Can anybody help me with getting this to work. I'm currently making some tiles where I want to make the floor texture appear seamless, much like the floor texture to the Bioware tavern. However when I tick the 'rotate texture' function in the aurora trimesh window it still doesn't work. I'm not sure why this is, I know I've done it before but is there anything which may prevent it from working?
Any help would be appreciated, or maybe just instructions as to how this function works.
Cheers
Rotate texture - NWNMAX
Débuté par
the_isolator
, oct. 22 2010 08:23
#1
Posté 22 octobre 2010 - 08:23
#2
Posté 22 octobre 2010 - 09:29
the_isolator wrote...
Can anybody help me with getting this to work. I'm currently making some tiles where I want to make the floor texture appear seamless, much like the floor texture to the Bioware tavern. However when I tick the 'rotate texture' function in the aurora trimesh window it still doesn't work. I'm not sure why this is, I know I've done it before but is there anything which may prevent it from working?
Any help would be appreciated, or maybe just instructions as to how this function works.
Cheers
Rotate Texture only works on a single mesh per tile.
The texture you are using should, of course, be seamless to begin with.
Flat surfaces work best.
"A picture paints a thousand words." If you could provide a screenshot there may be something else that I'm thinking of at the moment.
MDA
#3
Posté 22 octobre 2010 - 09:52
I did't realise it only worked on a single mesh per tile, that would be where I'm going wrong. Guess I'll have to find some kind of way around this. Thanks for your help, much appreciated.





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