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How to add custom vista objects to the toolset.


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3 réponses à ce sujet

#1
mutantspicy

mutantspicy
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If I wanted to copy an existing vista mesh.  Give a new name.  And new texture.  What is the process that allows the level editor to see it.

I know for custom models, armor and weapons you have to create a variation GDA so the toolset know the new model exists.  But how does it work for vista objects and/or props.  Can I just copy the files, rename them change the file pointer in the mmh, msh, phy create a new mao that points to my new texture.  Then copy all that to the override or is there a GDA that needs to be created as well?

#2
princecorg

princecorg
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No need for a gda.

Vista objects can be handled like props.

#3
mutantspicy

mutantspicy
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Ok cool. So then it works like I described above. I basically just make copies, and rename the files and pointers within the files? Copy all that to the override folder and toolset will see them as prop options?

#4
princecorg

princecorg
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Yes. If you just want to retexture your vista object, use DATools, it will do all of this itself.