public from "Manage Files."
Edit: Don't forget to make the file public from "Manage Files."
Modifié par jackkel dragon, 22 octobre 2010 - 01:30 .
#4
Posté 22 octobre 2010 - 01:12
heyas;
tricky blasted bioware.... sorry guys! it's fixed now! i am SUCH a noob!
tricky blasted bioware.... sorry guys! it's fixed now! i am SUCH a noob!
#5
Posté 22 octobre 2010 - 03:55
okay, i have one report of the dazip not working with damodder, and then having errors using the updater... and then the mod just not opening in the game.
and NO CLUE what to do about it, or what that might mean or.... anything!!!
help!
i downloaded it and installed it on my other machine, but i'm not sure there aren't some versions of the mod on this one, back when i started it (and the one the dadbadata destroyed). so... i dunno!
and NO CLUE what to do about it, or what that might mean or.... anything!!!
help!
i downloaded it and installed it on my other machine, but i'm not sure there aren't some versions of the mod on this one, back when i started it (and the one the dadbadata destroyed). so... i dunno!
#6
Posté 22 octobre 2010 - 11:58
I'll take a look and report back. Not immediately but soon...
#7
Posté 23 octobre 2010 - 01:21
module stats:
client script: none
include in resource build: false
name: mini-games (s/b changed to nug chase in the future, i suppose. if that won't break anything)
script: module_core
starting area & wp all check out, my reserved string id range....
type: add-in
uuid: 13t_minigames
everything else is blank/default. is it not an add-in at this point???
oh, do i need the lvl files?? i mean, the maos and the probes and the phis? i thought those were just used to build the area.
BETA 1A IS UP!
scripts recompiled, dazip re-built, and lvl junk included. there was a script with one error :X hopefully now, though, the module will run.
next version will let you import a character. for now, you're stuck with jaeden.
client script: none
include in resource build: false
name: mini-games (s/b changed to nug chase in the future, i suppose. if that won't break anything)
script: module_core
starting area & wp all check out, my reserved string id range....
type: add-in
uuid: 13t_minigames
everything else is blank/default. is it not an add-in at this point???
oh, do i need the lvl files?? i mean, the maos and the probes and the phis? i thought those were just used to build the area.
BETA 1A IS UP!
scripts recompiled, dazip re-built, and lvl junk included. there was a script with one error :X hopefully now, though, the module will run.
next version will let you import a character. for now, you're stuck with jaeden.
Modifié par BloodsongVengeance, 23 octobre 2010 - 01:43 .
#8
Posté 28 octobre 2010 - 12:37
BETA 2 IS UP!!!!!
importing a character is now enabled.
conversation has vo and camera settings.
everything SHOULD be working properly, except the level lighting still sucks :/
this is due nov 1, so please report back any trouble asap. thanks a tonne!!
http://social.biowar...scussions#files
importing a character is now enabled.
conversation has vo and camera settings.
everything SHOULD be working properly, except the level lighting still sucks :/
this is due nov 1, so please report back any trouble asap. thanks a tonne!!
http://social.biowar...scussions#files
Modifié par BloodsongVengeance, 28 octobre 2010 - 12:37 .





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