My basic question is if anyone here uses, has used or knows someone who uses NWN2 for educational purposes and if any advice can be given on how to go about implementing a NWN2 assisted curriculum.
Background
I will be teaching a Year 10 English class (15-16 y.o) next year that focuses on the fantasy genre (and sci fi to a lesser degree). I would love to be able to incorporate and enmesh a NWN2 module with the course, including its assessment tasks.
Questions
- What issues are there regarding copyright?
- Can each student get a legal copy of NWN2 to use at a reasonable price?
- What would be the best way to get around 20 students all able to participate? A PW?
- If so, what would be the best way to set up a PW? Can it be done on a LAN? (I assume it can)
- If it can be done on a LAN what would be the best way to set it up for minimal effect on the LAN?
I envisage a very simple world with a world map, a base village and a few locations the players/students can journey to. The base village would be the place to learn the theory associated with each area of study and the challenges and quests at each location the places to put the thoery into practice.
There would be no PvP and collaboration would be encouraged. Violence and death would not be the aim - even 'monsters' may be set to indestructible. The aim would be to solve problems and gain character traits, XP and other rewards through the application of the theoretical knowledge the students receive in class discussions, through assignments and in-game conversation clues.
For example, the village may face a threat (standard fare for FRPGs) and have a town hall meeting to discuss the best way to meet the threat. The players/students will submit an assignment that uses persuasive language techniques to argue the case for their approach and their reward will be based on how well they utilise the techniques discussed in class. With the rewards they are better able to prepare for and solve the next threat/challenge/quest/riddle in the game. These rewards might be XP, gold, character trait increase etc etc.
Each area of study would have a specific in-game location, 'monsters' and challenges that deal with the theory of the study to allow students to practise and consolidate their learning.
I'm excited about the prospect but will stop now to see if anyone has any ideas, comments, suggestions etc.
Cheers





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