Weather
#51
Posté 22 octobre 2010 - 07:06
This is the same company that made my Baldur's Gate series?
#52
Posté 22 octobre 2010 - 07:28
#53
Posté 22 octobre 2010 - 10:42
As good as Dragon Age is, it bothered me that I really had no sense of how much time it took to travel from one place to another. We are, after all, supposed to be desperately trying to gather armies before Ferelden is overrun, but the lack of anything changing undercut that urgency, I think. Seasons would be nice, too, though I realize that would be harder to implement.
It will be especially valuable to have these effects if (as I suspect) we will be spending a lot of time in the same environments. I could be wrong, but I'm visualizing a lot of the action taking place in the city of Kirkwall at various times. A lot of the time in DA:O, you tended to go to a particular area, finish of all the quests there, and not come back to it, so the fact that the weather didn't change was less noticeable.
On the other hand, I hope they don't re-adopt the wandering monsters disturbing you in your sleep aspect from Baldur's Gate. I remember once running across three map areas in search of a place to safely bed down while my party members whined and complained about how tired they were.
Modifié par maxernst, 22 octobre 2010 - 10:48 .
#54
Posté 22 octobre 2010 - 10:51
Actually, the one thing I would like most from weather is that it impact gameplay.Fortlowe wrote...
Will there be weather and a day and night cycle for Dragon Age 2? Even if it doesn't impact gameplay directly, it would add a lot of atmosphere to the game.
I'd love rain to reduce the effectiveness of fire spells or give penalties to hit with ranged attacks, for example.
#55
Posté 23 octobre 2010 - 12:03
_-Greywolf-_ wrote...
ErichHartmann wrote...
The atmosphere should be appropriate to the scene. DAII is not an open world game so it doesn't make sense to have a day/night and weather cycle.
What atmosphere? There are only a few key scenes where the weather or day and night play a role in setting the tone of the scene, however you are probably right, Bioware is no longer in the buisness of making immersive RPGs and now seems to focus on interactive movies.
Oh wow, please don't try to define RPGs for everyone. Immersion is one of those terms that recieves a million different answers. My immersion into a storyline is not attached to a day/night or weather cycle. Why are you still here if you feel that strongly about it?
#56
Posté 23 octobre 2010 - 04:08
#57
Posté 23 octobre 2010 - 04:47
Sylvius the Mad wrote...
Actually, the one thing I would like most from weather is that it impact gameplay.Fortlowe wrote...
Will there be weather and a day and night cycle for Dragon Age 2? Even if it doesn't impact gameplay directly, it would add a lot of atmosphere to the game.
I'd love rain to reduce the effectiveness of fire spells or give penalties to hit with ranged attacks, for example.
On the fun side, you could get struck by lightning in BG when it rained and you were outside. It didn't inflicted any damage, but imagine if it did and the PC or a companion with low hitpoints going down by that. Now that would be an epic moment to remember. Or an epic fail moment from the player perspective.
#58
Posté 23 octobre 2010 - 05:18
ErichHartmann wrote...
_-Greywolf-_ wrote...
ErichHartmann wrote...
The atmosphere should be appropriate to the scene. DAII is not an open world game so it doesn't make sense to have a day/night and weather cycle.
What atmosphere? There are only a few key scenes where the weather or day and night play a role in setting the tone of the scene, however you are probably right, Bioware is no longer in the buisness of making immersive RPGs and now seems to focus on interactive movies.
Oh wow, please don't try to define RPGs for everyone. Immersion is one of those terms that recieves a million different answers. My immersion into a storyline is not attached to a day/night or weather cycle. Why are you still here if you feel that strongly about it?![]()
For a game to really immerse me in the game it has to make the world come alive, it does take more than day/night and weather cycles to do this however they do play their part. For many reasons Bioware's latest games just do not do this, does that mean they are bad games? No, however they do fail to really immerse me in their world which is a big part of my enjoyment of RPGs. Now we may have a different opinion of what immersion is but if you would be so kind could you tell me in your opinion how a game like Mass Effect would be more immersive than a game like Gears of War or Call of Duty?
#59
Posté 24 octobre 2010 - 01:52





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