Help with the AS (Artificial Stupidity)
#51
Posté 31 octobre 2010 - 01:34
dunniteowl
#52
Guest_Sieben Elfriend_*
Posté 31 octobre 2010 - 02:19
Guest_Sieben Elfriend_*
Edit (to try to avoid language differences): when I say chat window, I mean the box at the lower left that gives you game information. By typing "enter" you can open a special line there that is used mostly in multiplayer to talk to other players (and by a few modules to enter text commands). Don't use that. The box that opens on the main screen by typing "v" is, confusingly, called "Quick Chat" in the English version. I don't know what these quick chat commands do in multiplayer because I've never done it (low bandwidth, lack of interest), but I think they are used to communicate quickly with other players by typing a simple string of letters (i.e. vwe=attack, vee=follow me). As far as I can find, none of this is covered in the manual.
Modifié par Sieben Elfriend, 31 octobre 2010 - 03:01 .
#53
Posté 31 octobre 2010 - 02:52
#54
Posté 31 octobre 2010 - 05:19
I also keep the ones I think are important in the quickbars of every party member, especially Neeshka. When I click her to disarm a trap sometimes, I immediately click "hold" in her quickbar - otherwise the other party members, including me, very irritatingly run right over the trap and/or traps before she can get the first one disarmed!
I don't think it's a spoiler to say that there's a place in the main crypt in the graveyard outside Forte Locke where the "hold" command is critical, because the traps in a certain hallway are fatal, and the monsters in the rooms on the other side make the whole party go running right into them if they're in attack or guard mode.
Before I learned to use the "hold" command, everybody in my party but Neeshka would always commit suicide here, leaving me screaming "NO!" and pulling my hair out!
Modifié par BelgarathMTH, 31 octobre 2010 - 05:19 .
#55
Posté 31 octobre 2010 - 06:21
BelgarathMTH wrote...
I don't think it's a spoiler to say that there's a place in the main crypt in the graveyard outside Forte Locke where the "hold" command is critical, because the traps in a certain hallway are fatal, and the monsters in the rooms on the other side make the whole party go running right into them if they're in attack or guard mode.
Before I learned to use the "hold" command, everybody in my party but Neeshka would always commit suicide here, leaving me screaming "NO!" and pulling my hair out!
Another way around that is to set Neeshka's AI to Automatically Remove Traps and Open Doors - combined with Always Be Stealthy if you please. Then when she starts moving away from the party, let her go.
As for that hall, if it's the one I'm thinking of, it always takes a MUCH higher toll on the skeletal population than my characters.
#56
Posté 31 octobre 2010 - 10:29
I shared your sense of frustration in that crypt... I was screaming against Kelgar, asking what he has in his mind, for running across a trap that was not only highlighted in red, but also half disarmed
#57
Posté 31 octobre 2010 - 10:54
Vaalyah wrote...
@Belgarath: Ok, I am confused. Are you saying that I have to press V, then again press one of the icon in the panel that pops up and finally take the icons in the submenus and pull them in the quick launch bar. Is it correct?
No telling when Belgarath may reappear, but you are correct.
#58
Posté 31 octobre 2010 - 11:03
#59
Guest_Sieben Elfriend_*
Posté 01 novembre 2010 - 12:19
Guest_Sieben Elfriend_*
#60
Posté 01 novembre 2010 - 01:06
Sorry you're frustrated with us or maybe just over it, Sieben. I think Vaalyah might be speaking English as a second language. Didn't you say you were Italian, Vaalyah?
Anyway, yeah, press "V", click on "Combat", click and hold on the icon next to "Attack", drag it to the quickbar. I don't know how to say it any more simply or clearly.
I hope it works for you, now, Vaalyah.
Modifié par BelgarathMTH, 01 novembre 2010 - 01:07 .
#61
Guest_Sieben Elfriend_*
Posté 01 novembre 2010 - 01:29
Guest_Sieben Elfriend_*
#62
Posté 01 novembre 2010 - 01:35
Last time I clicked on the "combat" icon, I simply didn't get the sub-menu. So, things are 2: a game bug or I have misunderstood something. Having the game fully patched, I simply supposed to have misunderstood your words. I am trying again with that menu right now. Hope it works.
And sorry for my stupid questions. I didn't mean to offend anyone! :-(
#63
Posté 01 novembre 2010 - 01:59
#64
Posté 01 novembre 2010 - 02:05
#65
Posté 01 novembre 2010 - 02:25
#66
Posté 01 novembre 2010 - 03:04
So for me, while intellectually it's easier to click them off the hot bar, my fingers are automatically much faster than my mouse hand and click ability while looking for the appropriate icon.
I learned to touch type on a keyboard by playing games that use keyboard controls -- and that's the sincere truth.
dunniteowl
#67
Posté 01 novembre 2010 - 03:16
#68
Posté 01 novembre 2010 - 06:37
#69
Posté 01 novembre 2010 - 08:02
#70
Posté 01 novembre 2010 - 08:16
Since i can customize the hotbars so much more it's a bit of a non issue - my current version i use i like better than what was in NWN1 or NWN2.
#71
Posté 03 novembre 2010 - 12:27
With NWN1, I can only have one quickbar at a time on screen, causing me to have to give up a programmable mouse button to either shift or control. I only have two programmable buttons on my mouse, and one of them has to go to space. This problem effectively limits me to only two quickbars in NWN1. I'd much rather have four. And no, I'm not going to click on little arrows or reach for a key on the keyboard, which would defeat the whole purpose of a "quick" bar for me.
#72
Posté 03 novembre 2010 - 01:42
Modifié par Arkalezth, 03 novembre 2010 - 01:43 .
#73
Posté 03 novembre 2010 - 03:02
Like everything change means one step backwards and two steps forwards. There was some utility to how it was before which was lost, but i see a lot of gains in allowing each player to make things how they want. Fortunately we can still play nwn1 and also play nwn2.
#74
Posté 03 novembre 2010 - 04:32
Modifié par Arkalezth, 03 novembre 2010 - 04:33 .
#75
Posté 11 novembre 2010 - 08:26
I have Tony K's AI installed.
I'm playing a module and I have a Warlock/Barbarian in my party (odd mix, I know). My desired strategy for him is: cast buffs first, then engage in combat and fight with a melee weapon. No blasts. I have things like "Melee Attacks for Party" activated, but it still uses blasts sometimes. Yes, only sometimes.
I also have a Monk/Druid in the same party. I want him to use Flurry of Blows all the time, but he keeps deactivating it and activating Defensive Casting instead.
Is there any way to make them function as I want without having to micromanage them?
Modifié par Arkalezth, 11 novembre 2010 - 08:27 .





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