(I use ME2 powers for all my examples)
Let's say every class has 5 active powers and only 1 of them is predefined. That's the class specific power and is not selectable for other classes. This means you can choose 4 additional powers. They only have to correspond to your class.
EXAMPLES:
SOLDIER - Combat Specialist
Adrenaline Rush (class Power)
+
4 Combat Powers
ADEPT - Biotic Specialist
Singularity (class Power)
+
4 Biotic Powers
ENGINEER - Tech Specialist
Combat Drone (class Power)
+
4 Tech Powers
VANGUARD - Biotic & Combat
Charge (class Power)
+
2 Biotic Powers
+
2 Combat Powers
SENTINEL - Biotic & Tech
Tech Armor (class Power)
+
2 Biotic Powers
+
2 Tech Powers
INFILTRATOR - Combat & Tech
Tactical Cloak (class Power)
+
2 Combat Powers
+
2 Tech Powers
The one specific power defines the class. Beyond that every player can choose and make their own character.
A Vanguard with Charge chooses Pull and Throw as his Biotic Powers and Fortification and Incendiary Ammo as his Combat Powers.
There are so many possible combinations it never gets boring!!!
Some might say this would make things to easy for everyone. It partly could, but there are ways to make it difficult again:
1. Player classes have acces to fewer weapons.
- Infiltrators use only Sniper Rifles and maybe Pistols.
- Vanguards use only Shotguns and maybe Pistols.
- Adepts, Engineers and Sentinels use only SMGs and maybe Pistols .
- Soldiers use Assault Rifles and maybe 2 additional weapons.
- Enemy shields recharge after some time behind cover. (Just like Shepard's shields)
- Barrier could be used only for a limited amount of time but the enemy wouldn't take any damage.
Thank you for reading!
Your thoughts?





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