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Instructions for converting a community module to a campaign


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#1
Kaldor Silverwand

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 Because a number of NWN2 modules have been created as modules rather than campaigns these modules cannot use the Party Editor introduced with SoZ.  Since it isn't likely that module authors will convert their already released modules to campaigns, I am providing the following instructions for those who wish to attempt it themselves with community authored modules.

These instructions may not be perfect, but I have tested them with the module Tomb of Horrors Revisited and I believe they should work for most community authored modules.

Steps for converting a module to a campaign:

These steps require the NWN2 Toolset, and so this cannot be done on the Macintosh.

Sample module Tomb of Horrors Revisited Final http://nwvault.ign.c...h.Detail&id=197

Note: All double back-slashes below should be single back-slashes

1. Acquire module and unzip if necessary to get the .mod file.
2. Copy the .mod file into ..\\My Documents\\Neverwinter Nights 2\\modules
3. Open the toolset by launching NWN2 and pressing the Toolset button.
4. If this is the first time you have used the Toolset then select the menu option View:Options and under the General tab change "Autosave" to False and click OK.  This will turn off the autosave function. This is a good idea because relying on the autosave feature can lead to module corruption.
5. Select menu option File:Open and open the module. If the module is opened successfully then the name of the module (in this case ToH Revisitedv2) should be visible in the Toolset title bar.
6. Select menu option Plugins:Campaign Editor to open the Campaign Editor plugin dialog
7. In the right side of the dialog click Add Campaign.... This will create a "New Campaign" at the bottom of the campaign list on the left side of the dialog.
8. In the campaign list click on the "New Campaign". This will display the campaign properties in the right side of the dialog.
9. Under the Appearance tab populate the Description, DisplayName, and Name fields with the name of the campaign. Generally the name of module is acceptable. In this case use "Tomb of Horrors Revisited". (You can also use the descriptions from the Module properties)
10. Click Save Campaign and then in the save dialog click OK.
11. Close the Campaign Plugin
12. Select menu option Plugins:Campaign Editor to open the Campaign Editor plugin dialog. At the bottom of the campaign list you should now see the campaign with the name you entered (in this case Tomb of Horrors Revisited).
13. Click on the campaign you created (in this case Tomb of Horrors Revisited).
14. You may want to change some of the default campaign properties.
- If you want to allow companions to level up and select any class then set AllowUnrestrictedLevelUp to True
- If you have SoZ and want to use the Party Editor in the new campaign then set PartyCreation to True and PartyCreationSize to the number of party members you wish to create (the main PC counts as one).
15. Click on the Add Files button and select the new module
16. In the properties set StartingModule to the name of the module WITHOUT the .mod suffix (in this case ToH Revisitedv2)
17. Click save Campaign and OK.
18. Click "Set Module to Use Selected Campaign" and OK
19. Close the Campaign Plugin
20. Select menu option File:Save
21. Close the Toolset.

If the module has journal entries then they need to be converted to the campaign journal. This can be done using these steps:
1. Open the toolset by launching NWN2 and pressing the Toolset button.
2. Select menu option File:Open and open the module.
3. With the toolset open, navigate to the ..\\My Documents\\Neverwinter Nights 2\\modules
4. In the folder there should be a temp folder. This folder's name will start with "temp_" and will end with the module name (in this case it will be something like temp_ctHEcsKtqkuZYU1x3+Q4MA==_ToH Revisitedv2). Open this temp folder.
5. Move the file module.jrl to the desktop
6. Close the toolset without saving
7. Open the folder ..\\My Documents\\Neverwinter Nights 2\\Campaigns
8. Drag the module.jrl file from the desktop into your new campaign's folder (in this case Tomb of Horrors Revisited) replacing the existing file.
9. Open the toolset by launching NWN2 and pressing the Toolset button.
10. Select menu option File:Open and open the module.
11. Select menu option View:Journal->Module. This will display the module journal entries.
12. In the journal toolbar click Collapse All
13. Select all of the journal entries and click the Delete key to delete them (click OK when asked if you are sure).
14. Close the Journal window.
15. Select menu option File:Save
16. Close the Toolset.

If you want to access the Party Editor then download the Deck of Trumps (bb_it_partyeditor.zip) from the Silverwand Sundries at http://nwvault.ign.c...s.Detail&id=133, unzip it and and copy the bb_it_partyeditor folder into your new campaign's folder. For instructions on using the Deck of Trumps in game see its read me file.

Regards,

Kaldor Silverwand

Modifié par Kaldor Silverwand, 22 octobre 2010 - 05:18 .


#2
PJ156

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Thanks for sharing your knowledge Kaldor.

Can this be copied to the toolset how to sticky. To keep it at hand for future reference.

Cheers,

PJ

Modifié par PJ156, 22 octobre 2010 - 06:55 .


#3
dunniteowl

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I think I will with the caveat that any revisions will have to be made as they crop up. So Kaldor, you can either add this in yourself (which means you and I both can edit it) or I will do it (thus putting the entire responsibility for editing and updating on this poor owl's pinions alone -- owls don't have shoulders.)

Your call, whaddaya say?

dno

#4
Kaldor Silverwand

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dunniteowl wrote...

I think I will with the caveat that any revisions will have to be made as they crop up. So Kaldor, you can either add this in yourself (which means you and I both can edit it) or I will do it (thus putting the entire responsibility for editing and updating on this poor owl's pinions alone -- owls don't have shoulders.)
Your call, whaddaya say?
dno


I can copy it there.

#5
dunniteowl

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Great!

dno

#6
MinotaurLips

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You plan on posting the campaign version of Tomb of Horrors Revisited on the Vault? What about adding the party thing from SoZ?

#7
Kaldor Silverwand

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I would leave public posting of campaign versions of modules to the module authors. The point of posting these instructions was to make it easier for both the module authors and the module players to do it themselves.

I wouldn't feel right posting anything written by someone else.

Step 14 in the first set of instructions and the last sentences explain how to add access to the Party Editor to the campaign. If by "party thing" you mean party conversations, then no.

Regards

Modifié par Kaldor Silverwand, 26 octobre 2010 - 11:09 .


#8
MinotaurLips

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Ok, thought you were the author...heh. I'd like to go through Tomb with my own party, I love that mod, but I'm too dumb to use the toolset.

#9
Kaldor Silverwand

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I suggest you just follow the steps above. If you get stuck then just post your questions.



Regards

#10
guizeferino

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Which are the "Premium Modules" included in Nverwinter Nights 2 Platinum Edition?

#11
NWN DM

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Hey Kaldor... can't believe I've missed this thread for all this time.

Does any of this change if I want to do this to a module in directory format and then use it in a MP setting (i.e. run it on a server)?

Thanks.

#12
Arkalezth

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guizeferino wrote...

Which are the "Premium Modules" included in Nverwinter Nights 2 Platinum Edition?

... So you searched deep in the forums for the most fitting thread to ask that question, didn't you?

P.S.: None, only normal game plus expansions. Next time, use a related thread or create a new one, but don't post on an unrelated one.

#13
Kaldor Silverwand

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NWN DM wrote...

Hey Kaldor... can't believe I've missed this thread for all this time.

Does any of this change if I want to do this to a module in directory format and then use it in a MP setting (i.e. run it on a server)?

Thanks.


I don't think it should matter if the module is in directory format or not. I can't advise regarding MP settings though as I have no experience hosting anything.

Regards

#14
K Kin

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Ok, the last time I did this, the campaigns worked fine, although they weren't directories. 

There's 2 problems I encounter, and I followed this guide 100%.

 

1) 018f4257da5998f2f49284a40861c53c.png

Some reason I can't "set module..."

I save the campaign editor, I save the module and all that, even reopening etc and it still comes up with this.




2) 983d5e752f1b200dddcb290f1c6ce019.png


After ignoring the first problem, I continue, and as a result, I get this. Even after updating my journals.


Any idea why this is happening? I don't know why it isn't working this time.



#15
andysks

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I don't know about the second, but the first warning you can ignore. It states it in the tutorial too. All I can say is that , the first time might be tough, given the many steps, but if you follow the tutorial you should succeed. I remember I tried a couple or three times before I got it done.



#16
4760

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I had this as well, and if I remember correctly, all you have to do is add all the modules belonging to the campaign in the campaign list of modules, then open each one of them, and save them to update their campaign settings.



#17
K Kin

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I had this as well, and if I remember correctly, all you have to do is add all the modules belonging to the campaign in the campaign list of modules, then open each one of them, and save them to update their campaign settings.

 

Cheers, this worked :P

Just got to somehow get the load_modules to work now xD