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Can DA2 have an ending like this...


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#51
Bio Addict

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You know what would have really pushed that mod scene over the top? If the revered mother asked if anyone gathered objected to the union, the camera pans over to the the crowd, and then you hear it...





"ENCHANTMENT!"

#52
afhdjs

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The wedding scene could totally work with the story, if you add some melodrama to it. What if not only the human noble can marry Alistair, but elves or dwarves or human mages can crash the wedding between Alistair/Anora, and get Alistair to dump Anora for the warden? Maybe the right persuasion might get everybody to accept the marriage, and if not Alistair can abdicate the throne to be with his true love. For those who don't like the wedding idea maybe a kill everybody because you're ticked off at Alistair getting married to someone else option might be fun.

#53
Gabey5

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laidlaw speaks the truth

#54
Kaiser Shepard

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Thanks for the honest reply, Mr. Hanlon. I really appreciate finally getting a dev response on this subject.

#55
Zjarcal

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Dave of Canada wrote...

CoS Sarah Jinstar wrote...

Two completely different target demographics, you're comparing apples to oranges.


Oh? But ME is quite shorter, appeals to a large enough of the Bioware community group. I'm unable to find it but the stastistics for DA:O weren't that very different either.


I think that statistic applies to almost every game in the market. It is sadly a fact that a large percentage of gamers never finish the games they start playing.

#56
asaiasai

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Mike Laidlaw wrote...

Faz432 wrote...

Does it take infinite time, money and energy to create something like that?


You are missing my point. I suspect deliberately. Let's try another way, shall we?

Origins was made with a team of, let's call the average, 100 people. Over 6 years, or 72 months, there were 7200 man-months of effort put into Origins. (Not real numbers, but nice and round.)

Let's say half a million people have access to the DA toolset. The game
has been out for 10 months. Therefore 5 million man-months of effort
could have been generated by the community.

So why haven't the community generated 694 games in this time? HUH?

Perhaps because those half a million people have chosen to do other things! They have prioritized something else over making a video game. Just as we prioritize, say, Riordan's leap over a wedding scene that very few players would see.

As to making a custom ending for every possible outcome in Origins, we would have not been able to make a game. It would have been all ending, becuase by the logic being presented, we would have to have made multiple weddings for Bann Teagan, among hundreds of other possible outcomes.


Actually Mike i understand completely, there will always have to be limitations on any product. You could make washing machines but you can not offer the washers in any color, you must select what you think will be the most popular colors for the production run. Even in that senario you may only make a limited number of a particular color. The problem arises when you try to sell the washers where finding that you can not give the red ones away of which you have made the most of, and can not keep the white ones in stock of which there is a limited quantity. The question arises are you going to continue to crank out red washers which you can not sell because you feel red is due for a comeback, or are you going to recognize the customer/fan feedback decreasing the production of red washers to increase the production of white ones? 

I understand that taking the example from above that the ending is small percentage of the over all total endings that a player might choose from, but i would be willing to bet that just about every player here has that ending at least once. What that means is that while the percentage of that ending is small in relation to the possible endings, it is still a signifigant portion of your over all fan base that will have that ending at least once, therefore that percentage is not so small.

Asai

Modifié par asaiasai, 24 octobre 2010 - 04:10 .


#57
Elanareon

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Mike Laidlaw wrote...

Faz432 wrote...

Does it take infinite time, money and energy to create something like that?


You are missing my point. I suspect deliberately. Let's try another way, shall we?

Origins was made with a team of, let's call the average, 100 people. Over 6 years, or 72 months, there were 7200 man-months of effort put into Origins. (Not real numbers, but nice and round.)

Let's say half a million people have access to the DA toolset. The game
has been out for 10 months. Therefore 5 million man-months of effort
could have been generated by the community.

So why haven't the community generated 694 games in this time? HUH?

Perhaps because those half a million people have chosen to do other things! They have prioritized something else over making a video game. Just as we prioritize, say, Riordan's leap over a wedding scene that very few players would see.

As to making a custom ending for every possible outcome in Origins, we would have not been able to make a game. It would have been all ending, becuase by the logic being presented, we would have to have made multiple weddings for Bann Teagan, among hundreds of other possible outcomes.


Ok, how about this. You say that it is impossible to do everything with the time you have. But then you are not even sure if you will release the toolset yet, even though it lets the community do what you guys can't do... Like fixes, additional cutscenes and some other cool things... I hope, that you come to a realization that the toolset will be invaluable for your games.

#58
Dave of Canada

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Zjarcal wrote...

I think that statistic applies to almost every game in the market. It is sadly a fact that a large percentage of gamers never finish the games they start playing.


I'm one of the minority that goes for perfection.

*flex*

This also happens to make me an achievement ****. D:

#59
Seb Hanlon

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Elanareon wrote...

Mike Laidlaw wrote...

Faz432 wrote...

Does it take infinite time, money and energy to create something like that?


You are missing my point. I suspect deliberately. Let's try another way, shall we?

Origins was made with a team of, let's call the average, 100 people. Over 6 years, or 72 months, there were 7200 man-months of effort put into Origins. (Not real numbers, but nice and round.)

Let's say half a million people have access to the DA toolset. The game
has been out for 10 months. Therefore 5 million man-months of effort
could have been generated by the community.

So why haven't the community generated 694 games in this time? HUH?

Perhaps because those half a million people have chosen to do other things! They have prioritized something else over making a video game. Just as we prioritize, say, Riordan's leap over a wedding scene that very few players would see.

As to making a custom ending for every possible outcome in Origins, we would have not been able to make a game. It would have been all ending, becuase by the logic being presented, we would have to have made multiple weddings for Bann Teagan, among hundreds of other possible outcomes.


Ok, how about this. You say that it is impossible to do everything with the time you have. But then you are not even sure if you will release the toolset yet, even though it lets the community do what you guys can't do... Like fixes, additional cutscenes and some other cool things... I hope, that you come to a realization that the toolset will be invaluable for your games.


Packaging the toolset for external use is a nontrivial amount of work. During the development cycle, the same people who would be responsible for testing and refining the toolset so it will work properly and reliably outside the controlled environment of studio development are the same people who support the toolset for the rest of the dev team. I'm sure you can see how supporting the dev team necessarily takes priority over supporting external modders. The one fortunate thing about an end-user toolset is that we have the option of releasing it post-ship.

At this point in the project, the best we can say is that we'd like to be able to release a toolset, and it's a matter of time and scheduling and priorities.

edit: missing "the"

Modifié par Seb Hanlon, 24 octobre 2010 - 04:19 .


#60
Zjarcal

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asaiasai wrote...
...but i would be willing to bet that just about every player here has that ending at least once. 


Well, I myself have never gotten that ending and never will. The truth is, while most people who replay the game several times are very likely to get that ending at least once, the majority of gamers won't play the game several times. Sad, but true.

Personally, I would love it if Bioware gave stuff like this priority over say, side quests like the Mages Collective or the Blackstone Irregulars.

On a random note just to throw it out there, it took DahilaLynn four months of hard work to get that scene together (along with help from many volunteers for testing and others who created the dresses). While I'm sure Bioware would get it done a lot faster, it still requires plenty of work.

#61
Fishy

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For me a mod like this would not work .
It's like reading the Lord of the Ring and someone erase an important part of the book and replace it with something he find more interesting.

It's just not ... i dunno .It's feel misplaced and stupid.It's like a mod that let you roamance Sten ..

I wonder how the writer feel when they see stuff like this.I think David Gaider said something that seem similiar to this regarding fanfic .. Personnaly i don't read them for the same reason . If you want your story .. Create YOUR story and leave the work of other alone.

The only mod i use it's the one that does not change the story for some reason .. I just could not read an altered version of the original work . That why i don't read the bible.

lol


Now don't get me wrong.I see the work and the talent into this ... But...
No thanks.

Modifié par Suprez30, 24 octobre 2010 - 04:38 .


#62
Zjarcal

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Suprez30 wrote...

For me a mod like this would not work .
It's like reading the Lord of the Ring and someone erase an important part of the book and replace it with something he find more interesting.

It's just not ... i dunno .It's feel misplaced and stupid.It's like a mod that let you roamance Sten ..

I wonder how the writer feel when they see stuff like this.I think David Gaider said something that seem similiar to this regarding fanfic .. Personnaly i don't read them for the same reason . If you want your story .. Create YOUR story and leave the work of other alone.

The only mod i use it's the one that does not change the story for some reason .. I just could not read an altered version of the original work . That why i don't read the bible.

lol


Now don't get me wrong.I see the work and the talent into this ... But...
No thanks.


How on earth does this mod change the story? It will only play for those who chose to marry Alistair and were in romance with him (and assuming they both survived the final fight).

It doesn't alter the story for those players in any way.

Modifié par Zjarcal, 24 octobre 2010 - 04:47 .


#63
Face of Evil

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Eh. The ending we got was pretty awesome.

#64
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Zjarcal wrote...

How on earth does this mod change the story? It will only play for those who chose to marry Alistair and were in romance with him (and assuming they both survived the final fight).

It doesn't alter the story for those players in any way.


Well, the companions are there and the wedding is months after Origins is finished. :P

#65
Zjarcal

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Face of Evil wrote...

Eh. The ending we got was pretty awesome.


I don't think anyone is saying the vanilla ending was bad. But for those who chose the Alistair romance (and the marriage option), this is a brilliant way to conclude the journey.

Obviously people who don't romance Alistair (myself included) won't appreciate this in the same way, but it's still worth praising.

#66
Zjarcal

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Dave of Canada wrote...

Zjarcal wrote...

How on earth does this mod change the story? It will only play for those who chose to marry Alistair and were in romance with him (and assuming they both survived the final fight).

It doesn't alter the story for those players in any way.


Well, the companions are there and the wedding is months after Origins is finished. :P


Only companions who were left alive (or still in the party) will show up. And couldn't they be invited to the wedding?

EDIT: Didn't notice the :P at the end... 

Still, the mod really doesn't alter anything lore wise.

Modifié par Zjarcal, 24 octobre 2010 - 05:20 .


#67
Face of Evil

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Zjarcal wrote...

I don't think anyone is saying the vanilla ending was bad. But for those who chose the Alistair romance (and the marriage option), this is a brilliant way to conclude the journey.


And I applaud the efforts of whoever created that mod, but I will never play an HN female and never end up marrying Alistair. So why should Bioware cater to you and not to me?

Modifié par Face of Evil, 24 octobre 2010 - 05:28 .


#68
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Seb Hanlon wrote...

Packaging the toolset for external use is a nontrivial amount of work. During the development cycle, the same people who would be responsible for testing and refining the toolset so it will work properly and reliably outside the controlled environment of studio development are the same people who support the toolset for the rest of the dev team. I'm sure you can see how supporting the dev team necessarily takes priority over supporting external modders. The one fortunate thing about an end-user toolset is that we have the option of releasing it post-ship.

At this point in the project, the best we can say is that we'd like to be able to release a toolset, and it's a matter of time and scheduling and priorities.

edit: missing "the"


Hey, be a man. Do the right thing. Maybe you release the game without a toolset now, it sell for a little while, you have second thought, you come back, you say, "Hey-- I want to release toolset." We say, "Noooo-- we done with you now, we move on to new game." You lose customers. Be a man.

(tongue firmly in cheek, incase anyone missed the reference)

Modifié par filaminstrel, 24 octobre 2010 - 05:25 .


#69
AtreiyaN7

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Woops - NM - read that other post. :P

Additional edit:

The wedding was nice - must download the mod to try it out sometime. However, even though I have one of the minority Alistair-marrying female Cousland PCs I was fine with the existing text epilogues. It would be great if BW did have the time and resources to do something similar themselves, but if it means something more important gets cut, then I can live without it. It's not THAT big of a deal for me, but I guess some people are really, reeeeeeally attached to their LIs.

Modifié par AtreiyaN7, 24 octobre 2010 - 05:39 .


#70
Zjarcal

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Face of Evil wrote...

Zjarcal wrote...

I don't think anyone is saying the vanilla ending was bad. But for those who chose the Alistair romance (and the marriage option), this is a brilliant way to conclude the journey.

Obviously people who don't romance Alistair (myself included) won't appreciate this in the same way, but it's still worth praising.


And I applaud the efforts of whoever created that mod, but I will never play an HN female and never end up marrying Alistair. So why should Bioware cater to you and not to me?


My HNF didn't marry or romance Alistair either.

And I think the point of this topic was to cater to all possible endings. Which is why Laidlaw pretty much shot down the idea due to time constraints.

No one was suggesting that only one ending got catered over the rest.

#71
Face of Evil

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Zjarcal wrote...

And I think the point of this topic was to cater to all possible endings. Which is why Laidlaw pretty much shot down the idea due to time constraints.


Which is understandable. So what exactly are we debating here? :huh:

#72
Zjarcal

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Face of Evil wrote...

Zjarcal wrote...

And I think the point of this topic was to cater to all possible endings. Which is why Laidlaw pretty much shot down the idea due to time constraints.


Which is understandable. So what exactly are we debating here? :huh:


I don't know. The Interwebz have a malicious way of starting debates out of nowhere... :bandit:

Modifié par Zjarcal, 24 octobre 2010 - 05:34 .


#73
FieryDove

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Mike Laidlaw wrote...

It has nothing to do with can not. It has everything to do with unwilling to. Becuase in many cases, we are unwilling to cut something else to make this thing.
We are not in possession of infinite time, money or energy. Should you find a way to rectify that, please let us know.


If I had my wishes on things getting cut, I would have much rather had Morrigan's "walk scene" for the DR cut rather than the DR scene that coulda, shoulda, woulda been better.
http://www.dragonage...ile.php?id=1611
But...I do know only those that played female characters and romanced Alistair would have seen it...so. But it added a lot to the DR and Morrigan as a charcater even with the re-used VO's trying to get the point across. imho
I do understand constraints...please don't misunderstand my post.
Maybe several of us will win the lottery and can donate to BW for a unlimited budget fund. Posted Image

#74
Dave of Canada

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FieryDove wrote...

If I had my wishes on things getting cut, I would have much rather had Morrigan's "walk scene" for the DR cut rather than the DR scene that coulda, shoulda, woulda been better.


I disagree. Without the walk, we wouldn't have had this.

#75
SgtElias

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Dave of Canada wrote...

FieryDove wrote...

If I had my wishes on things getting cut, I would have much rather had Morrigan's "walk scene" for the DR cut rather than the DR scene that coulda, shoulda, woulda been better.


I disagree. Without the walk, we wouldn't have had this.


Thank you very much for that. I clicked on it, and then my husband walked up behind me to see what I was up to, looked over my shoulder, and gave me a dirty look. ;)