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Risen Hero: Continuing the Story


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29 réponses à ce sujet

#26
Shaughn78

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With the submerged area it will check if a torch is equipped on enter then again each heartbeat and destroy it. This will only check for the default torch tag. Now that I have made a few special/magical torches, I will probably go back and update that script and have it unequip the special torches, using up one of their uses.

#27
nicethugbert

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Do Darkness, Stinking Cloud, etc. spells work underwater?

Is there a slow effect underwater?

Modifié par nicethugbert, 13 janvier 2011 - 12:30 .


#28
Shaughn78

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All spells work, it would be too large of a project to eliminate certain spells, especially while It is only a small area that is underwater. So not using torches and taking damage for being under too long will be about all that happens.

#29
Eguintir Eligard

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This area is particularly tizight.

The more you can avoid those nwn2 oc over-seen textures the better.

picasaweb.google.com/107057010685175582929/RisenHeroCampaignNWN2

It makes a big difference to the experience as a player if you can consistently keep the textures fresh. Even if not overriding, simplye choosing the newer ones such as SoZs.

Modifié par Eguintir Eligard, 16 janvier 2011 - 08:51 .


#30
Shaughn78

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Thanks EE.



That area is part of released chapter. That is the lighter tileset from SOZ, I think they used it for some of the beach caves. The lighter portions of the tile really take on the coloring from the area lighting.