Fly you fools!
#1
Posté 23 octobre 2010 - 07:48
#2
Posté 23 octobre 2010 - 07:49
Unless that foe is a dire bunny.
Modifié par Lord_Valandil, 23 octobre 2010 - 07:50 .
#3
Posté 23 octobre 2010 - 07:51
It would be interesting. That sort off happens in the Tower of Ishal when Flemeth rescues you.
#4
Posté 23 octobre 2010 - 07:58
#5
Posté 23 octobre 2010 - 08:03
Anyway, the game starts with you running away from the Blight, so that sort of fits the description. Although I agree it would be cool if there was someone you stood no chance against and you could run away get more powerful and then come back and BEAT THEM TO DEATH!!!!
Or something like that
Modifié par triggerhappy456, 23 octobre 2010 - 08:04 .
#6
Posté 23 octobre 2010 - 08:07
-Reinforcement that was supposed to come(Gandalf in LOTR which came) and Loghain in DA:O which didn't came.
-Battle was lost,instead of epic win like in LOTR.
Also,Hurlocks greatly reminded me of Uruk Hai troops while Genlocks ressembled to Orcs.
#7
Posté 23 octobre 2010 - 08:30
That would make DA2 even more like LOTR but at least that would change up the pace a little. The only time we were running away from the blight was when we got carried away from the blight by Flemeth, but then again we werent really in control. But yes I would like to see some moments where we cant win, and have to run away and maybe we can have some npc's die in the process.blothulfur wrote...
Ambling through the dead trenches and can't help but be reminded of moria in the fellowship of the ring and the party's flight from the balrog, it occurs to me that my warden has never run away from any foe in any playthrough so I was just wondering if in DA2 we'll have some unbeatable odds that force us to flee and be pursued as if the archdemons horde had seen us in bownammar.
#8
Posté 23 octobre 2010 - 08:54
#9
Posté 23 octobre 2010 - 09:05
Modifié par Fortlowe, 23 octobre 2010 - 09:06 .
#10
Posté 23 octobre 2010 - 09:24
Fortlowe wrote...
I don't know about y'all, but the first time I hit that gong on the mountain top I tried to get the hell outta there!
#11
Posté 23 octobre 2010 - 09:47
#12
Posté 23 octobre 2010 - 10:05
Lord_Valandil wrote...
I hope not.
Unless that foe is a dire bunny.
Totally agree Dire Bunnies scare the s%^& outta me.
#13
Posté 23 octobre 2010 - 10:10
Dire Bunnies can only be killed by the Sword of Truthiness.Persona wrote...
Lord_Valandil wrote...
I hope not.
Unless that foe is a dire bunny.
Totally agree Dire Bunnies scare the s%^& outta me.
Or a Holy Hand Grenade of Antioch.
#14
Posté 23 octobre 2010 - 10:14
#15
Posté 23 octobre 2010 - 10:24
#16
Posté 23 octobre 2010 - 10:32
#17
Posté 23 octobre 2010 - 10:33
blothulfur wrote...
Yeah trench run on Ilos and the whole suicide mission thing, but big mike says they're going for a bit more action on DA2 so i'm holding out hope for more dynamic situations. I want to be sir Robin.
#18
Guest_simfamUP_*
Posté 23 octobre 2010 - 11:03
Guest_simfamUP_*
#19
Posté 23 octobre 2010 - 11:13
I spent hours scouring the net trying to find a legit away not to sacrifice one of them. That decision pissed me off, still does.blothulfur wrote...
Might be a nice opportunity for one of your party to buy you time by scarificing themselves a la ME, that choice gave me pause.
#20
Posté 24 octobre 2010 - 01:46
Hawke: Makers breath! Look at the size of it! Varric! What should we do?
Varric: You wait here! I'm going to go and get help!
Modifié par Fortlowe, 24 octobre 2010 - 01:47 .
#21
Posté 24 octobre 2010 - 03:14
#22
Posté 24 octobre 2010 - 05:30
Modifié par AtreiyaN7, 24 octobre 2010 - 05:41 .
#23
Posté 24 octobre 2010 - 05:36
But yes, I do want the option to "escape" fights and have it impact the game later on in time. Maybe running away makes a companion pissed off, or maybe the foe you were confronting later becomes a companion, etc etc.
#24
Guest_Puddi III_*
Posté 24 octobre 2010 - 05:39
Guest_Puddi III_*
Hawke: *punts Gandalf off the ledge*





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