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Questions and Reactions to the DA2 Design Department's Choices, Beginning With "WTF?"


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#76
Lumikki

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I do have to agree with OP, that first impression of DA2 graphics / animation, feels little too different than DAO. I don't mind that it's different, but why so much in japanese anime direction? Western people usually like more earth kind of stuff, even if it's very acrobatic action like. It feels little wrong. Don't get me wrong, the style is liked some people alot, but there is also some of people who don't necassary like the direction where it's going.

Modifié par Lumikki, 23 octobre 2010 - 05:40 .


#77
AlanC9

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This doesn't look like any anime I've ever seen. Maybe like a Japanese videogame, but not anime.

#78
nightcobra

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AlanC9 wrote...

This doesn't look like any anime I've ever seen. Maybe like a Japanese videogame, but not anime.


my thoughts as well, even enslaved looks more japanese-y (made by an UK company) than what we've seen of DA2

at best the artstyle in DA2 reminds me of a mix between the west and east style

#79
Lumikki

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AlanC9 wrote...

This doesn't look like any anime I've ever seen. Maybe like a Japanese videogame, but not anime.

Yeah, more in animation in japanese videogames. How ever some aspect of them exist even in japanese anime. Not all but some, like anime serie Bleach. You know jumping up and hiting enemies with big swords. But you are right it's more in videogames than anime, because most known japanese anime features is more like those big eye children style and that is not in DA2. So, if it easyer, lets just say the style of animation of DA2 just moved more in direction of east animation style than west, compared to DAO.

Modifié par Lumikki, 23 octobre 2010 - 06:36 .


#80
Fishy

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Fortlowe wrote...

Dave of Canada wrote...

Felene wrote...

Probably too late to redo all darkspawn model anyway.
Can someone post a picture of the new darkspawn?
I can't remember what they looks like.


For comparison:
Posted Image

turned into:

Posted Image


I doubt that this is close to what the finish product will be. There's no sky, the ground looks untextured, and there's no discernable light source.


A demo real timer cutscene vs the final product of a pre-rendered cutscene during origin greatest cinematic (at the beginning) it's certaintly not a good versus.Although i'm not sure if that cutscene was pre-rendered.. i need to talk with some ppl!


Laidlaw?

:D

Who care anyway ... One it's during a cutscene and  dark setting and the other .. during super bright day on a demo version.We don't even know the detail of both cutscene.That so useless.


BUT

Has for the appearance .. i don't know.Because like i said.Different setting.We don't know the detail
WHAT THE HELl is wrong with me today.I'm speedy like hell..Seriously if you guy would see me right now .. you would be scared  haha

#81
Quill74Pen

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This is probably just a shot in the dark, but what if the darkspawn we've seen in DA2 so far haven't fully transformed yet? Maybe this is an intermediate stage.

It is possible for a normal being to become infected and transform, and not just into a ghoul. After all, look at what happened to Tamlen in the DE origins story in DA1.

Quill74Pen

#82
Fortlowe

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Quill74Pen wrote...

This is probably just a shot in the dark, but what if the darkspawn we've seen in DA2 so far haven't fully transformed yet? Maybe this is an intermediate stage.
It is possible for a normal being to become infected and transform, and not just into a ghoul. After all, look at what happened to Tamlen in the DE origins story in DA1.
Quill74Pen


Don't know for sure, but I think Darkspawn are born, not made. They come from Broodmother's. The taint makes people into ghouls, but not full blown darkspawn. Accept maybe Grey Wardens. They probably do change into darkspawn if they don't die first.

#83
Lawrence- Mage of the Grey Wardens

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DA 2 just looks really suspect given the information, screens and gameplay that we have seen.

I think the main concern is that the editors have failed to express how all these seemingly random and/or trivial changes are going to make Dragon Age better.

And on top of odd formula changes, we're going to lose almost all continuity with the first game....all seemingly for no reason.

For example, Flemeth randomly having horns now means absolutely nothing outside of the fact that the change in character design is jarring with what I know based on Origins. I don't suddenly go "Now this looks drastically different from other fantasy games... this must be Dragon Age!"

It's like Gandalf suddenly having short red hair instead on long white hair. It doesn't really mean anything character-wise outside of it being contrary to what has been established.

I just don't get the point of it all.

Modifié par Lawrence- Mage of the Grey Wardens, 23 octobre 2010 - 08:18 .


#84
Alyka

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Lawrence- Mage of the Grey Wardens wrote...

DA 2 just looks really suspect given the information, screens and gameplay that we have seen.

I think the main concern is that the editors have failed to express how all these seemingly random and/or trivial changes are going to make Dragon Age better.

And on top of odd formula changes, we're going to lose almost all continuity with the first game....all seemingly for no reason.

For example, Flemeth randomly having horns now means absolutely nothing outside of the fact that the change in character design is jarring with what I know based on Origins. I don't suddenly go "Now this looks drastically different from other fantasy games... this must be Dragon Age!"

It's like Gandalf suddenly having short red hair instead on long white hair. It doesn't really mean anything character-wise outside of it being contrary to what has been established.

I just don't get the point of it all.




Has Flemeth's "horns" been confirmed as being horns? It looks like a hairstyle to me.David Gaider said in a PAX interview that Flemeth appeared as an old lady in Origins for a reason.So her appearance in DAII may be how she actually looks,or wants to look.

#85
Andaril78

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Oh, Laidlaw, I like the idea that all darkspawn classes are " afflicted with same disease" thing,

but I think the majority thinks it´s too much skeletor/undead style of the darkspawn.

What´s wrong with the unique hurlock/genlock style? Now the darkspawn seems like the generic undead badasses in too many games today...Sorry, but is is how it is.

But no worry, you won´t lose an customer only because that. DA2 is an must for me. Lucky you ;)

#86
Wulfram

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I wish they'd kept the Hurlock grin

#87
Sable Rhapsody

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OK, if by "the game looks more Japanese/anime" we in fact mean "the game looks less F-ING BROWN" I will agree.



I'm seriously disliking this presumption that colors and crisp lighting are somehow bad, and the presumption is pervasive in a lot of "Western" games today. I'm not saying we need flying robo-scorpions or other crazy stuff, but color and a variety of lighting styles are nice. ME2 had color. Uncharted had color. Hell, even freaking God of War had more color than DA:O, and it looked better for it. Brown and grey do not make a game gritty--more often than not that bleak palette makes for a game that looks like BLEARRRRGH. (With obvious exceptions, of course.)



Jade Empire, Baldur's Gate, the Mass Effect series--I found these visually beautiful and I can "see" in my mind's eye the visual style of each game. Dragon Age so far is a muddle of brown. If that changes for DA2, I will be happy as a clam.

#88
aznsoisauce

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I actually like the new look for the Darkspawn.

Everytime I saw them in DA:O I always immediately thought of Crites.

#89
Faz432

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I think the worst thing about them are the quilted balaclavas they're wearing, wtf!?



I can imagine the weekly Darkspawn craftwork/knitting circle meetings now, they are the day after Ogre bath time.



Seriously remove the balaclavas and they might look less like p'd off transvestites who have just been told their shoulder pads aren't fabulous!

Modifié par Faz432, 23 octobre 2010 - 10:36 .


#90
nightcobra

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Faz432 wrote...

I think the worst thing about them are the quilted balaclavas they're wearing, wtf!?



I can imagine the weekly Darkspawn craftwork/knitting circle meetings now, they are the day after Ogre bath time.



Seriously remove the balaclavas and they might look less like p'd off transvestites who have just been told their shoulder pads aren't fabulous!


you mean the coifs soldiers used to wear beneath the helmets so they wouldn't get their heads pierced or slashed by projectiles?

#91
Kharn-ivor

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ChickenDownUnder wrote...
Was a private test demo, or something. Only very special people got to play it... just one of those people were too "special" in head and couldn't keep themselves from revealing it.

Er, well, that's just my impression.


Mh nop it was just a game show in Vienna. It was also at Eurogamer in London, I saw it there.

But that does not mean that is the final product. They probably wanted to show off the new gameplay, not thinking that the unfinished graphics would get people this riled up.

To me it looks like the lighting is the problem here, I dont know if they are using spherical harmonic for the self shadowing but somethings not on. Anyways its obviously not finished and if any of you are interested you can go and download the Unreal Dev Kit and see how it all works for yourselves (I know they arnt using Unreal but still).

Modifié par Kharn-ivor, 23 octobre 2010 - 10:55 .


#92
soteria

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AlanC9 wrote...
Yeah, but I wanted a subjective evaluation from a DA player. Assuming there are any people who've played both; Sylvius has a good point.


Somewhat surprisingly, I have played it. Dynasty Warriors is one of those hack 'n slash games where you fight your way through hordes of enemies using two or three attacks and combos. I only played IV, but I thought it was actually fairly decent. It wasn't as good as Assassin's Creed, but then it lacked AC's heavier emphasis on platforming, occasional thinking, and story.

Actually, after watching the female warrior gameplay clip, it did kinda remind me of dynasty warriors. It's one of the special attacks she does that really carries the resemblance, I think. Also, the whole "enemies exploding in a gout of blood and gore thing" does remind me of a hack 'n slash game, though not so much dynasty warriors specifically.

Objectively speaking, knowing that the PC is chaining specials back to back, I'd say the combat doesn't look much faster than DA1. How many enemies would stand up to two or three specials from a 2h weapon (or any weapon, for that matter)? None of the generic enemies, I'm thinking.

Edit:  Upon further reflection, the animations actually more closely resemble those of Ninja Gaiden Black.  I suppose if you're going for more stylized combat animations, I could think of worse games to be compared to.

Modifié par soteria, 23 octobre 2010 - 11:32 .


#93
nightcobra

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until now this is the most extensive review of the demo (apart from sirOccam's) written by apollostarfire:



Okay I'll belatedly leave my thoughts on the demo here. I went on the Friday, but have been moving house this weekend so have only just gotten a chance to type this up! Played the demo twice, and had a lot of fun with it. Note: I havn't read through the thread as it's quite late, so sorry for any repetition here. Note2: All this was on the 360 version as that was the only version available, this would seem to be partly due to what I speculate was a last minute inclusion of DA2 to Eurogamer (it wasn't even listed in the booklet or on the map like everything else and was tucked away).



The Mage class was selectable however unbelievably both times I went I ended up on the one machine which didn't have the class unlocked. Very annoying!



Opinion on Mages from using Bethany: Very positive. I've recently finished a Mage playthrough on Origins and so the differences (and improvements) were easy to notice. To me the Mage felt like it benefited most from the combat upgrades (from what I have tried so far) with even standard ranged attacks being a lot of fun, as the mage runs through a series of animations launching projectiles at the Darkspawn. The skills were responsive and great fun to unleash, although Mind Blast seemed a little unweildy. The best bit? Using melee attacks. The animations even at this early stage look great, and I can already see why they chose a Mage Hawke for the video (the mage will again run through a series of animations ending in the flame burst attack seen in the trailer), it felt very satisfying, and more importantly: not overpowered! I mainly used it on archers after closing and stunning them. Ninja edit: The mage finisher I saw (twice) was awesome, crushing an Ogre into a ball just never gets old.



I played first as a two handed warrior (a popular choice from what I could see, although that just means people were picking the Warrior class, s+s wasn't available to Hawke) and then a rogue. While one playthrough with each is hardly enough to form a definite opinion I greatly preferred my time with the rogue.



2-handed Warrior impressions: Wasn't a huge fan to be honest, but maybe it's just my playstyle. The animations do feel a bit too fast and not weighty enough, despite the rogue being faster I actually felt a bit more 'button mashy' with this class. This would be something that would reduce with time though, and the demo isn't really designed for tactical fights beyond to some extent the Ogre fight (they are obviously showcasing other things at this time).



Sword and shield impressions: Only got to try this briefly with Aveline but I liked what I saw. The switch to a stance feels more substantial and the animations were satisfying. Can't say much more than that.



Warrior talents: I noticed there the 'Battlemaster' tree, hadn't seen that mentioned around here before? Probably just missed it, but thought I'd mention anyway. It gave me an ability which stuns enemies.



Rogue impressions: Great fun. It is fast, faster than Origins by some way. However it isn't all about jumping and combo's, it is undeniably still Origins gameplay under the hood, just... let loose. People guessed correctly when they speculated the reported 'teleport' move was a re-imagined Flicker. It's just that, and works well. The rogue had more abilties on offer than the warrior, much like often seemed to be the case in DAO. The bombs worked just like any DAO bomb, and the animations for the others were all impression, although the ability that seemed to be the DA2 version of below the belt seemed to get lost in the confusion of battle when I used it and I never really noticed the effect it had (again, this probably was due to the conditions more than anything). Lastly the jumping ability (which lets you backflip away from/over enemies was great fun, I wasn't hopping around like a demented wallaby, rather it fit in nicely with the rogue style of retreating when in over your head or getting in behind enemies to stick a knife in their back.



Rogue talent trees: I noticed subterfuge, debilitation and dual weilding with others locked. Rather self explanatory really.



A note on talent trees and the attributes screen: I like the new trees screen, however whether it was the fact I was rushed or the menu system it felt a bit fiddly selecting the skill I wanted to look at. The attributes screen is only noteworthy in that it now seems to list your attack and damage ratings, I think it updates any changes as you add points but can't fully remember. In general the level up screen (or 'character' as it's now known as) was much better presented than in Origins though (360).



The plot: Nothing really new, although some dialogue cleared up why they go to Gwaren, the Horde has blocked off the road north and so they go through the Wilds. There is a fair bit you can ask Flemeth, and it suggested to me that she was aware the Warden would come to confront her (something about an expected meeting or something) she also mentioned the Dalish Keeper's name (Marathari) and after confirming with the Wiki this is indeed the same Keeper as the Dalish Warden's clan, so looks like we'll be seeing them again (I expect this has already been noticed but what the hay!) Oh and it does sound like Hawke and Carver could have been at Ostagar (RE: "We've been running since Ostagar!") however I couldn't quite tell, and it could easily just mean the family has been running since then, although that wouldn't seem to jive with the timeline as Lothering burnt sometime after Ostagar *shrugs*



Hawke's VA: *Note: Sorry Calla!* I am pretty much convinced it's Nicholas Boulton, he who voiced Bann Vaughan in DAO. There are some lines (particularly nice options) where it did make me unsure, so this is sadly not 100%, however I had the volume up quite high and a large number of the lines sounded far too much like Boulton for me to think otherwise. I even played through picking only nasty options the second time as that's the voice we are most familiar with heh.



Varric's VA:...Has already been found out by the Varric thread (namely Namedforthemoon) however I shall add my opinion of Varric here: Not much to add beyond what others have already said but the Varric and

Cassandra scene is the stand out moment of the demo for me heh. Their

banter is just perfect, I found myself grinning stupidly when she

interupts his first telling of the story, and Bloom matches Varric's

already awesome animations with a great voice, right down to the little

sigh of amusment he gives after winding Cassandra up. Equally his

narration of the animated sequence (I'm guessing there could be more of

them than just at the start this time? There are two in the demo) is

great to listen to, he really does come across as an expert storyteller

spinning a wild tale of adventure.



Plus, seen up close Varric

looks far from ugly (as many of us expected), he looks quite dashing to

me, and while his hair seems blonde the rest is very much in keeping

with the concept art. Chest hair included.



Anything else: Cassandra seems a great character as well for her part, look forward to finding out more about her, curious as to how common Nevarran's are in the higher echelons of the Chantry considering they don't seem to get along with Orlais very well. Bethany seems fun, I liked what banter there was between her and Hawke, think that she could be a lot of fun to bring along just for the dialogue. Oh and Kate Mulgrew is better than ever as Flemeth, hope she doesn't spend too much of the game behind the scenes. Oh and the Hurlocks and Hurlocks are Hurlocks, they catch on fire or get cut to pieces just like in the last game, and have about the same level of intimidation to me, don't see what all the fuss is about. I do think the armor could do with looking less uniform though, even just making it look more worn and old would help with that.



Lastly! The difficulty was actually harder than I expected. The demo has Hawke set to invincible but his/her health still goes down. If I wasn't invincible I would have died fighting the Ogre one time and I saw a few others in the same boat, it's not a walk in the park (well... The exaggerated bit is, but it's suppsosed to be!). That said I couldn't see any health potions available and such which meant a mistake killed you quick. It just underlined the importance the Tank still has in the game, I found keeping Aveline alive and agro'ing the thing made it much easier (yay tactics).

#94
Maconbar

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Thanks for the summary.

#95
crimzontearz

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the lack of a Dual wielding warrior pisses me off........a lot....



I wonder if Dual Wielders will be the TRUE max DPS again or if Bioware will re-tweak the otherwise now useless warriors

#96
nightcobra

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crimzontearz wrote...

the lack of a Dual wielding warrior pisses me off........a lot....

I wonder if Dual Wielders will be the TRUE max DPS again or if Bioware will re-tweak the otherwise now useless warriors



for DA2, rogues are DPS single melee/ranged hitters while warriors are AOE melee hitters and mages are ranged AOE hitters.

#97
crimzontearz

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nightcobra8928 wrote...

crimzontearz wrote...

the lack of a Dual wielding warrior pisses me off........a lot....

I wonder if Dual Wielders will be the TRUE max DPS again or if Bioware will re-tweak the otherwise now useless warriors



for DA2, rogues are DPS single melee/ranged hitters while warriors are AOE melee hitters and mages are ranged AOE hitters.



so in other words in a 1 on 1 fight my dual wielding  rogue will indeed dish out a more damage than my 2 hands warrior....which means they will be more effective against single bosses unless some armor restriction comes into place or the warriors gets some damage boosting passives

 barring that unless DA2 has a LOT more situations in which a AOE melee is more effective than single target dual wield then warriors will be obsolete 

#98
nightcobra

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crimzontearz wrote...

nightcobra8928 wrote...

crimzontearz wrote...

the lack of a Dual wielding warrior pisses me off........a lot....

I wonder if Dual Wielders will be the TRUE max DPS again or if Bioware will re-tweak the otherwise now useless warriors



for DA2, rogues are DPS single melee/ranged hitters while warriors are AOE melee hitters and mages are ranged AOE hitters.



so in other words in a 1 on 1 fight my dual wielding  rogue will indeed dish out a more damage than my 2 hands warrior....which means they will be more effective against single bosses unless some armor restriction comes into place or the warriors gets some damage boosting passives

 barring that unless DA2 has a LOT more situations in which a AOE melee is more effective than single target dual wield then warriors will be obsolete 


mostly i think it will depend on the build, it's certainly possible for a warrior to out-DPS a rogue if you stat build him/her specifically for it

#99
crimzontearz

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nightcobra8928 wrote...

crimzontearz wrote...

nightcobra8928 wrote...

crimzontearz wrote...

the lack of a Dual wielding warrior pisses me off........a lot....

I wonder if Dual Wielders will be the TRUE max DPS again or if Bioware will re-tweak the otherwise now useless warriors



for DA2, rogues are DPS single melee/ranged hitters while warriors are AOE melee hitters and mages are ranged AOE hitters.



so in other words in a 1 on 1 fight my dual wielding  rogue will indeed dish out a more damage than my 2 hands warrior....which means they will be more effective against single bosses unless some armor restriction comes into place or the warriors gets some damage boosting passives

 barring that unless DA2 has a LOT more situations in which a AOE melee is more effective than single target dual wield then warriors will be obsolete 


mostly i think it will depend on the build, it's certainly possible for a warrior to out-DPS a rogue if you stat build him/her specifically for it


it did not happen in DAO remember?

dual wielding character always out DPSed 2 handers both on single shots and  in a set period of time. I play warriors.....I'd hate to see my Hawke become pretty much useless

of course..you played the demo right? did warriors cause AOE damage WITHOUT using active abilities? in which case I can see the appeal of it

#100
nightcobra

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i didn't play the demo unfortunately, but there was a gameplay questions thread from a developer where he said all basic attacks of the warrior are AOE