GAH! *headdesk* No lightmap atlases found
#1
Posté 23 octobre 2010 - 03:20
Export Sanity Check-->No lightmaps found. Using legacy non-atlased lightmap data instead.
Thought it might be a probe issue, so I rendered that separately for the cached scene. Nope, same thing. Added a new probe. Nope, same thing. Decided to try posting to single player instead of my mod in case there was an issue there. Nope, same thing.
Argh!
So....what's going on, anyone know?
#2
Posté 23 octobre 2010 - 04:13
EDIT: Just so you know, the lightmapper has many random errors and bugs and leaves behind junk which confuses itself later on. Somewhere on these boards is a bat file which should delete all the crap the lightmapper leaves behind. I've heard that works wonders. (sorry I can't tell you exactly where but I'm sure someone who knows will post here).
Modifié par ChewyGumball, 23 octobre 2010 - 04:16 .
#3
Posté 23 octobre 2010 - 04:56
http://social.biowar...m/project/3247/
Modifié par errant_knight, 23 octobre 2010 - 04:56 .
#4
Posté 23 octobre 2010 - 06:58
#5
Posté 27 octobre 2010 - 05:05
DarthParametric wrote...
Did you try saving the level file and cycling the display lightmaps button on and off before posting to local?
I probably didn't. That's something else to check. I ended up adding Denerim at night from Leliana's Song to the toolset and using that instead. Sometime when I have the time, I'll go back and see if that was the problem. It was probably something really minor and silly like that, because it's never happened before, and clearing the old lightmaps didn't work.
#6
Posté 03 avril 2011 - 04:36
There has to be an object placed on your map that generates a shadow for the lightmap to be created. If you try making a blank area with no objects your attempt to export will fail each time.
I think a lot of people are having this issue because all they want to do is create a simple area map to experiment with. That said, this toolset sucks and i can't wait for the next elder scrolls.
#7
Posté 06 avril 2011 - 12:43
That wasn't the problem for me. It was a full scene. I can't remember what the problem turned out to be. I must have figured it out, but I usually post the solution when I do, so I don't know. Looking back on this, I have no idea what the problem was. Now I'm wondering if I forgot to define the area or something like that.blahq34653 wrote...
So I've been banging my head trying to figure this out for awhile and I finally figured out the problem.
There has to be an object placed on your map that generates a shadow for the lightmap to be created. If you try making a blank area with no objects your attempt to export will fail each time.
I think a lot of people are having this issue because all they want to do is create a simple area map to experiment with. That said, this toolset sucks and i can't wait for the next elder scrolls.
I actually love this toolset now that I've gotten more familiar with it. It has a steep learning curve, but once you get some experience, there's absolutely nothing you can't do with it. It's far more powerful and versatile than the Elder Scrolls toolkits.





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