silentassassin264 wrote...
Because you are fighting the same Darkspawn you were fighting in Origins except for no reason other than artist thinking it was neat, they look different. Storywise, this makes not sense. I am a big stickler on story making sense and continuity so this bothers me...a lot. There is no justifiable reason that the same darkspawn you were fighting in origins all of a sudden look radically different.
Next, I have not played Awakening but I assume the Disciples are a different sect of Darkspawn so it would at least have a story justification.
No - the disciples are just hurlocks that drank darkspawn blood. All it did was supposedly free them for the archdemon. It makes no sense why they would magically evolve a new appearance. Hell, the children (or whatever they were called) from the human brood mother also made
zero sense since it basically meant we've just evolved an entirely new kind of darkspawn that seems to have nothing to do with the one species = one corruption rule we saw previously.
As for them "looking" different. They don't. From the PoV of DA2, they've always looked like that. We, as players, obviously know they look different. But in-game there is no change, so it makes absolutely no sense to frame this as a continuity issue.
If in-game they observed a new darkspawn appeareance and then it was never explained, that would be a continuity issue. But this is just a re-imaging.
Brockololly wrote...
Well, it makes sense that the Disciples
look different as there is a lore justification for them looking
different as they're Awakened and a new breed basically. All I'm saying
with the new chalkspawn in DA2 is that at a glance they seem too similar
to the Disciples in that they're pale faced and wear the coif, yet lore
wise, the hurlocks in DA2 that we've seen are just supposed to be run
of the mill mindless hurlocks.
How is this a lore justification? All we know from the anti-Joining is that it seems to remove the call of the old god and grant free will. We don't know if they are a new breed. We have no reason to believe they are altered in any way other than the soul. The appearance of the Architect is even more nonsensical since he seems to be some kind of super special darkspawn.
Lore-wise, if you're going to invent plausible reasons for why the disciples look as they do, then just invent the what someone else in this thread did - they're just an evolution or whatever of the darkspawn. If that's the sort of way you're willing to resolve the dissonance, that is. Me, if it isn't mentioned explicitly, it didn't happen. So if everyone acts like the Disciples look like regular darkspawn (no one in-game comments on this) then the diciples are regular darkspawn.
Brockololly wrote...
The Flemeth one I can sort of buy into,
but the qunari retcon is weak. Even if you ignore the horns, they look
like gargoyles or something now.
The qunari one is
stupid. They should have simply said they initially imagined them with
horns, decided against adding that model in, then changed their minds
that the qunari
should look alien. Simple as that. All of these
ass-backwards leaps are just more implausible. Sometimes bitting the
bullet is good.
Brockololly wrote...
Because one person's looking cooler is
another person's looking lame. But its all subjective.
I completely agree. But this is what this argument boils down to. Did you subjectively like DA:O or not, re: art style?
Brockololly wrote...
It matters to me because video games are a
visual medium in addition to the story, gameplay and everything else.
Could Origins have improved visually? Sure! But I thought the visual
deficiencies of Origins had more to do with the technology than the art
style. Again, its subjective to be sure and all I'd like to see is some
consistency and continuity.
Well, I'd happily grant tha the visual medium adds to the story. But then I'd go out and disagree and say that the art on the darkspawn in DA:O was horrible and failed completely to convey what the darkspawn were. The chalkspawn aren't much better, IMO - I actually like the disciple look best, minus their stupidly ornate armour. And hell, they're the only ones who even make sense wearing it, because they're at least smart enough to make it.
Brockololly wrote...
Its like with the first game informer
cover with Flemeth on it- did anyone immediately go "Oh thats clearly
Flemeth!" No, you had most people thinking that was an old Morrigan or
everything but Flemeth- fair enough she is a shapeshifter. Or with the
horned Qunari. Honestly, if somebody didn't tell me the horned Qunari
was a Qunari, I would have thought it to be a new race.
I never saw the cover. The only Flemeth picture I saw was the old Hawke & Bethany one. Does Flemeth look significantly different now?
So yeah, if they change things up drastically again in DA3,
it hurts any sense of continuity you have in the DA universe. It makes
sense if things look different in a different country or something, but
not stuff that we saw a hundred times over in Origins.
And I loathe
cel-shading with an entirely irrational hatred that burns with the
intensity of a thousand suns. If DA3 went cel-shaded, I can say I would
not buy it entirely out of principle.[smilie]../../../images/forum/emoticons/wizard.png[/smilie]
I guess the darkspawn were just not iconic enough for me, and DA:A already broke any kind of - let's pretend this is not just the artist going out and drawing
cool stuff vibe.
I'm very irate over the design change for Dante. The hair, mostly. That white hair is iconic. Everything else can change. But mess with Dante's hair and it's like giving hurlocks tentacles.
... Note to Bioware art team: giving hurlocks tentacles is not a good idea.