Questions and Reactions to the DA2 Design Department's Choices, Beginning With "WTF?"
#1
Posté 22 octobre 2010 - 09:50
And what about the combat? How can there be anything tactical from combat which works that quick? At the moment it looks like a mindless one-button-spamming hack and slash Dynasty Warriors rip-off. What about about all those combat effects, those flashing blue circles about? Again, ripping off bloody Dynasty Warriors or some other awful fighting system's effects.
And what happened to the Darkspawn? They look ridiculously like some kind ill-designed clown-like Skeletor or some other cartoon villain from the 80s.
I know some people will say "It's not finished", well you can bet that is it is going to be looking something like that, when they are willing to show actual gameplay.
I was honestly much happier about DA2 before seeing that gameplay video. This doesn't even look like a Western RPG, and it bears nothing akin to it's original dark, realistic and relatively earthly style. But this... just loooks wrong and far, far, far too cartoonly/anime stylized.
What's wrong Bioware? Have you flushed out all the good modelers and artists who helped make the great visual atmosphere and world of DA1 or are you trying the seemingly common developer practise of bankruptcy by pushing out originality and creativity, for more money in a market you have no idea about?
My intent is not to mindlessly insult Bioware, because they are definitely my most favourite of all video-game developers, BUT this looks severly different from anything from the DA 2 I was expecting, which is why it's extremely disappointing to see a Dragon Age sequel which looks entirely alien from anything BioWare could have made, and it would be so disappointing to see another good and stand-out company falter to the low-qualities, cliches and bland designs of the absolute conventional and uncaring, money-grinding, creativity-killing video-game companies of today.
#2
Posté 22 octobre 2010 - 09:59
And pretty much everyone working on DA II worked on Origins, so it's possible that two minutes of footage do not represent the totality of the game.
Still, you may find that Dragon Age II is not for you. That would be a shame, but it may happen. I hope you find a game that better suits, should things come to that.
#3
Posté 22 octobre 2010 - 10:00
#4
Posté 22 octobre 2010 - 10:05
....thing.
#5
Posté 22 octobre 2010 - 10:10
Bryy_Miller wrote...
Mike Laidlaw wrote...
(Did you see that? I was super professional!)
Way to make me look like a dick.
Leaping to the defense of my competence makes you a hero, Bryy. A HERO, DAMMIT.
#6
Posté 22 octobre 2010 - 11:23
#7
Posté 22 octobre 2010 - 11:48
namedforthemoon wrote...
Yes, let's stay on topic. Maybe the Devs can explain the whole darkspawn = "I'll get you, He-Man, and your Battlecat, too!" look.
All classes of darkspawn now look like they are afflicted with the same disease, rather than one group mysteriously turning blue, which is nice. As to why some of them wear coifs, I can only assume it's a comfort thing.
#8
Posté 23 octobre 2010 - 10:39
filaminstrel wrote...
Bryy_Miller wrote...
As for the sword, well, that's Varric exaggerating things. It's not going to be there year round.
I thought Mike Laidlaw said it was one of the actual swords available in the game, being rather unapologetic about its humongitude.
Given that it's the same model that appeared in Origins, I saw no reason to be. After all, most of the concerns have been around the animations, not the sword itself.
Of course, I'm unapologetic about them, too.
#9
Posté 24 octobre 2010 - 04:05
soundchaser721 wrote...
You're right, it doesn't feel right at all, but if they gave an in-game explanation as to why the darkpsawn look the way they do, I'd me a little more OK with the changes. IHMO it seems like they're abusing artistic licence a little, I never found any problems with how the darkspawn looked in the first one and I'm not entirely sure about what group of blue darkspawn mike is referring too.
Ogres.
#10
Posté 24 octobre 2010 - 07:46
TwistedComplex wrote...
What the hell are you guys THINKING? Someone needs to slap the lead artist in the face
This, folks, is a man who has never met Matthew Goldman. He is not a person you slap without consequence.
Thankfully, the internet makes such threats consequence free. OR DOES IT? :innocent:
#11
Posté 24 octobre 2010 - 10:52
TwistedComplex wrote...
Well tell matthew goldman his new dark spawn sucks ass
I suspect that the amount of concern Matt has regarding how much ass some guy on the forums thinks his darkspawn suck would barely fill a thimble. Maybe less than that. If you care to offer some feedback beyond the "OMG RUINED FOREVER" variety, however, we might listen more attentively... but even then, this is a deliberate style choice, same as one might get in a comic book that changes artist. Some people may not like it, but... okay? Since when is that news?
Modifié par David Gaider, 24 octobre 2010 - 10:53 .
#12
Posté 24 octobre 2010 - 11:47
TwistedComplex wrote...
I dont know how much more serious i can be when i say the dark spawn in DA2 look GOOFY. They just look GOOFY, i cant put it in any other way
Okay. You think the darkspawn look GOOFY. With all caps, even. And?
And the opinion of "some guy on the forums"(my name is mike by the way, nice to meet you...) is a pretty common opinion, im sorry to say
You can get people on these forums to agree to almost anything-- especially if all someone has to do is spout an opinion. Considering nobody has actually seen these models in-game yet, you'll have to forgive us if we don't give this a lot of credence just yet.
#13
Posté 25 octobre 2010 - 12:00
TwistedComplex wrote...
Yes, yes, and the opinions of opinions is the opinion of an opinion therefore my opinion is invalid. I get it, youre not changing the new darkspawn. Great.
I'm not saying your opinion is invalid. That said, it's no rare diamond, either. There's plenty of opinions to go around here in these parts. If you have something to say other than "I don't like it!", we'd certainly appreciate the feedback-- taking into consideration, of course, the fact that you have yet to actually see this in-game.
Appreciating the feedback doesn't mean "we'll run right out and change it!" -- I think the artists happen to like the new darkspawn look -- but there you go.
#14
Posté 25 octobre 2010 - 01:12
Brockololly wrote...
Personally I thought Origins had a nice look, it just needed to be beefed up on the technical side of things to make the art stand out more. I'm just wondering if DA3 or every DA game in the future gets totally revamped again art style wise? Where does it stop?
When we want it to stop?
Seriously, folks. Are you able to tell they're darkspawn? Yes, you are. Isn't everything beyond that just a lot of hand-wringing? There is no in-game explanation for why the darkspawn look different. The visual style of the game has changed. Period, the end.
#15
Posté 25 octobre 2010 - 08:22
I think trying to convince each and every person who disagrees with us about an upcoming game feature or game decision in a forum setting is ultimately a losing proposition, like Survival mode. there will always be opposition, someone whose objections weren't answered to their satisfaction, and who really, really wants to like the game. Really, though, nothing we say will be able to convince everyone to like the game, and that's okay. At some point, the player has to take a chance and buy/play a game he doesn't know everything about and risk being surprised, either pleasantly or unpleasantly.TopBoost wrote...
I just read through this thread and I find it quite distressing that Gaider didn't hear what he wanted to hear and promptly dismissed everyone's opinion. That's troubling.
It's a little unfair, in my opinion, to force David (or any of us) to continue to wade into the chum-filled sea of anonymous internet disagreement.
#16
Posté 25 octobre 2010 - 10:01
We're always happy to engage in conersation, we just can't always come to a consensus. We're totally okay with that, but sometimes, the people we're talking with aren't.TopBoost wrote...
I understand your stance. I also understand the change in art direction. That's cool.
I think I need to elaborate my statement: His attitude was troubling to me. However, I see his and your perspective, I think. I appreciate your reply, man.
#17
Posté 25 octobre 2010 - 11:35
#18
Posté 26 octobre 2010 - 12:25
aznsoisauce wrote...
And yet, that's exactly what's being argued.JohnEpler wrote...
Let's pull this back on topic - talking about what a JRPG is or is not doesn't really relate to DA2.
Saying 'I think DA2 and a JRPG are similar for these reasons' is related to DA2.
Saying 'I think these are aspects of a JRPG' is not related to DA2.
It's a fine line, but I trust everyone here to walk it.
#19
Posté 26 octobre 2010 - 12:59
CoS Sarah Jinstar wrote...
So much for continueitySo basically every game, should there be a DA3 we should expect the darkspawn to look completely different just so you can have your art department have something "new" so they don't get bored or something?
I'm not saying they will be different, but they might be. We're not changing the look of the game just for the hell of it, but with a specific artistic vision in mind-- that, yes, is different from DAO's.
Or, I should say, the art team is doing so. Personally I support their decision, as I think the game will benefit from a unifying and consistent "look" that's very much goes beyond the changes to the darkspawn themselves.
Also just out of curiousity do you really need to be so apprehensive anytime someone makes a post that doesn't praise a design decision?
The post I questioned was of the pointless variety (ie. "tell Matt Goldman his darkspawn suck ass"). Sorry, but that sort of person doesn't get to claim "but you're ignoring my opinion!" when they come up with that kind of drivel. Just because those sorts of posts are critical of design decisions doesn't make them any more extra special than posts that are blindly positive -- is there any reason why you get so apprehensive every time someone questions a criticism?
Modifié par David Gaider, 26 octobre 2010 - 01:00 .
#20
Posté 26 octobre 2010 - 04:00
Tiax Rules All wrote...
I have no doubt that this will be mostly a console to PC port with slightly diff HUD and pause ability.
Bioware could never say that so frankly as it could only be seen as the negative for PC gamers as it is.
We also couldn't say that because you can also pause on the consoles.
*waits for inevitable backlash*
Just to save you guys the stress, there's not a ton of point in gnashing your teeth because DA II isn't being developed ONLY on the PC. It's not like we're sitting around cutting things because they don't work on the console. If things are cut, it's because they don't work, in our opinion. Disagree with those decisions, but don't pin them on your Xboxy friends.
You could even, were you feeling charitible, acknowledge that it's a LOT easier for us to just develop for the two consoles, since they have parity in control scheme, and that all the extra work we're doing to have a PC GUI is a sign of our continuing commitment to our PC fans.
Or is that no fun?





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