Aller au contenu

Photo

Weather


  • Veuillez vous connecter pour répondre
58 réponses à ce sujet

#1
Fortlowe

Fortlowe
  • Members
  • 2 552 messages
Will there be weather and a day and night cycle for Dragon Age 2? Even if it doesn't impact gameplay directly, it would add a lot of atmosphere to the game.

#2
Shadow_broker

Shadow_broker
  • Members
  • 1 643 messages
This should be my thread



HOW DID I NOT THINK OF THIS



ARGH

#3
Lord_Valandil

Lord_Valandil
  • Members
  • 2 837 messages
Rain or snow would be nice, wind maybe...

#4
AlanC9

AlanC9
  • Members
  • 35 624 messages
Day/night, no. It screws up pacing.

#5
lv12medic

lv12medic
  • Members
  • 1 796 messages
Weather effects would make for some nice atmosphere. Hopefully it would be a bit more optimized than Ostagar's weather effects... the start of the battle was a bit jit-jit-jittery.

#6
ChickenDownUnder

ChickenDownUnder
  • Members
  • 1 028 messages
Games with weather and a day/night timer I believe are great, since it helps get across the impression of time passing. And, unless you live in the desert, it wont be realistically sunny almost all the time. So I do hope DA2 has something like this.

#7
Dhiro

Dhiro
  • Members
  • 4 491 messages
There's night in the desert. A really cold one, or so I was told.

#8
Ortaya Alevli

Ortaya Alevli
  • Members
  • 2 256 messages
Depends. Blackmarsh would've lost a lot of its atmosphere if visited at daytime.

#9
ChickenDownUnder

ChickenDownUnder
  • Members
  • 1 028 messages
I meant sunny as in a certain lack of varying weather, thought that was pretty obvious.

#10
Fortlowe

Fortlowe
  • Members
  • 2 552 messages

Ortaya Alevli wrote...

Depends. Blackmarsh would've lost a lot of its atmosphere if visited at daytime.



True, but DA2 is getting a graphical overhaul. I live in Louisiana. Trust me, there is no time a swamp isn't creepy.

Modifié par Fortlowe, 22 octobre 2010 - 04:09 .


#11
Ortaya Alevli

Ortaya Alevli
  • Members
  • 2 256 messages

Fortlowe wrote...

Ortaya Alevli wrote...

Depends. Blackmarsh would've lost a lot of its atmosphere if visited at daytime.


True, but DA2 is getting a graphical overhall. I live in Louisana. Trust me, there is no time a swap isn't creepy.

Now that you put it that way, perhaps you have a point. If BioWare can still retain the atmosphere after implementing a day/night cycle, by all means.

#12
TimelordDC

TimelordDC
  • Members
  • 923 messages
Even with a day/night cycle, they could just implement the feature to pause it. It's not as if anything in DA is time-dependent but for those things that are/could be, a day/night cycle would be great.



Day/night cycle screws up pacing? That's a first. If anything, it helps set the pace in situations where it is needed.



Given DA's design directions though, day/night cycle is not that high a priority I guess (I remember going through this same discussion for DA:O, lol)

#13
Sakawatchi

Sakawatchi
  • Members
  • 115 messages
I remember that one thing which got me hooked on games were the weather day/night changes in Morrowind, so I would love some weather changes. Espescially if there's places where you can see some stunning scenery during specifik times/weathers, like the mountains in dawn/dusk in Oblivion. How I loved that  <3

#14
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages
I like having weather effects, it adds more to the game in ways I can't even describe. I like going into snowing villages in the mountains or rainy swamps.

#15
Brockololly

Brockololly
  • Members
  • 9 029 messages
The weather could use some work- Ostagar's little storm was kind of odd looking- it seemed like just fog or something when it was supposed to be a big ol' storm.



Little weather effects can make a big difference- take ME2- on Jack's loyalty mission when its raining and you can see the rain on your armor? Very cool.

#16
Betina

Betina
  • Members
  • 3 messages
I think there should be weather and day and night in D.A.2 it would really inhance the game in my opinion. your friend Betina

#17
Tiax Rules All

Tiax Rules All
  • Members
  • 2 938 messages
Stalker: Call of Pripyat has nice weather/thunderstorms



I love the smoke/fog/dust storms of Medal of Honor with dx11



New Vagas has good dust storms/swirls

#18
KLUME777

KLUME777
  • Members
  • 1 594 messages
NO!! ANOTHER OF THESE DAMNED THREADS!!

No. i would not like day/night, weather cycle, because it does not fit this game. It fits in games like Fallout New Vegas (which i am playing right now, i love it), but not Dragon Age.

Modifié par KLUME777, 22 octobre 2010 - 05:26 .


#19
Fortlowe

Fortlowe
  • Members
  • 2 552 messages

KLUME777 wrote...

NO!! ANOTHER OF THESE DAMNED THREADS!!

No. i would not like day/night, weather cycle, because it does not fit this game. It fits in games like Fallout New Vegas (which i am playing right now, i love it), but not Dragon Age.



Why not? I mean I don't have Fallout, but an ambient weather effect and day and night cycle worked beautifully in Red Dead Redemption. I think I understand that, from a development standpoint, including weather effects and a day and  night cycle is more than a notion. But, that's the only aurgument I can think of against including those features.

#20
_-Greywolf-_

_-Greywolf-_
  • Members
  • 605 messages

Shadow_broker wrote...

This should be my thread

HOW DID I NOT THINK OF THIS

ARGH


Yeah I thought about making a thread on this as well however Fortlowe saved us both the trouble.

I would love to see a day night and weather cycle in DA2 as for me it makes the world feel that much more alive, certain events and NPCs show up at different times in the day and more sinister creatures happen to come out at night and whatnot.

I would also love to see certain stat buffs and debuffs depending on the environment your character is traveling through, the weather and what your character happens to be wearing in relation to the weather. Like a swamp might slow your character down a bit, the rain might give a minor debuff to moral and if your character happens to be traveling in the snow he might freeze to death unless he is wearing warm furs and heavier clothing, however that could be just me and I am not sure how everyone else feels about such an idea.

AlanC9 wrote...

Day/night, no. It screws up pacing.


What pacing?

Modifié par _-Greywolf-_, 22 octobre 2010 - 06:00 .


#21
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages
The atmosphere should be appropriate to the scene. DAII is not an open world game so it doesn't make sense to have a day/night and weather cycle.

#22
_-Greywolf-_

_-Greywolf-_
  • Members
  • 605 messages

ErichHartmann wrote...

The atmosphere should be appropriate to the scene. DAII is not an open world game so it doesn't make sense to have a day/night and weather cycle.


What atmosphere? There are only a few key scenes where the weather or day and night play a role in setting the tone of the scene, however you are probably right, Bioware is no longer in the buisness of making immersive RPGs and now seems to focus on interactive movies.

#23
Fortlowe

Fortlowe
  • Members
  • 2 552 messages

ErichHartmann wrote...

The atmosphere should be appropriate to the scene. DAII is not an open world game so it doesn't make sense to have a day/night and weather cycle.



Atmosphere is precisely why I bring it up. Immersion is key to creating atmosphere. And as long as it is an ambient effect, I don't see how  a day/night and weather cycle could take away from the atmosphere. It doesn't require an open world for it to function. Fable II (flinchesImage IPB) isn't open world and it has a day/night and weather cycle. Fable II simulates (flinches againImage IPB) an open world enviornment like GTA or RDR, quite well too, but it's just not. 

Again, I can only assume the lack of  a day/night and weather cycle would be due to a technical limitation and not a design choice.

Modifié par Fortlowe, 22 octobre 2010 - 06:20 .


#24
Ortaya Alevli

Ortaya Alevli
  • Members
  • 2 256 messages

Fortlowe wrote...

ErichHartmann wrote...

The atmosphere should be appropriate to the scene. DAII is not an open world game so it doesn't make sense to have a day/night and weather cycle.



Atmosphere is precisely why I bring it up. Immersion is key to creating atmosphere. And as long as it is an ambient effect, I don't see how  a day/night and weather cycle could take away from the atmosphere. It doesn't require an open world for it to function. Fable II (flinchesImage IPB) isn't open world and it has a day/night and weather cycle. Fable II simulates (flinches againImage IPB) an open world enviornment like GTA or RDR, quite well too, but it's just not. 

Again, I can only assumen the lack of  a day/night and weather cycle would be due to a technical limitation and not a design choice.

I'm guessing you have something like the The Witcher style in mind.

#25
Knight Templar_

Knight Templar_
  • Members
  • 263 messages
Unless the entire game is spent in the deep roads we'll no doubt see some weather. I honestly hope it doesn't cycle in the manner of GTAIV however.

More than one version of a area would be nice (ie, lowtown in daylight and in stormy night) but that seems like a lot of work for little reward.