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Questions and Reactions to the DA2 Design Department's Choices, Beginning With "WTF?"


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#101
crimzontearz

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nightcobra8928 wrote...

i didn't play the demo unfortunately, but there was a gameplay questions thread from a developer where he said all basic attacks of the warrior are AOE


well then that settles it.....

I mean sure the dual wielder WILL cause more damage than the 2 hander on a single character but if EVERY one of my swings connects with 2 or more creatures around me then my total damage dealt is actually greater than the dual wielder's

I can live with that

#102
AlanC9

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Lawrence- Mage of the Grey Wardens wrote...

DA 2 just looks really suspect given the information, screens and gameplay that we have seen.

I think the main concern is that the editors have failed to express how all these seemingly random and/or trivial changes are going to make Dragon Age better.


What have you been reading? They've often explained why they've made changes. While DAO got mostly great reviews, it was consistently docked points for having a bland, uninspired visual style. Even if you personally liked DAO's look, you surely must be aware that this aspect of the game wasn't very well liked.

Similarly, the combat changes were made to fix things that people didn't like, and said they didn't like. Such as the relative unresponsiveness of the combat system

#103
AlanC9

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soteria wrote...
Objectively speaking, knowing that the PC is chaining specials back to back, I'd say the combat doesn't look much faster than DA1. How many enemies would stand up to two or three specials from a 2h weapon (or any weapon, for that matter)? None of the generic enemies, I'm thinking.


Hell, a single Assault can just about take out a standard Genlock if your character is well-equipped.

Thanks. I gotta say that you were about the last person I expected to evaluate DW.

#104
errant_knight

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To the OP: Yeah, I really, really don't like the way it looks, either, but it's way to soon to tell about gameplay, although I have concerns (those aren't my primary ones.). This is the same writing team, though, so I'm hoping that the story and characters will make up for all the changes.

Modifié par errant_knight, 23 octobre 2010 - 05:11 .


#105
Valente11

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the OP has no actual basis on his opinions and gameplay and I couldn't disagree more about the supposed anime look. All I see is someone trying desperately to dislike a game regardless of how good or bad it might be, simply because it's not the same as the original. how original...

#106
CoS Sarah Jinstar

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Sable Rhapsody wrote...

OK, if by "the game looks more Japanese/anime" we in fact mean "the game looks less F-ING BROWN" I will agree.

I'm seriously disliking this presumption that colors and crisp lighting are somehow bad, and the presumption is pervasive in a lot of "Western" games today. I'm not saying we need flying robo-scorpions or other crazy stuff, but color and a variety of lighting styles are nice. ME2 had color. Uncharted had color. Hell, even freaking God of War had more color than DA:O, and it looked better for it. Brown and grey do not make a game gritty--more often than not that bleak palette makes for a game that looks like BLEARRRRGH. (With obvious exceptions, of course.)

Jade Empire, Baldur's Gate, the Mass Effect series--I found these visually beautiful and I can "see" in my mind's eye the visual style of each game. Dragon Age so far is a muddle of brown. If that changes for DA2, I will be happy as a clam.


Origins and Dragon Age in generl is supposed to be Dark Fantasy, you would kinda expect the world to be dark and foreboding, not look like a skittles commerical where you can Taste the Rainbow!".

#107
In Exile

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CoS Sarah Jinstar wrote...

Origins and Dragon Age in generl is supposed to be Dark Fantasy, you would kinda expect the world to be dark and foreboding, not look like a skittles commerical where you can Taste the Rainbow!".


Yeah, but there were a lot of things that were just dissonant with the setting of dark fantasy. Like the elaborate plate of the hurlocks. Seriously - every hurlock grunt had armour more ornate that Loghain. The hurlock alpha's had armour as ornate as Cailan's! The very polygonial and triangular look of the chalkspawn is IMO not great, but at least it makes them look like they're slapping hunks of mental toghether.

The chalkspawn now look like the disciplines - the grey skin, the mental coif, etc. I don't understand the reaction to this style since DA:A already tried it. 

#108
CoS Sarah Jinstar

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In Exile wrote...

CoS Sarah Jinstar wrote...

Origins and Dragon Age in generl is supposed to be Dark Fantasy, you would kinda expect the world to be dark and foreboding, not look like a skittles commerical where you can Taste the Rainbow!".


Yeah, but there were a lot of things that were just dissonant with the setting of dark fantasy. Like the elaborate plate of the hurlocks. Seriously - every hurlock grunt had armour more ornate that Loghain. The hurlock alpha's had armour as ornate as Cailan's! The very polygonial and triangular look of the chalkspawn is IMO not great, but at least it makes them look like they're slapping hunks of mental toghether.

The chalkspawn now look like the disciplines - the grey skin, the mental coif, etc. I don't understand the reaction to this style since DA:A already tried it. 


Eh when you take into account Eclipse wasn't exactly that ground breaking of a engine to begin with considering the length of time Origins sat in dev, I could excuse the lack of advanced lighting or whatever the new tech buzz words are right now.

Keeping in mind that as of now DA2 is still a directx 9 game until the devs let us know other wise (and I would imagine it'll stay a DX9 game due to console limitations) I highly doubt the graphics are going to look all that drastically different.

Don't even get me started on the new look of the Skelito.. er darkspawn. I think they're absolutely terrible looking, more comical than scary. Though their new look does some what seem to fit the "anime flavored" direction they seem to be going for.

#109
Brockololly

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In theory, I like the rationale for the darkspawn looking different- they look more like they're supposed to be humans, qunari, dwarves or elves affected by the Taint. So having them maybe look a bit more like their original race is fine. But the hurlocks look too much like humans with bad psoriasis or something- they're not scary or menacing looking at all looks wise. They look like your dime a dozen zombies you find in every single game nowadays. They don't look mutated enough- the darkspawn are supposed to have blighted, nasty skin while these guys are pasty white and hop around like the flying monkeys from the Wizard of Oz.

And in theory, having scrapped together armor is fine, but the execution is so uniform and uninspired looking its like they're all Total Ware clone soldiers. They say the darkspawn looked too Tolkien orc-like in Origins, well the armor in DA2 for the darkspawn looks directly like stuff taken from Peter Jackson's LotR.

Its all subjective to be sure, but I don't see how this is any improvement over Origins. It all looks more generic and "meh" inducing.



Skeletor doesn't even like it:

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#110
Guest_Puddi III_*

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Bryy_Miller wrote...

As for the sword, well, that's Varric exaggerating things. It's not going to be there year round.


I thought Mike Laidlaw said it was one of the actual swords available in the game, being rather unapologetic about its humongitude.

#111
Blastback

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I admit, I'm really liking how the humans and Quinari are looking. I havn't seen any elves sides the concept art, so can't make any judgment there, and Varric looks cool. But the Darkspawn, yeah, they look pretty bad so far. And not in the good kind of way. Sorry, but I actually laughed when I saw the pic of the ogre. And the hurlocks look really generic. If that's what Bioware wants then fine, butI think they could use a fair bit more work if they are supposed to be unique.

#112
Sprokket

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On the basis of color and lighting: why are these so negatively looked upon? A game doesnt need to have the color palette of an emo band's album cover in order to be 'dark'. To draw a slightly outdated comparison, look at Diablo. Each Act had a vastly different and, lo and behold, colorful color scheme. It didn't all look BROWN.



I will agree with the new Darkspawn models though. Somewhere, He-Man is going "FFFFFFUUUUUUU"


#113
Mike Laidlaw

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filaminstrel wrote...

Bryy_Miller wrote...

As for the sword, well, that's Varric exaggerating things. It's not going to be there year round.


I thought Mike Laidlaw said it was one of the actual swords available in the game, being rather unapologetic about its humongitude.


Given that it's the same model that appeared in Origins, I saw no reason to be. After all, most of the concerns have been around the animations, not the sword itself.
Of course, I'm unapologetic about them, too. ^_^

#114
blothulfur

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Damn right I never apologize for the size of my sword.

#115
Cutlasskiwi

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blothulfur wrote...

Damn right I never apologize for the size of my sword.


That's what she said. (Sorry! I couldn't help it) :whistle:

But to add my two cents about the darkspawn, I have nothing against the new design. I even think they look better now. Better in a 'more-like-real-mosters' or 'something-that-really-spawned-in-the-darkness' kind of way.

#116
T0csiK

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If they look like "Somthing-that-really-spawned-in-the-darkness" ... they sure look like they come from Miami Beach :| for me at least

#117
Blastback

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Yellow Words wrote...

blothulfur wrote...

Damn right I never apologize for the size of my sword.


That's what she said. (Sorry! I couldn't help it) :whistle:

But to add my two cents about the darkspawn, I have nothing against the new design. I even think they look better now. Better in a 'more-like-real-mosters' or 'something-that-really-spawned-in-the-darkness' kind of way.

For the most part it isn't that they look bad, but just a little more generic in my opinion.  I can see how the devs are going for a more tainted human look with the hurlocks, but they look to much like standerd fantasy undead.  What really bothers me though are the ogres.  In Origins they looked frightening and dangerous, now I think they look silly.

#118
Big Papa Gall

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I really hope that you guys know that the game isn't coming out for five months. THE DEMO IS NOT THE FINISHED PRODUCT.

#119
Brockololly

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Big Papa Gall wrote...

I really hope that you guys know that the game isn't coming out for five months. THE DEMO IS NOT THE FINISHED PRODUCT.


Eh, more like 4 months now. But if the game is good enough for BioWare to take out and show off to hundreds and thousands of people at conventions across the world, I wouldn't expect it to look too far from what they're showing in that demo. Sure, its not the finished product, but its probably going to look awfully close to the finished product.

#120
Faz432

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Big Papa Gall wrote...

I really hope that you guys know that the game isn't coming out for five months. THE DEMO IS NOT THE FINISHED PRODUCT.


True, but it must be representative of the finish product. There aren't going to be fundamental differences between what they are presenting now and what they will release in 4 months (probably finished in 3) .

Modifié par Faz432, 24 octobre 2010 - 12:17 .


#121
tishyw

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CoS Sarah Jinstar wrote...

...snip... Keeping in mind that as of now DA2 is still a directx 9 game until the devs let us know other wise (and I would imagine it'll stay a DX9 game due to console limitations) I highly doubt the graphics are going to look all that drastically different.

Don't even get me started on the new look of the Skelito.. er darkspawn. I think they're absolutely terrible looking, more comical than scary. Though their new look does some what seem to fit the "anime flavored" direction they seem to be going for.


I believe I read somewhere on this forum a dev saying that they'll be using DX11, but I can't remember where.  It stuck in my mind because I'd just bought a new DX11 graphics card.

As for the OP, I must confess that I tend to agree with his opinions, it does look far to much like a JRPG for my tastes.  However, I'm reserving judgement until I see some official game play released.  I just hope it happens before January 11th. Posted Image

#122
Faz432

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nightcobra8928 wrote...

Faz432 wrote...

I think the worst thing about them are the quilted balaclavas they're wearing, wtf!?



I can imagine the weekly Darkspawn craftwork/knitting circle meetings now, they are the day after Ogre bath time.



Seriously remove the balaclavas and they might look less like p'd off transvestites who have just been told their shoulder pads aren't fabulous!


you mean the coifs soldiers used to wear beneath the helmets so they wouldn't get their heads pierced or slashed by projectiles?


I know what mail coifs are, and if I thought what are shown in those screens looked like mail coifs, I would of called them mail coifs. As it is they look like quilted balaclavas, which is why I called them quilted balaclavas.

Modifié par Faz432, 24 octobre 2010 - 12:45 .


#123
Ryuukishi

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I think it looks awesome.

#124
Brockololly

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tishyw wrote...

I believe I read somewhere on this forum a dev saying that they'll be using DX11, but I can't remember where.  It stuck in my mind because I'd just bought a new DX11 graphics card.

As for the OP, I must confess that I tend to agree with his opinions, it does look far to much like a JRPG for my tastes.  However, I'm reserving judgement until I see some official game play released.  I just hope it happens before January 11th. Posted Image


Its here from the Gamescom chat that Fernando Melo mentioned they were looking into supporting DX11:

We're looking at supporting higher end  cards/dx11, but low end should hopefully be similar - so in short, if  you can play DAO you should be able to play DA2. But until all optimizations are in its hard to confirm - that's the intent though



And yes, I'd like some concrete details/ PC gameplay with the new tactical camera before January.

Modifié par Brockololly, 24 octobre 2010 - 12:28 .


#125
Guest_jojimbo_*

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Have you guys (DEVS) seen this...?
http://www.guildwars2.com/en/
Theres a lawsuit right there for plagarism right? thats DA:2 or what?

Oh! and when are you going to remake Witch Hunt? thats was a joke right?

Modifié par jojimbo, 24 octobre 2010 - 12:56 .