Bozorgmehr wrote...
I welcome more customization, all I'm saying it is potentially risky. It's incredibly difficult if not impossible to design (high quality) powers/skills and balance them. Some skills will be 'better' or more effective than others thus making some powers/skills almost redundant.
I think we can agree we don't want the ME Vanguard > Adept to return; when it comes to biotics. You know how much I like Adepts, but if Vanguards could use Pull, Throw and even Warp I wouldn't be playing Adept anymore. Singularity is great and an important part of the Adept's arsenal, but without it; you still have a potent caster who can use Charge too. An even worse (possible) side effect can result in Charge being ignored by a lot of people because other biotic powers will get the job done also. Instead of living on the edge, Charging from one hotspot to the next; you'll end up with a power used primarily in a Coup de Grace style.
There are many things that could improve the current class design, but it ain't all bad - playing Vanguard more or less forces player to use Charge because there isn't an alternative, and Charge is one heck of a power imho.
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At the end of the day, any system that permits the player to customise to a good degree is open to abuse. You can't really avoid this.
On the other hand, the old spider-man adage of 'With great power comes great responsibility' holds true here. Ultimately if a player chooses to powergame and cheese out on a charging, warp exploding Vangdept of doom then, obviously, the game becomes extremely easy. If the player doesn't want this or doesn't like this then they only have themselves to blame - this has been normal caveat in RPGs of varying nerd-dom for years. Regardless, I'm not sure this is really something the developer should dictate - in this case they've effectively decided what the player won't and will enjoy, and that will always produce disapproval as the developers aren't omniscient. I can understand such restrictions in a multiplayer game for the sake of overall player enjoyment... but in a single player game, it reeks of being needlessly inflexible.
The Vanguard is probably the best example of where this kind of strategy falls apart. Charge is a cracking power, true, but the class is so ruthlessly intolerant of customisation that it essentially plays only one tactic. You can try other styles of play with the Vanguard but all you'll achieve is a view of how other class would play if they were crap. For a game as long as ME2, I'm not sure intentionally producing such single-minded classes is wise.
Hell, I only play Adepts and Infiltrators now. They're the only two classes that allow a varied yet potent method of play, without having to respec before every mission.
Modifié par JaegerBane, 24 octobre 2010 - 07:32 .